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The Incredible Machine 3

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Unused Audio#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.

Music#

The game plays MIDI tracks if the CD isn't inserted. The following tracks (originally from TIM2), which don't have a CD audio counterpart, were cut from the game.

  • RESOURCE.002\SX_1008.HMI - "Grunge"
  • RESOURCE.002\SX_1009.HMI - "Tropical Pop"
  • RESOURCE.002\SX_1010.HMI - "Blazooes"
  • RESOURCE.002\SX_1023.HMI - "Space Theme"

Sounds#

  • RESOURCE.002\SX_3705.WAV - Professor Tim saying "Two"; a holdover from the Version 2 title screen.

Unused Graphics#

There is a storm cloud scenery part (Part149) found within the files, but it's inaccessible through normal gameplay.

The Incredible Machine 2 (DOS)

The Incredible Machine 3 (Windows)

Return of the Incredible Machine: Contraptions (Windows)
The Incredible Machine: Even More Contraptions (Windows)

Created Parts#

The term "part" is used pretty loosely here.

There are four parts which are not ordinarily selectable, but which can be created by other parts while running a puzzle. These parts and their index numbers, as listed in Interface.tbv, are Phazer pulse (20), explosion (41), rope end (phantom) (49), and Peg (72). If hacked into a puzzle, each of these parts (except for the invisible rope end) will be placed and manipulatable like any other part, allowing their otherwise hidden descriptions to be read: each says simply "[CREATED PART]". Upon running a puzzle, the phazer pulse and explosion will immediately explode, and the peg (from a match-on-a-stick) will fall away. They interact normally: the pulse can pop balloons, the peg responds to anti-gravity, etc. The explosion continually replays an explosion sound effect when moused over. These parts will even appear in the Parts Bin if left unlocked in a puzzle, though since they have no image, they are nearly impossible to select.
==Holiday-Specific Parts== If any Windows version of The Incredible Machine is run on certain dates, certain parts become selectable parts in the parts bin when creating custom contraptions.

Part Name

Date of Availability

In-Game Description

Behavior

Part Type(s)

Set as Goal?

Cupid

Valentine's Day (February 14)

Well, well, if it isn't Cupid, dropping in for Valentine's Day! Bump him to make him fly around. Any balloons that touch his arrow will pop.

Like the blimp, without being destroyed like it, with the added ability to pop balloons.

Misc.

No

Leprechaun (Blarney O'Reilly)

Saint Patrick's Day (March 17)

Happy Saint Patrick's Day! Say hi to Blarney O'Reilly, the leprechaun who lives in Professor Tim's garden. Give him a nudge and he'll dance a jig for you.

Like other gravity parts, but only activates (dances) when it receives a bump by something.

Misc.

Yes

Boris the Bat

Halloween (October 31)

Happy Halloween! Meet Boris the Bat. He hangs in mid-air until he's bumped. Then he flies around acting batty.

Like a pool ball without air resistance, but flies around randomly when it receives a bump by something. Becomes permanently intangible for the rest of the simulation after that.

Misc.

No

Santa Claus

Christmas (December 25)

Ho, ho, ho! Happy Holidays! This cheesy plastic Santa Claus lamp will only light up when you place it next to an electric socket.

Like a plug-in variant of the lava lamp.

Electric, Misc.

Yes

Medium #48: The Swamp from The Incredible Machine: Even More Contraptions is the only puzzle in the game series to feature one of the four holiday-specific parts.

TIM-EMC_Holiday_Parts.pngTIM-EMC_Boris.png

Oddities#

On the title screens of both Return of the Incredible Machine - Contraptions and The Incredible Machine - Even More Contraptions, clicking the yellow anemometer on the left side slows it down while clicking it on the right side speeds it up. Hovering the cursor over the object has the tooltip "This Spins".