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SunDog: Frozen Legacy (Atari ST)

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SunDog: Frozen Legacy is a space trading and combat simulator game. Sundog was first developed for the Apple II, with version 1.0 being released in March 1984. In 1985, version 3.0 was released for the Atari ST with much-improved graphics.

Items#

This is the full list of icons in the Atari ST version of the game. This includes both UI elements and player-usable items. This being an Apple II game originally, and memory/disk space being of the essence, there are only 32 slots:

Id

Flags

Name

Description

0x00

0x00

(nothing)

UI element

0x01

0x00

(freeze/quit)

UI element

0x02

0x00

(trash)

UI element

0x03

0x00

(next frame)

UI element

0x04

0x00

(time)

UI element

0x05

0x00

(money)

UI element

0x06

0x00

(location)

UI element

0x07

0x00

(dead part)

Exploded ship part

0x08

0x02

burger

Player item

0x09

0x01

beer

Player item

0x0a

0x32

rapidheal

Player item

0x0b

0x64

shield

Player item

0x0c

0xbe

stinger

Player item

0x0d

0xe1

scattergun

Player item

0x0e

0x00

(reserved)

Ship component?

0x0f

0x13

peptab

Player item

0x10

0x29

charmer

Player item

0x11

0x3f

dexboost

Player item

0x12

0x49

nutrapack

Player item

0x13

0xb4

concentrator

Ship component

0x14

0xff

decloaker

Ship component

0x15

0x0a

cloaker

Ship component

0x16

0x64

ground scanner

Ship component

0x17

0x0c

shunt

Ship component

0x18

0x12

cryofuse

Ship component

0x19

0x1f

j-junc module

Ship component

0x1a

0x34

photon bridge

Ship component

0x1b

0x55

scanner

Ship component

0x1c

0x73

flux modulator

Ship component

0x1d

0x8e

plasma tube

Ship component

0x1e

0xbf

s/t distorter

Ship component

0x1f

0xff

control node

Ship component

This makes it even more surprising that there is a reserved slot, 0x0e. This item looks like a ship component, but it doesn't appear to fit in any of the repair bays. Speculation back in the day was that this was a leftover from the Apple II version which has an "Autoslew" component which no one could ever locate in the Atari ST version. If someone can find graphics from the Apple II version to confirm or refute this, please do.

Developer easter egg#

There's a dialog script in the game where the player meets one of the developers, probably randomly selected. Here's the deobfuscated text:

Address

Text

0x8a7c

pretty neat, huh

0x8a8c

hi! my name is

0x8a98

I wrote the

0x8aa2

for this game

0x8aae

[35] Wayne Holder. [36] dialog you're reading here. Pretty great game, huh[3f]

0x8ae8

[35] Bruce Webster. [36] original SunDog. [34][3f]

0x8b0a

[35] Donald Geddis. [36] dialog compiler [37]. [34][3f]

0x8b2c

[35] Mike Newton. [36] ship modules [37]. [34][3f]

0x8b4a

[35] Doug Bell. [36] library [37] and integrated the rest. [34][3f]

0x8b76

[35] Andy Jaros. I designed the graphics [37]. [34][3f]

0x8b9a

Glad you like it! Oh, by the way here's [24]. Enjoy it!

0x8bc2

Well, you've got no class[2e] Just for that [2b] won't get the [24] I was going to give you[21]

The developer will introduce themselves to the player and ask whether they like the game. If they do, they will give them some Cr, otherwise not. While this is used in the game, the script is very rarely triggered and may take several playthroughs to finally see it, as it appears randomly.