the cutting room mirror

Alternate Scene Setups

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This is a sub-page of The Legend of Zelda: Majora's Mask.

To do:
Investigate cutscene environments to document differences.

Introduction#

Because Ocarina of Time's script and settings changed so frequently and drastically during development, cutscene director Takumi Kawagoe struggled with the question of how to keep his cutscenes up-to-date. Had the game used prerecorded FMVs, like Final Fantasy VII, a cutscene would need to be remade from scratch to reflect the current state of the game (such as the look of the characters and the design of the area) each time something that appeared in the scene was altered. Fortunately, Kawagoe was able to come up with a clever solution; which was used in both Ocarina of Time and its sequel, Majora's Mask.

The cutscenes in these games are not pre-rendered, which means that, rather than displaying a pre-recorded movie, the camera moves around in-game models on a predetermined path in real-time.

Some information is set in stone at the time of the cutscene’s creation, such as the path of the camera, which actors and objects are loaded, which exits lead where, environmental settings such as the skybox, and the timing of the events and actions that take place in the scene. Other information, such as which outfit and accessories Link has equipped, and the current terrain, are not.

The data that is not predetermined is generated in real-time. Thanks to Kawagoe's system, even when the developers changed the appearance of an area following a scene's creation, there wasn't any need to rerecord it. In addition, Link’s equipment in cutscenes always reflects what the player currently has equipped.

(Source: Kawagoe's Cutscene System - Iwata Asks: Finding the Right Location for the Opening Sequence)

Explaining the Alternate Scene Setups#

Because of the information preserved by the cutscene system, each cutscene environment acts as a time capsule that reflects some aspects of how the maps in which they take place appeared during the point in development that the cutscenes were created.

In the past, before gamers had access to the Debug ROM, some of these alternate setups could be explored using a series of GameShark codes. The process of adventuring through the cutscene environments, with their seemingly random exits, eerie out-of-place objects and NPCs, and frequent crashes, was dubbed the "Beta Quest".

Now that more is known about "how" and "why" behind the alternate scene setups, they can be explored and documented in a more systematic way.

This sub-page attempts to catalogue the differences between the data preserved by the cutscenes and the data as it normally appears in the retail game.

Accessing the Alternate Scene Setups#

Alternate scene setups can be explored using the following steps:

Unlike Ocarina of Time, Majora's Mask's PAL Debug Rom doesn't let you cancel out of cutscenes with D-Pad Right. The following Gameshark code re-enables the functionality to explore these cutscene environments, so enable it before the next steps.

D03E5074 0001
8044A62C 0003
  1. Open the Debug ROM and go to Map Select.
  2. Go to the scene's Map Select number (Map Select #).
  3. Set the stage to the scene's Stage number (Stage #).
  4. Enter the map. The cutscene will start to play.
  5. Use D-Pad Right to cancel the cutscene and walk around in the cutscene environment.

Because not all actors and objects are present in the cutscene headers loaded in-game, it may not be possible to view every object or actor listed below. Additionally, some actions may cause the game to crash, such as trying to leave the map via an exit with invalid or nonexistent exit data. Tread carefully!

Cutscene Map#

Setup 01 - Waving Goodbye to the Giant Scrub#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - Ambushed by Hallucinatory Deku Scrubs#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

01

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 03 - Learning the Song of Time#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

02

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 04 - Healing Mikau's Spirit#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

03

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 05 - Healing Darmani's Spirit#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

04

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 06 - Receiving Magic Power#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

05

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 07 - Learning the Goron Lullaby#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

06

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 08 - Playing the Song of Time#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

07

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 09 - Destroyed by the Moon's Shockwave#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

08

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 10 - Credits: Missing Masks#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

09

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 11 - Title Screen#

Map #

Map Name

Map Select #

Stage #

014

Cutscene Map

X 1

0A

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Ikana Canyon#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

016

Ikana Canyon

43

00

This is the cutscene environment in which xxxx.

