the cutting room mirror

Super Keiba 2

This page contains no introduction.
What makes this game notable or what is it about? Are you a bad enough dude to save this article?

Build Date#

The following text can be found at the beginning of the ROM:

TOMCAT SYSTEM03/27

Unused Break Handler#

Superkeiba2-breakhandler.png

A screen originally used for debugging BRK instructions exists in the ROM. Pro Action Replay codes 00FFEA00 00FFEBF8 will cause it to appear immediately when the codes are activated.

The screen shows the status of the processor registers as well as a region of memory. Left/Right switch the current memory bank between 70 (save RAM), 7E/7F (system RAM), and 00 (low RAM/ROM), and Up/Down move forward and backward within the current bank.

An identical break handler exists in several other games developed by Tomcat System, including Itadaki Street 2, The Monopoly Game 2, and Milandra.

(Source: Original TCRF research)