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Unused Link Animations

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This is a sub-page of The Legend of Zelda: Majora's Mask.

The animation IDs below correspond to the Majora's Mask Debug ROM, which was used for testing them. Some offsets differ between versions.

Viewing Animations#

The code 81779C82 xxxx can be used with (J) 1.0 to replace Link's unarmed, out-of-breath animation when he has less than 1 heart remaining.

ID

MM3D Filename

Translation

Description

Example of Usage

Notes

CF58

al_fuwafuwa_modori

Adult Link - Float - Return - Gently Lifted Into Air - End

Child - Gently Lifted Into Air - End

Return from Great Fairy Powerup Scenes

CFB8

Child - Do Side Crunches

Receive Double Defense

Nulled out in MM3D.

CFC0

Child - Do Crunches

Receive Double Defense

Nulled out in MM3D.

CFC8

Child - Sit Up From Prone Position

Nulled out in MM3D.

CFD0

Child - Sit Up From Prone Position - Wait

Nulled out in MM3D.

CFD8

alink_kaitenmiss

Adult Link - Spin Miss - Fail at Spin Attack

Child - Fail at Spin Attack

Receive Orange Spin Attack

CFF0

Child - Mimic Monkey

Nulled out in MM3D.

CFF8

Child - Mimic Monkey - Wait

Nulled out in MM3D.

D048

Child - Do Pushups

Receive Double Defense

Nulled out in MM3D.

D050

Child - Do Bunny Hops

Receive Double Defense

Nulled out in MM3D.

D0A0

Child - Spring at Skull Kid (Unused)

Nulled out in MM3D.

To do:
Add notes about that.

ID

MM3D Filename

Translation

Description

Example of Usage

Notes

E2F0

pn_tamahaki

Player Scrub - Spit Ball

Deku - Spit Deku Nut

E2F8

pn_tamahakidf

Player Scrub - Spit Ball (Deku Flower)

Deku - Spit Deku Nut in Deku Flower

Watch on YouTube

ID

OoT3D Filename

Translation

Description

Example of Usage

Notes

DF90

link_silver_carry

Link - Silver - Carry

Goron - Lift Silver Boulder

This animation lacks a filename in MM3D.

DF98

link_silver_throw

Link - Silver - Throw

Goron - Throw Silver Boulder

This animation lacks a filename in MM3D.

DFA0

link_silver_wait

Link - Silver - Wait

Goron - Lift Silver Boulder - Wait

This animation lacks a filename in MM3D.

You can see the following animations on this video.

Ocarina of Time Leftovers#

To do:
Add the numerous leftover Ocarina of Time animations.

Other#

Unused Warp-In Effect#

Watch on YouTube

Using the code 803FFDCC 0008 (US) and entering a new area causes Link to spin up out of the ground with his Ocarina. While the spin-up part is used when you step on one of the multicolored teleports in the Snowhead trial on the moon, Link doesn't hold out his Ocarina, suggesting this is a possible Song of Soaring alternative.