Drive around the Crystal City in your Wummel (actual name) and blast away evil!
Supposedly the first fantasy-themed game, so that's pretty impressive.
Unused Graphics#
These are found in the player graphics area. It's a mystery how this could have been used, as it's too big to fit in the playing field.
A yellow version of the Spectral Smuggler enemy. This is tile 91 in the game's "font".
Given that it's lacking its east, south, and west-facing frames, this was probably intended for some kind of score display.
(Source: Original TCRF research)
Hidden Text#
A detailed list of game variables can be found in ROM chip hrl7a-1, starting at 0x4A2:
ACTIVE=$00B1 ;NUMBER OF ACTIVE ARROWS
SMOVE=$00B2 ;SMART MOVE CODE
FSHCNT=$00B3 ;FLASH COUNTER
FSCRN=$00B4 ;FLASH SCREEN LOCATION
CABTM=$00B6 ;CAR BASE TIMER
CARCAL=$00B7 ;CAR CALENDAR
OBJCTR=$00B8 ;SPECIAL OBJECT COUNTER
FIMAG=$00B9 ;FLASHING IMAGE
TPOINT=$00BC ;TYPE OF POINT TO BE AWARDED (ARROW-SPEC TARG)
PLYRSC=$00BD ;PLAYER SCORE (2 BYTES)
PLYN=$00BF ;PLAYER NUMBER
NPLYRS=$00C0 ;NUMBER OF PLAYERS (1 OR 2)
NCARS=$00C1 ;NUMBER OF CARS PER GAME
BCALN=$00C2 ;BULLET CALENDAR
NPOINT=$00C3 ;NUMBER OF POINTS PER ARROW
SCORE1=$00D0 ;SCORE STORAGE
SCOR11=$00D2 ;H.O. SCORE STORAGE
ACTIV1=$00D4 ;NUMBER OF ACTIVE ARROWS STORAGE
NCARS1=$00D6 ;NUMBER OF CARS LEFT STORAGE
NSFIRS=$00D8 ;NUMBER OF TIMES FIRED AT SPECIAL TARGET
NPOITS=$00DA ;NUMBER OF POINTS PER ARROW
HSCORN=$00DC ;HIGH SCORE NUMBER
(Source: Original TCRF research)