The Ripping Friends is yet another entry in the fabled genre of "sub-par GBA game based off forgettable early-2000s cartoon that ended after 13 or 26 episodes".
Sound Driver Text#
Located at 0xE55E4 are various debugging strings for the game's sound driver:
\midi.raw
audio\patches\midi
Values:%d,%d,%d,%d
Performance - %d pc (%d lines), Hi: %d pc, Lo:%d pc
Amountfree: %d
Largest:%d
Numblocks:%d %s, (hash=%08x)
Directly after it are the paths and file names for the game's sampled sounds and music tracks:
samples\gunshot.raw
samples\machinegun.raw
samples\flamethrower_fadeout.raw
samples\flamethrower.raw
samples\Slab_RippingTime.raw
samples\Rip_RippingTime.raw
samples\Crag_RippingTime.raw
samples\Chunk_RippingTime.raw
samples\explosion3.raw
samples\explosion2.raw
samples\explosion1.raw
samples\ThursdayMan_die.raw
samples\StinkMonster_die.raw
samples\StinkyButt_die.raw
samples\StinkFairy_die.raw
samples\Pooperman_die.raw
samples\Goat_die.raw
samples\FutureCat_die.raw
samples\Flathead_die.raw
samples\Citracette_die.raw
samples\light_hit.raw
samples\hitting_noise.raw
samples\hard_hit.raw
samples\grunt3.raw
samples\big_hitting_noise.raw
samples\big_grunt.raw
samples\light_grunt.raw
samples\dirt_skid.raw
samples\space_invaders.raw
samples\fe_door.raw
samples\punch.raw
samples\fall_from_height.raw
samples\typewriter.raw
samples\heavy_object_rolling2.raw
samples\wad_bounding.raw
samples\swipe.raw
samples\slap_face.raw
samples\shoulderbarge.raw
samples\jump.raw
samples\hit_in_gut.raw
samples\grunt2.raw
samples\grunt1.raw
samples\get_knocked_over.raw
samples\evasive_roll.raw
samples\electric_shock.raw
samples\dropkick2.raw
samples\crush.raw
sequencer\sting1.nsq
sequencer\bonustally.nsq
sequencer\title_tune5.nsq
sequencer\military_drum.nsq
sequencer\boss_tune.nsq
sequencer\front_end_tune.nsq
sequencer\level7.nsq
sequencer\level6.nsq
sequencer\level5.nsq
sequencer\level4.nsq
sequencer\level1.nsq
(Source: Original TCRF research)