the cutting room mirror

Unused Object Graphics

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This is a sub-page of Super Mario World 2: Yoshi's Island.

Graphics that are never displayed in-game.

Playable Characters#

Yoshi#

Unused Yoshi heads, looking up and down, and what might be an early hit animation. These exist in both empty and full form. The heads facing up and down were meant to be used when Yoshi swims underwater, but Yoshi can't swim in those directions.

An unused frame of Yoshi crouching with his eyes closed, repeated two times with a different palette, is found next to two magnet frames. The other two magnet frames are found near the Baby Mario graphics.

The Yoshi sprites were used in some animations found in leaked internal material. The magnet was used in a scrapped bonus game involving the Helicopter transformation in early builds of the game, and is still loaded out of sight behind Yoshi when using said transformation.

(Source: Peardian, helicopter morph find by Doggycharly)

Go, Yoshi, Go! Swinging in the breeze.

Some early frames of Yoshi skiing, none of which include Baby Mario. His eyes also have some odd shading applied; this is because of a minor palette change where the red shading was light blue instead.

An alternate design of the giant Yoshi egg with a thinner outline.

Baby Mario#

A lot of Baby Mario frames are never used. Three frames are of him facing the screen.

The kanji on the right is 仮 (temporary), so it may have just been a sort of artist's scratchpad.

(Source: Peardian)

He's very slowly getting away!

Baby Mario crawling. These sprites were used in an early prototype when he fell off Yoshi, but ended up being replaced. It is possible to see these sprites among the jumbled graphics that appear as a result of the "eat Baby Mario" glitch, however.

(Source: Peardian)

Baby Mario doing a victory pose, intended to be used with the Superstar Mario power-up.

(Source: Peardian)

Enemies#

Sluggy Ball#

A round version of the Sluggy meant for the Sluggy the Unshaven fight.

(Source: Peardian, Alieneer)

Grinder Kong#

A giant version of the Grinder enemy, made to resemble Donkey Kong. It even has a barrel-throwing animation. And barrels! Full animations of this enemy were found in internal material.

Nipper#

A spotted version of the Nipper baddies that appear in various areas. It's worth noting that this Nipper design greatly resembles the Nipper Spores used in the final game.

(Source: Peardian)

Rocky Wrench#

Wrenching excitement They can walk?!

The only Mario series enemy to throw wrenches is Rocky Wrench. All that remains of this enemy are what appear to be a pair of legs.

(Source: Peardian)

Shy Guy#

Unused animation of a Shy Guy meant to hold a fishing rod seen in the the gigaleak.

Kaboomba#

An early version of the cannonball fired by the Kaboomba.

Huffin' Puffin#

Two unused frames of Huffin' Puffin.

Baby Bowser#

A small rock is stored with Baby Bowser's graphics.

Super Mario All-Stars Leftovers#

A Shy Guy and a Tweeter, imported from the All-Stars version of Super Mario Bros. 2. These may have been used as reference graphics by the artists, but there's no Tweeter enemy in the final game.

(Source: Peardian)

Objects#

Bubble#

An unused bubble size. This is smaller than the bubbles that Baby Mario and the transformations appear in, but larger than the bubbles that some enemies spit.

Dragon Coin (10 Coins)#

It's huge!

A Dragon Coin, first seen in Super Mario World, originally meant to be used as a 10 Coin object. Prototype builds used Dragon Coins as a currency.

(Source: Peardian)

? Block#

Found early in the ROM, uncompressed. While its use seems to be obvious, it doesn't really fit in with the Yoshi's Island gameplay style (though they would later appear in Yoshi's Island DS).

The ? Block seen in the SNES Yoshi's Cookie, which reuses Yoshi's graphics from this game, looks quite similar to this one and may have used it as reference material.

(Source: Peardian)

? Box#

What's inside? The stuff dreams are made of.

An alternate design for the crates in the game. These graphics are loaded in rooms that use the stone bridge tileset, but no crates are ever present in those areas.

Snow Platform#

A smaller version of the tilting snowy platform.

Bandit's House#

There is a copy of the Bandit House's chimney stored as a sprite.

Miscellaneous#

Arrows#

ClockwardsYI-TitleScreenArows.png

Two arrows pointing in a clockwise fashion. This is found next to the menu cursor graphics.

World Map#

A map icon for a third control style, which was used in the ys_romX_0 prototype. The text translates to "config".

This graphic is only in the Japanese version. It's blanked out in all other revisions.

Placeholder Graphics#

Before

After

Placeholder graphics. "Player" is where the Yoshi graphics will be placed in VRAM, and the 7 is where the countdown timer is stored.

Obscured Graphics#

Sprite graphics that are used in-game, but parts of them cannot be seen by normal means.

Lunge Fish#

Since the Lunge Fish is always submerged in opaque water, the lower half of its body is not entirely seen.

Water Platform#

Like the Lunge Fish, the lower half of this sprite is always submerged, unseen.

Raphael the Raven#

Raphael the Raven has a star on his belly, but it's never seen, as the palette the star uses is always the same color as Raphael's skin. This might have been used for the Raphael constellation earlier in development, but in the final version that constellation is part of the background, not a sprite.