the cutting room mirror

Tang Tang

Tang Tang is a pretty average Solomon's Key clone.

Debug Menu Text#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is this thing thing still a thing thing in the final game game?

Beginning at 0x18F22C is some text which strongly suggests a debug menu.

< SPLITE TEST >
< FONT TEST >
< BACK TEST >
< SOUND TEST >
0123456789ABCDEF

Additional Menu Options#

These menu options may be part of the debug menu above, or just a more fully-featured "Configure" menu than was ultimately included in the game. They can be found at 0x18F18C:

NORMAL 
EASY   
HARD   
HARDEST
TYPE 1
TYPE 2
 ON
OFF
ON          
NORMAL GAME 
NORMAL 
REVERSE
CHALLENGER COMES
1P
2P
HI
TIME
CREDITS

At 0x192EC0 is text suggesting that a multiplayer mode was in development at some point.

PUSH 1P OR 2P START BUTTON
1 PLAYER SELECT
2 PLAYER SELECT
1 PLAYER SELECT OR START
2 PLAYER SELECT OR START
WAIT

Sound Credits#

As is standard for games using Shin'en's music engines, there are credits to Manfred Linzner for each track and Bernard Wodok for the engine itself.

Offset

Content

0x17AA1E

"J_warning" © Manfred Linzner

0x17B020

"title" © Manfred Linzner

0x17B801

"ingame 1" © Manfred Linzner

0x17BD31

"ingame 2" © Manfred Linzner

0x17C2CB

"ingame 3" © Manfred Linzner

0x17C8D3

"ingame 4" © Manfred Linzner

0x17CEE8

"ingame 5" © Manfred Linzner

0x17D1D4

"clear" © Manfred Linzner

0x17D417

"game over" © Manfred Linzner

0x17DB8E

"credits" © Manfred Linzner

0x18AFD4

GAX Sound Engine v2.01a (Jun 6 2001) © Shin'en Multimedia. Code: B.Wodok

Saving#

While the game is designed to support EEPROM saving, the retail cartridge seems to have omitted the hardware, likely as a cost-cutting measure by the publisher, à la Pinball Challenge Deluxe. Contemporary reviews hammered the game for this un-feature, but playing the game on a flash cart or emulator with saving support will restore it to its intended general all right-ness.