This is a sub-page of The Legend of Zelda: Majora's Mask.
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Introduction#
Because Ocarina of Time's script and settings changed so frequently and drastically during development, cutscene director Takumi Kawagoe struggled with the question of how to keep his cutscenes up-to-date. Had the game used prerecorded FMVs, like Final Fantasy VII, a cutscene would need to be remade from scratch to reflect the current state of the game (such as the look of the characters and the design of the area) each time something that appeared in the scene was altered. Fortunately, Kawagoe was able to come up with a clever solution; which was used in both Ocarina of Time and its sequel, Majora's Mask.
The cutscenes in these games are not pre-rendered, which means that, rather than displaying a pre-recorded movie, the camera moves around in-game models on a predetermined path in real-time.
Some information is set in stone at the time of the cutscene’s creation, such as the path of the camera, which actors and objects are loaded, which exits lead where, environmental settings such as the skybox, and the timing of the events and actions that take place in the scene. Other information, such as which outfit and accessories Link has equipped, and the current terrain, are not.
The data that is not predetermined is generated in real-time. Thanks to Kawagoe's system, even when the developers changed the appearance of an area following a scene's creation, there wasn't any need to rerecord it. In addition, Link’s equipment in cutscenes always reflects what the player currently has equipped.
(Source: Kawagoe's Cutscene System - Iwata Asks: Finding the Right Location for the Opening Sequence)
Explaining the Alternate Scene Setups#
Because of the information preserved by the cutscene system, each cutscene environment acts as a time capsule that reflects some aspects of how the maps in which they take place appeared during the point in development that the cutscenes were created.
In the past, before gamers had access to the Debug ROM, some of these alternate setups could be explored using a series of GameShark codes. The process of adventuring through the cutscene environments, with their seemingly random exits, eerie out-of-place objects and NPCs, and frequent crashes, was dubbed the "Beta Quest".
Now that more is known about "how" and "why" behind the alternate scene setups, they can be explored and documented in a more systematic way.
This sub-page attempts to catalogue the differences between the data preserved by the cutscenes and the data as it normally appears in the retail game.
Accessing the Alternate Scene Setups#
Alternate scene setups can be explored using the following steps:
Unlike Ocarina of Time, Majora's Mask's PAL Debug Rom doesn't let you cancel out of cutscenes with D-Pad Right. The following Gameshark code re-enables the functionality to explore these cutscene environments, so enable it before the next steps.
D03E5074 0001
8044A62C 0003
- Open the Debug ROM and go to Map Select.
- Go to the scene's Map Select number (Map Select #).
- Set the stage to the scene's Stage number (Stage #).
- Enter the map. The cutscene will start to play.
- Use D-Pad Right to cancel the cutscene and walk around in the cutscene environment.
Because not all actors and objects are present in the cutscene headers loaded in-game, it may not be possible to view every object or actor listed below. Additionally, some actions may cause the game to crash, such as trying to leave the map via an exit with invalid or nonexistent exit data. Tread carefully!
Cutscene Map#
Setup 01 - Waving Goodbye to the Giant Scrub#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - Ambushed by Hallucinatory Deku Scrubs#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
01 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 03 - Learning the Song of Time#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
02 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 04 - Healing Mikau's Spirit#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
03 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 05 - Healing Darmani's Spirit#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
04 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 06 - Receiving Magic Power#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
05 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 07 - Learning the Goron Lullaby#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
06 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 08 - Playing the Song of Time#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
07 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 09 - Destroyed by the Moon's Shockwave#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
08 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 10 - Credits: Missing Masks#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
09 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 11 - Title Screen#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
014 |
Cutscene Map |
X 1 |
0A |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Ikana Canyon#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
016 |
Ikana Canyon |
43 |
00 |
This is the cutscene environment in which xxxx.
Ikana - Cursed
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - The Curse Is Lifted#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
016 |
Ikana Canyon |
43 |
01 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 03 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
016 |
Ikana Canyon |
43 |
02 |
This is the cutscene environment in which xxxx.
Ikana - Uncursed
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 04 - Credits: Ikana Canyon#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
016 |
Ikana Canyon |
43 |
03 |
This is the cutscene environment in which xxxx.
Credits - Father & Daughter
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Pirates' Fortress#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
017 |
Pirates' Fortress |
32-0 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
017 |
Pirates' Fortress |
32-0 |
01 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Milk Bar#
Setup 01 - Credits: Milk Bar Concert I (Rosa Sisters)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
018 |
Milk Bar |
50-5 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - Credits: Milk Bar Concert II (Indigo-Go's)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
018 |
Milk Bar |
50-5 |
01 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 03 - Credits: Milk Bar Concert III (Indigo-Go's)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
018 |
Milk Bar |
50-5 |
02 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 04 - Credits: Milk Bar Concert IV (Guru-Guru)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
018 |
Milk Bar |
50-5 |
03 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Clock Tower - Rooftop#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
022 |
Clock Tower - Rooftop |
54 |
00 |
This is the cutscene environment in which xxxx.
