Be a tank, destroy a tank.
Source Code Fragments#
The disk version of the game contains two small fragments of code.
Track 2, Sector 46:
ld a,4
ld (track),a
ld a,65
ld (sector),a
ld de,&0b00
ld (lddar),de
ld de,&0100
ld (filsiz),de
call ldlp1
ld de,odata
ld a,56
call boot2
ld de,ogame
ld a,55
call boot2
jp ogame
ret
;de is address to load to
.boot2 ld (lddar),de
ld iy,filetab
add a,a
add a,a ;*4 (s,t,l1,l2)
ld d,0
ld e,a
ad
Track 2, Sector 48:
defb 26,19,20,34,42 ;"left"
.msg4
defb 18,23,33,25,42 ;"disk "
defb 19,32,32,29,32 ;"error"
defb 42,42,42,42,42 ;
.msg5
defb 27,29,34,29,32 ;"motor"
defb 42,34,29,29,42 ;"too"
defb 42,22,29,34,42 ;"hot"
.msg6
defb 42,42,42,42,42
defb 42,28,29,42,42 ;" no"
defb 19,28,19,27,39 ;"enemy"
.msg7 defb 42,42,42,42,42 ;" "
defb 42,42,42,42,42 ;" "
defb 42,42,42,42,42 ;" "
.msg8 defb 42,22,23