Tang Tang is a pretty average Solomon's Key clone.
Debug Menu Text#
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This needs some investigation. |
Beginning at 0x18F22C is some text which strongly suggests a debug menu.
< SPLITE TEST >
< FONT TEST >
< BACK TEST >
< SOUND TEST >
0123456789ABCDEF
Additional Menu Options#
These menu options may be part of the debug menu above, or just a more fully-featured "Configure" menu than was ultimately included in the game. They can be found at 0x18F18C:
NORMAL
EASY
HARD
HARDEST
TYPE 1
TYPE 2
ON
OFF
ON
NORMAL GAME
NORMAL
REVERSE
CHALLENGER COMES
1P
2P
HI
TIME
CREDITS
At 0x192EC0 is text suggesting that a multiplayer mode was in development at some point.
PUSH 1P OR 2P START BUTTON
1 PLAYER SELECT
2 PLAYER SELECT
1 PLAYER SELECT OR START
2 PLAYER SELECT OR START
WAIT
Sound Credits#
As is standard for games using Shin'en's music engines, there are credits to Manfred Linzner for each track and Bernard Wodok for the engine itself.
Offset |
Content |
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0x17AA1E |
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0x17B020 |
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0x17B801 |
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0x17BD31 |
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0x17C2CB |
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0x17C8D3 |
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0x17CEE8 |
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0x17D1D4 |
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0x17D417 |
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0x17DB8E |
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0x18AFD4 |
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Saving#
While the game is designed to support EEPROM saving, the retail cartridge seems to have omitted the hardware, likely as a cost-cutting measure by the publisher, à la Pinball Challenge Deluxe. Contemporary reviews hammered the game for this un-feature, but playing the game on a flash cart or emulator with saving support will restore it to its intended general all right-ness.