It is said that an evil and wicked power is bestowed upon the mask.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
022 |
Clock Tower - Rooftop |
54 |
01 |
This is the cutscene environment in which xxxx.
Majora's Mask Seizes Control, Calls Down the Moon Once More
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 03 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
022 |
Clock Tower - Rooftop |
54 |
02 |
This is the cutscene environment in which xxxx.
Failing to Stop the Moon, Go Back in Time?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Before the Portal to Termina#
Setup 01 - Ending: Deku Butler & Son#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
023 |
Before the Portal to Termina |
122 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Path to Mountain Village#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
025 |
Path to Mountain Village |
13 |
00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Fairy's Fountain#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
035 |
Fairy's Fountain |
127-0 to 127-4 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Termina Field#
Setup 01 - Not Enough Giants to Stop the Moon#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - Ending: Fireworks Over Clock Town#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
01 |
This is the cutscene environment in which xxxx.
Ending: Fireworks Over Clock Town, Clock Tower Opens
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 03 - Tatl & Tael Meet Skullkid#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
02 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 04 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
03 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 05 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
04 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 06 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
05 |
This is the cutscene environment in which xxxx.
Giants Fall Through the Earth at Twilight?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 07 - Ending: Skullkid Bids Farewell to the Giants#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
06 |
This is the cutscene environment in which xxxx.
Link Regains Consciousness, Skullkid Bids Farewell to Giants
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 08 - Ending: The Moon Is Tossed Back Into the Sky#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
07 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 09 - Ending: Anju's Wedding#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
042 |
Termina Field |
1 |
08 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Goron Shrine#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
047 |
Goron Shrine |
11 - 1 |
00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Zora Hall#
Setup 01 - Zoras Eavesdrop on Japas' & Mikau's Practice#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
048 |
Zora Hall |
33 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Romani Ranch#
Setup 01 - Horseback Target Game Begins#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
050 |
Romani Ranch |
2 |
00 |
This is the cutscene environment used at the start of the horseback archery minigame.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
No differences.
Setup 02 - Credits: Romani Ranch#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
050 |
Romani Ranch |
2 |
01 |
This is the cutscene environment in which Romani shoots three balloons as Cremia cheers her on during the credits.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
Setup 00 |
|
|---|---|
No. |
Spawn At |
3E10 |
Milk Road |
0600 |
Barn |
0600 |
Barn |
0610 |
Mama's House |
7E00 |
Cucco Shack |
7C00 |
Doggy Racetrack |
Setup 03 - Unused Credits Scene#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
050 |
Romani Ranch |
2 |
02 |
This is the unused cutscene environment intended for the credits.
Environment Settings#
xxxx
Layout Differences#
There is a grotto hole hidden inside of the chimney. If the player enters this hole, the game will crash.
Unloaded Actors/Objects#
xxxx
Exit Differences#
Identical to Setup 02.
Setup 04 - Abducted by "Them"#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
050 |
Romani Ranch |
2 |
00 |
This is the cutscene environment in which Link fails to protect the barn.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
Identical to Setup 02.
Setup 05 - Title Demo: Romani Ranch#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
050 |
Romani Ranch |
2 |
04 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
No differences.
Setup 06 - Romani Describes "Them"#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
050 |
Romani Ranch |
2 |
05 |
This is the cutscene environment in which Romani tells Link about "them".
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
Identical to Setup 02.
Great Bay Coast - Village#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
052 |
Great Bay Coast - Village |
30 |
00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - Credits: Great Bay#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
052 |
Great Bay Coast - Village |
30 |
01 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Great Bay Coast - Falls#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
053 |
Great Bay Coast - Falls |
31 |
00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Deku King's Chamber#
Setup 01 - Credits: Deku King's Chamber#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
059 |
Deku King's Chamber |
25 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Cucco Shack#
Setup 01 - Credits: Cucco Shack#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
063 |
Cucco Shack |
6 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Ikana Graveyard#
Setup 01 - Title Demo: Ikana Graveyard#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
064 |
Ikana Graveyard |
1 - 2 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Woodfall#
Setup 01 - Woodfall Is Purified#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
067 |
Woodfall |
21 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
067 |
Woodfall |
21 |
01 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Goron Village (Spring)#
Setup 01 - Credits: Goron Village (Spring)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
069 |
Goron Village (Spring) |
11-0 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Igos du Ikana's Lair#
Setup 01 - Credits: Igos du Ikana's Lair#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
083 |
Igos du Ikana's Lair |
42-B |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Mountain Village (Spring)#
Setup 01 - Spring Comes to the Mountains#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
087 |
Mountain Village (Spring) |
10 - 0 |
00 |
This is the cutscene environment in which Link clears Snowhead Temple.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
Setup 00 |
|
|---|---|
No. |
Spawn At |
3210 |
Path to Mountain Village |
5200 |
Mountain Smithy |
B600 |
Path to Goron Village (Spring) |
9600 |
Goron Graveyard |
B000 |
Path to Snowhead |
BA00 |
Secret Shrine |
Path to Snowhead#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
088 |
Path to Snowhead |
14 |
00 |
This is the setup used after Link breaks the curse on Snowhead Temple.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
Setup 00 |
|
|---|---|
No. |
Spawn At |
9A40 |
Mountain Village (Winter) |
B200 |
Snowhead |
B020 |
[Path to Snowhead] |
B030 |
[Path to Snowhead] |
Snowhead#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
089 |
Snowhead |
12 |
00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Stock Pot Inn#
Setup 01 - Title Demo: Stock Pot Inn#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
094 |
Stock Pot Inn |
50-3 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Lost Woods#
Setup 01 - Opening: Link Rides Through Lost Woods#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
098 |
Lost Woods |
0-0 |
00 |
This is the cutscene environment in which Link rides on Epona in the Lost Woods at the beginning of the game.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - Skullkid Searches the Happy Mask Man's Bag#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
098 |
Lost Woods |
0-0 |
01 |
This is the cutscene environment in which xxxx.
