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Stunt Race FX

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Stunt Race FX is probably the only video game with an anthropomorphic two-wheeled car.

No, not a motorcycle - a two-wheeled car.

Unused Music#

Two unused music tracks are present in the game's data.

May have been intended for the menus, but cut due to repetition.

This track is based off the Track Select music, and would probably be used in a race.

(Source: Matrixz127)

Crash Handler#

If the game ever crashes, it'll display a basic crash handler. All of the text for it can be found at 47E5E in the ROM.

GAME_TM:
DISP_TM:
DYN__TM:
STRA_TM:
TMP1_TM:
TMP2_TM:
TMP3_TM:
CollBlock Alloc. Fail!
!!! Old mario chip !!!
! Dynamics checksum fail !
Tried to make car with bad type!
ENEMY FZERO
ENEMY COUPE
ENEMY 4WD

The "Old mario chip" text is referring to Super Mario FX, a codename for the Super FX chip the game uses to render its 3D visuals.

Regional Differences#

General#

  • In the Japanese and European versions, speed is measured in kilometers per hour, displayed as km/h. In the US version, speed is measured in miles per hour, displayed as MPH.

Title Screen#

Japan

International

This logo just reeks of the '90s...

The game received a different title in versions outside Japan, resulting in two entirely different logo designs. The Wild Trax logo uses the sprite layer for its katakana (which just says "Wild Trax" again).

Interestingly, the palettes for both of these logos are loaded in the title screen in all versions of the game.

Track Selection Screens#

Japan/US

Europe

Perhaps someone on NOE's localization team had bad eyesight...

Presumably for legibility, the text on the track name boxes has been enlarged in the European version. The labels on the Bonus track boxes remain unchanged, however.

Records Screens#

Japan/US

Europe

The font used in the Stunt Trax/Free Trax data boxes is replaced with a larger, black typeface in the European version.

Mini-Maps#

Easy Ride#

Japan/US

Europe

The last turn before the finish line (in the bottom-left corner of the map) has been made rounder in the European version. This turn is actually a simple U-shaped turn on the actual track, so the original mini-map doesn't make sense.

Ice Dance#

Japan/US

Europe

Nothing's wrong with this one.

In the first two releases of the game, the right side of Ice Dance's map is inconsistent with the actual track. The European version corrects this.

Signs#

Japan

International

Aside from the title screen, the title change is also reflected in this sign, which can be seen in various tracks.

Japan

International

The white-on-blue Nintendo logo color scheme, seen in many of the Japanese TV advertisements of the era, was replaced with a red-on-black color scheme in the other versions.

Japan/US

Europe

Fox McCloud's first game was titled Star Fox!
Fox McCloud's first game was titled Starwing!

Due to trademark issues in Europe and Australia, the first Arwing shoot-'em-up starring a certain humanoid fox had to be given a different title in those regions. This is reflected in the logo's cameo appearance in Stunt Race FX.

International

US

The Super Famicom logo seen on the crates in Night Cruise had its "text" removed in the American version, but returned in the European one.

Stunt Trax Background#

In the Japanese version, a red sign in the background used by the entirety of the Stunt Trax mode reads "SUPER FAMICOM". Despite the console having a different name in the United States, the sign remains unchanged in its release. However, the European version changes the sign to read "SUPER Nintendo".

Ending#

Japan

International

No, they didn't forget to change the title logo in the international versions.

Credits#

After going uncredited in the Japanese and American versions, Argonaut Software finally receives its dues in the European version, in an area previously devoid of text.

References#


  1. GDR スーパーファミコン ソフト一覧 1994年 - SUPER FAMICOM Software List 1994↩︎
  2. SNES Games (archived)↩︎
  3. www.NINTENDO.se - Spel - Super NES (archived)↩︎
  4. Playtronic: Games em lançamento - Ação Games, Issue 72, December 1994↩︎