Ikana - Cursed

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - The Curse Is Lifted#

Map #

Map Name

Map Select #

Stage #

016

Ikana Canyon

43

01

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 03 - xxx#

Map #

Map Name

Map Select #

Stage #

016

Ikana Canyon

43

02

This is the cutscene environment in which xxxx.

Ikana - Uncursed

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 04 - Credits: Ikana Canyon#

Map #

Map Name

Map Select #

Stage #

016

Ikana Canyon

43

03

This is the cutscene environment in which xxxx.

Credits - Father & Daughter

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Pirates' Fortress#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

017

Pirates' Fortress

32-0

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - xxx#

Map #

Map Name

Map Select #

Stage #

017

Pirates' Fortress

32-0

01

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Milk Bar#

Setup 01 - Credits: Milk Bar Concert I (Rosa Sisters)#

Map #

Map Name

Map Select #

Stage #

018

Milk Bar

50-5

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - Credits: Milk Bar Concert II (Indigo-Go's)#

Map #

Map Name

Map Select #

Stage #

018

Milk Bar

50-5

01

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 03 - Credits: Milk Bar Concert III (Indigo-Go's)#

Map #

Map Name

Map Select #

Stage #

018

Milk Bar

50-5

02

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 04 - Credits: Milk Bar Concert IV (Guru-Guru)#

Map #

Map Name

Map Select #

Stage #

018

Milk Bar

50-5

03

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Clock Tower - Rooftop#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

022

Clock Tower - Rooftop

54

00

This is the cutscene environment in which xxxx.

It is said that an evil and wicked power is bestowed upon the mask.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - xxx#

Map #

Map Name

Map Select #

Stage #

022

Clock Tower - Rooftop

54

01

This is the cutscene environment in which xxxx.

Majora's Mask Seizes Control, Calls Down the Moon Once More

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 03 - xxx#

Map #

Map Name

Map Select #

Stage #

022

Clock Tower - Rooftop

54

02

This is the cutscene environment in which xxxx.

Failing to Stop the Moon, Go Back in Time?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Before the Portal to Termina#

Setup 01 - Ending: Deku Butler & Son#

Map #

Map Name

Map Select #

Stage #

023

Before the Portal to Termina

122

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Path to Mountain Village#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

025

Path to Mountain Village

13

00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Fairy's Fountain#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

035

Fairy's Fountain

127-0 to 127-4

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Termina Field#

Setup 01 - Not Enough Giants to Stop the Moon#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - Ending: Fireworks Over Clock Town#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

01

This is the cutscene environment in which xxxx.

Ending: Fireworks Over Clock Town, Clock Tower Opens

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 03 - Tatl & Tael Meet Skullkid#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

02

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 04 - xxx#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

03

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 05 - xxx#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

04

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 06 - xxx#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

05

This is the cutscene environment in which xxxx.

Giants Fall Through the Earth at Twilight?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 07 - Ending: Skullkid Bids Farewell to the Giants#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

06

This is the cutscene environment in which xxxx.

Link Regains Consciousness, Skullkid Bids Farewell to Giants

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 08 - Ending: The Moon Is Tossed Back Into the Sky#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

07

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 09 - Ending: Anju's Wedding#

Map #

Map Name

Map Select #

Stage #

042

Termina Field

1

08

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Goron Shrine#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

047

Goron Shrine

11 - 1

00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Zora Hall#

Setup 01 - Zoras Eavesdrop on Japas' & Mikau's Practice#

Map #

Map Name

Map Select #

Stage #

048

Zora Hall

33

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Romani Ranch#

Setup 01 - Horseback Target Game Begins#

Map #

Map Name

Map Select #

Stage #

050

Romani Ranch

2

00

This is the cutscene environment used at the start of the horseback archery minigame.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

No differences.

Setup 02 - Credits: Romani Ranch#

Map #

Map Name

Map Select #

Stage #

050

Romani Ranch

2

01

This is the cutscene environment in which Romani shoots three balloons as Cremia cheers her on during the credits.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

Setup 00

No.

