Saliva Families? Sylvester Families?
Development-Related Text#
0x30195
ROM BANK=
A=$
BC=$
DE=$
HL=$
SP=$
PC=$
if=%
ie=%
0x30219
Undefined Error
Push start button.
UNKNOWN ERROR!!
0x30544
sp buf full
undefined cgen group No.(BW)
undefined cgen group No.(CL)
undefined cgen No.
undefined chain group No.(BW)
undefined chain group No.(CL)
undefined chain No.
CHAIN:double termination in chain data
obj buffer over
0x30751
AGTAG_TABLE:undefined tag table
palette not empty
palette under free
0x310E6 and 0x1FF0EB
LCD_STAT_INT:undefined lcd status interrupt
0x31212
trance queue full
QUEUE_AFTER:trance count over
sp font alloc by trance
bg font alloc by trance
last fit malloc
best fit malloc
first fit malloc
FREE:not found alloc ptr
WDIV:division by ZERO
BDIV:division by ZERO
proc_stack over(other)
proc_stack over
proc_stack under
Undefined proc No.
READ MSG OVER
MSG INDEX OVER:bc=max no.
unuse msg global var
unuse msg local var
over local var No.
MSG not fond unuse buffer
MSG_DIV:division by ZERO
MSG no open window
SET_ARRAY:over (de=last_no bc=req_no)
GET_ARRAY:over (de=last_no bc=req_no)
0x03145E
not empty:window buffer
window text area char alloc
window frame char alloc
lost unget char(de=unget char)
map No. over(BW)
map No. over(CL)
map object buffer full
Error Message#
Game Genie code 00A-16E-6EE will show an undefined error message upon bootup in Super Game Boy mode.
Unused Super Game Boy Palettes#
There are two unused Super Game Boy palettes. The second one shows that the developers couldn't decide on a final white setting or to use beige as the backdrop. Game Genie codes ??8-F6E-B31 EAA-19E-D5D EAA-1FE-D5D EAB-82E-D5D EAB-85E-D5D will load the unused palettes.
Unused Palette 1#
ID A6
Unused Palette 2#
ID B6