Skullkid Rifles Through the Happy Mask Man's Bag
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 03 - Ending: Link Rides Off Into the Woods#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
098 |
Lost Woods |
0-0 |
02 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Giants' Chamber#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
00 |
This is the cutscene environment in which xxxx.
What exactly are all of you?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
01 |
This is the cutscene environment in which xxxx.
We want you to lend us your power!
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 03 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
02 |
This is the cutscene environment in which xxxx.
Well, we've helped all of you.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 04 - xxx (Unused)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
03 |
This is the cutscene environment in which Link finds himself in an unused scene setup in the Giants' Chamber.
Unused Cutscene, Dummied-Out Messages
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 05 - xxx (Unused)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
04 |
This is the cutscene environment in which Link finds himself in yet another unused scene setup in the Giants' Chamber.
Unused Cutscene, Dummied-Out Messages
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 06 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
05 |
This is the cutscene environment in which xxxx.
What exactly are all of you? - Duplicate?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 07 - xxx (Unused)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
06 |
This is the cutscene environment in which Link finds himself, yet again, inside an unused scene setup in the Giants' Chamber.
Unused Cutscene, Dummied-Out Messages
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 08 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
07 |
This is the cutscene environment in which xxxx.
Unused Cutscene, Dummied-Out Messages
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 09 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
08 |
This is the cutscene environment in which xxxx.
We want you to lend us your power! - Duplicate?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 0A - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
102 |
Giants' Chamber |
123 |
09 |
This is the cutscene environment in which xxxx.
What exactly are all of you? - Duplicate?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Goron Racetrack#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
104 |
Goron Racetrack |
15 |
00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
East Clock Town#
Setup 01 - Title Demo: East Clock Town#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
105 |
East Clock Town |
50 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - xxx (Unused)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
105 |
East Clock Town |
50 |
01 |
This is the cutscene environment in which Link finds himself in an unused scene setup for East Clock Town.
Weird Music, Weird View of Clock Tower
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
This setup has 10 defined exits; 4 less than setup 00.
Setup 00 |
|
|---|---|
No. |
Spawn At |
5470 |
Termina Field |
D870 |
South Clock Town |
4C00 |
Astral Observatory |
D820 |
South Clock Town |
2800 |
Treasure Chest Shop |
D610 |
North Clock Town |
0800 |
Honey & Darling's Shop |
0000 |
Mayor's Residence |
3A00 |
Town Shooting Gallery |
BC00 |
Stock Pot Inn |
BC10 |
Stock Pot Inn |
D650 |
North Clock Town |
2400 |
Milk Bar |
0000 |
Mayor's Residence |
West Clock Town#
Setup 01 - Ending: West Clock Town#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
106 |
West Clock Town |
51 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
|
Setup 00 (Credits) |
Final |
|---|---|
|
|
A torch was removed between the Swordman's School and Post Office.
|
Setup 00 (Credits) |
Final |
|---|---|
|
|
A torch by the Lottery Shop was moved between two windows.
|
Setup 00 (Credits) |
Final |
|---|---|
|
|
|
All the torches on this path were moved one step down. None of the doors are unique in this setup and this is because they were added March 7th, 2000 as revealed by the object commit log history.
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
North Clock Town#
Setup 01 - xxx#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
107 |
North Clock Town |
52 |
00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
South Clock Town#
Setup 01 - Title Demo: South Clock Town (Night)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
108 |
South Clock Town |
53 |
00 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 02 - Fireworks in Clock Town#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
108 |
South Clock Town |
53 |
01 |
This is the cutscene environment in which xxxx.
Fireworks in Clock Town, Clock Tower Opens
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx
Setup 03 - Title Demo: South Clock Town (Day)#
Map # |
Map Name |
Map Select # |
Stage # |
|---|---|---|---|
108 |
South Clock Town |
53 |
02 |
This is the cutscene environment in which xxxx.
Environment Settings#
xxxx
Layout Differences#
xxxx
Unloaded Actors/Objects#
xxxx
Exit Differences#
xxxx