Spawn At

3E10

Milk Road

0600

Barn

0600

Barn

0610

Mama's House

7E00

Cucco Shack

7C00

Doggy Racetrack

Setup 03 - Unused Credits Scene#

Map #

Map Name

Map Select #

Stage #

050

Romani Ranch

2

02

This is the unused cutscene environment intended for the credits.

Environment Settings#

xxxx

Layout Differences#

There is a grotto hole hidden inside of the chimney. If the player enters this hole, the game will crash.

Unloaded Actors/Objects#

xxxx

Exit Differences#

Identical to Setup 02.

Setup 04 - Abducted by "Them"#

Map #

Map Name

Map Select #

Stage #

050

Romani Ranch

2

00

This is the cutscene environment in which Link fails to protect the barn.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

Identical to Setup 02.

Setup 05 - Title Demo: Romani Ranch#

Map #

Map Name

Map Select #

Stage #

050

Romani Ranch

2

04

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

No differences.

Setup 06 - Romani Describes "Them"#

Map #

Map Name

Map Select #

Stage #

050

Romani Ranch

2

05

This is the cutscene environment in which Romani tells Link about "them".

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

Identical to Setup 02.

Great Bay Coast - Village#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

052

Great Bay Coast - Village

30

00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - Credits: Great Bay#

Map #

Map Name

Map Select #

Stage #

052

Great Bay Coast - Village

30

01

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Great Bay Coast - Falls#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

053

Great Bay Coast - Falls

31

00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Deku King's Chamber#

Setup 01 - Credits: Deku King's Chamber#

Map #

Map Name

Map Select #

Stage #

059

Deku King's Chamber

25

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Cucco Shack#

Setup 01 - Credits: Cucco Shack#

Map #

Map Name

Map Select #

Stage #

063

Cucco Shack

6

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Ikana Graveyard#

Setup 01 - Title Demo: Ikana Graveyard#

Map #

Map Name

Map Select #

Stage #

064

Ikana Graveyard

1 - 2

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Woodfall#

Setup 01 - Woodfall Is Purified#

Map #

Map Name

Map Select #

Stage #

067

Woodfall

21

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - xxx#

Map #

Map Name

Map Select #

Stage #

067

Woodfall

21

01

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Goron Village (Spring)#

Setup 01 - Credits: Goron Village (Spring)#

Map #

Map Name

Map Select #

Stage #

069

Goron Village (Spring)

11-0

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Igos du Ikana's Lair#

Setup 01 - Credits: Igos du Ikana's Lair#

Map #

Map Name

Map Select #

Stage #

083

Igos du Ikana's Lair

42-B

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Mountain Village (Spring)#

Setup 01 - Spring Comes to the Mountains#

Map #

Map Name

Map Select #

Stage #

087

Mountain Village (Spring)

10 - 0

00

This is the cutscene environment in which Link clears Snowhead Temple.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

Setup 00

No.

Spawn At

3210

Path to Mountain Village

5200

Mountain Smithy

B600

Path to Goron Village (Spring)

9600

Goron Graveyard

B000

Path to Snowhead

BA00

Secret Shrine

Path to Snowhead#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

088

Path to Snowhead

14

00

This is the setup used after Link breaks the curse on Snowhead Temple.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

Setup 00

No.

Spawn At

9A40

Mountain Village (Winter)

B200

Snowhead

B020

[Path to Snowhead]

B030

[Path to Snowhead]

Snowhead#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

089

Snowhead

12

00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Stock Pot Inn#

Setup 01 - Title Demo: Stock Pot Inn#

Map #

Map Name

Map Select #

Stage #

094

Stock Pot Inn

50-3

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Lost Woods#

Map #

Map Name

Map Select #

Stage #

098

Lost Woods

0-0

00

This is the cutscene environment in which Link rides on Epona in the Lost Woods at the beginning of the game.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - Skullkid Searches the Happy Mask Man's Bag#

Map #

Map Name

Map Select #

Stage #

098

Lost Woods

0-0

01

This is the cutscene environment in which xxxx.

