the cutting room mirror

The Adventure of the Space Ship Beagle

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

In which the titular Space Ship Beagle flies through an asteroid field and blows up any space rock that comes near it (or, more accurately, gets overwhelmed by them and is destroyed within ten seconds).

It ran in a kiosk at Expo '90 (International Garden and Greenery Exposition) in Kyoto; it was never intended to be sold. It ran on the commercial/industrial CD-i players that were available in 1990 instead of the consumer-oriented players that launched in 1991.

Debug Mode Text#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can this debug mode be reactivated in some way?

The file game contains the text and error messages for a debugging mode controlled with a keyboard and a CD-i dev kit. The text starts at C52 and is spread throughout the file.

faled to get a buffer for 'clut_table'.[%d]
Faled To Open '%s'[%d].
*** Main Menu ***
 0: ...Prologue & Title
 1: ...Game
 2: ...Epilogue
Select NO.(0-3) ?
gets...error!!
Bad Command!
C7 C7 Vidpath open error [%d]
Cmpmode set  error [%d]
Audpath open error [%d]
Ptpath  open error [%d]
<< **** ABORT SIGNAL *****>>

faled to get a buffer for 'Planet Data'.[%d]
faled to get a buffer for 'Game Parts Data'.[%d]
Faled To Create Sound Map - %d [%d]
Faled To Create Sound Map - %d [%d]

faled to get a buffer for 'clut_table'.[%d]
Faled To Open Sound Data File'%s'[%d].
Faled To Create Sound Map [%d]

Can not load font module 1[%d]
Can not font active 1[%d]
_dp_scmm error[%d]

*** Command Mode.(for Game)
Bye!
C    ... Cansel (and Return to Main)
Q,q  ... Quit Command Mode.(and Game Start)
0,1  ... Change Active Plane.
T,t  ... Change Color of Turget Sight(PD).
N,n  ... Change Enemies' Number(now=%d).
D,d  ... Change Distance  Max(now=%d).
S,s  ... Change MoveSpeed Max (now=%d).
B,b  ... Change Bomb     Wait(now=%d).
ON OFF M,m  ... Change Round    Mode(now=%s).
R,r  ... Change Round    Max (now=%d).
ON OFF ON OFF O,o  ... Set Sound Mode(BGM=%s,Smap=%s).
Ready.
    Number of Enemies(1-%d)[now:%d] = ? 
gets...error!!
    ...Enemys = %d.
    Distance Max[now:%d] = ? 
gets...error!!
    ...Distance = %d.
*** 0:Bk,1:Rd,2:Gr,3:Bl,4:Yl,5:Mg,6:Sy,7:Wh
*** Plus 8 to Each Color : Brighter
    Color = ? (0-15)
gets...error!!
    ...Color = %d.
    Wait[now:%d] = ? 
gets...error!!
    ...wait = %d.
    MoveSpeed Max (-1) [now:%d] = ? 
gets...error!!
    ...MoveSpeed = %d.
ON OFF Round  Mode = '%s'.
    Round Max[now:%d] = ? 
gets...error!!
    ...wait = %d.
ON OFF  BGM  ON [now:%s] = (y/n)?
gets...error!!
ON OFF  Smap On [now:%s] = (y/n)?
gets...error!!
ON OFF ON OFF  Sound Mode : BGM=%s,Smap=%s.
Over.

Can not open RTF :%s[%d] 
Faled To Seek RTF(%d) [%d]
Faled To Play RTF(%d) [%d]
    play_RTF : End Of File/Files.
top botom
    play_RTF : replay trap(%s)!
Faled to Get Memory for 'pcb_play'.[%d]

Can't get memory for pcl ![%d]

Faled To Open ...:%s[%d]
File Read Error ...:%s[%d]

Read Error ! [%d:%d]
Seek Error ! [%d:%d]

DrawMap :[%d]
[Make_dm]...Parameter  Error. <%s> 

[vtype_set]..Bad prm.<%s,%s>