Skullkid Rifles Through the Happy Mask Man's Bag

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Map #

Map Name

Map Select #

Stage #

098

Lost Woods

0-0

02

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Giants' Chamber#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

00

This is the cutscene environment in which xxxx.

What exactly are all of you?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - xxx#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

01

This is the cutscene environment in which xxxx.

We want you to lend us your power!

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 03 - xxx#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

02

This is the cutscene environment in which xxxx.

Well, we've helped all of you.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 04 - xxx (Unused)#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

03

This is the cutscene environment in which Link finds himself in an unused scene setup in the Giants' Chamber.

Unused Cutscene, Dummied-Out Messages

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 05 - xxx (Unused)#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

04

This is the cutscene environment in which Link finds himself in yet another unused scene setup in the Giants' Chamber.

Unused Cutscene, Dummied-Out Messages

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 06 - xxx#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

05

This is the cutscene environment in which xxxx.

What exactly are all of you? - Duplicate?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 07 - xxx (Unused)#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

06

This is the cutscene environment in which Link finds himself, yet again, inside an unused scene setup in the Giants' Chamber.

Unused Cutscene, Dummied-Out Messages

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 08 - xxx#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

07

This is the cutscene environment in which xxxx.

Unused Cutscene, Dummied-Out Messages

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 09 - xxx#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

08

This is the cutscene environment in which xxxx.

We want you to lend us your power! - Duplicate?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 0A - xxx#

Map #

Map Name

Map Select #

Stage #

102

Giants' Chamber

123

09

This is the cutscene environment in which xxxx.

What exactly are all of you? - Duplicate?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Goron Racetrack#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

104

Goron Racetrack

15

00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

East Clock Town#

Setup 01 - Title Demo: East Clock Town#

Map #

Map Name

Map Select #

Stage #

105

East Clock Town

50

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - xxx (Unused)#

Map #

Map Name

Map Select #

Stage #

105

East Clock Town

50

01

This is the cutscene environment in which Link finds himself in an unused scene setup for East Clock Town.

Weird Music, Weird View of Clock Tower

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

This setup has 10 defined exits; 4 less than setup 00.

Setup 00

No.

Spawn At

5470

Termina Field

D870

South Clock Town

4C00

Astral Observatory

D820

South Clock Town

2800

Treasure Chest Shop

D610

North Clock Town

0800

Honey & Darling's Shop

0000

Mayor's Residence

3A00

Town Shooting Gallery

BC00

Stock Pot Inn

BC10

Stock Pot Inn

D650

North Clock Town

2400

Milk Bar

0000

Mayor's Residence

West Clock Town#

Setup 01 - Ending: West Clock Town#

Map #

Map Name

Map Select #

Stage #

106

West Clock Town

51

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

Setup 00 (Credits)

Final

A torch was removed between the Swordman's School and Post Office.

Setup 00 (Credits)

Final

A torch by the Lottery Shop was moved between two windows.

Setup 00 (Credits)

Final

All the torches on this path were moved one step down. None of the doors are unique in this setup and this is because they were added March 7th, 2000 as revealed by the object commit log history.

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

North Clock Town#

Setup 01 - xxx#

Map #

Map Name

Map Select #

Stage #

107

North Clock Town

52

00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

South Clock Town#

Setup 01 - Title Demo: South Clock Town (Night)#

Map #

Map Name

Map Select #

Stage #

108

South Clock Town

53

00

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 02 - Fireworks in Clock Town#

Map #

Map Name

Map Select #

Stage #

108

South Clock Town

53

01

This is the cutscene environment in which xxxx.

Fireworks in Clock Town, Clock Tower Opens

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx

Setup 03 - Title Demo: South Clock Town (Day)#

Map #

Map Name

Map Select #

Stage #

108

South Clock Town

53

02

This is the cutscene environment in which xxxx.

Environment Settings#

xxxx

Layout Differences#

xxxx

Unloaded Actors/Objects#

xxxx

Exit Differences#

xxxx