In this puzzle platformer, two stranded explorers search for one another on a desolate plane of reality whose constituent blocks can be conjured or dismissed with a thought.
Secret Messages#
Sonnet#
Hold down the keys J, I, and M on the title screen to be met with applause and the text of Shakespeare's Sonnet 27.
Joke#
Jacq resource 128 paraphrases a line from the George Carlin routine "Religious Lift":
"Love god, love thy neighbor, love thy self; 'cause you're all the same person anyway. We just don't all have uniforms yet." --George Carlin. |
Level Editing Guide#
Finally, TEXT 111, titled "HELLO! READ THIS FIRST, RESOURCE EDITORS!!!", outlines the game's level format.
Hiya. This resource is for you, the person looking into the
resource fork, and not for the game itself.
If you haven't worked it out already these 'TEXT' resources
house the information for the levels in the game. That means
it is VERY easy for you to alter the levels if you want to.
I only ask that you keep a copy of the original levels, so that
if you want to distribute the program over a BBS or give a
copy to a friend, they can play the original game.
Also, if any programmer has the spare time to write a level
editor for this game, please send me a copy. I'll distribute
it, with credits, along with every copy of Stardust. Here's
my address:
Jim Burton
PO BOX 7402
Stanford, CA 94309
PS: The character codes for objects in the game are as
follows:
0 = Empty Space (as in you can see the background behind it)
1 = Eraseable Star-wall (the multi-colored stuff)
2 = Indestructible Star-wall (the gray stuff)
3 = Entrance Portal (only 1 per level)
4 = Exit Portal (only 1 per level)
5 = Warp Pocket (magic eliminates it)
6 = Purple Star-wall (dangerous if you walk on it)
7 = StarBlock (can't perform magic on it, can levitate into it)
8 = Fallwall (disappears one second after you touch it)
And then there are the Special Blocks, not mentioned in the
instructions, that come later in the game:
! = LeftWall (blocks only things coming from the left)
@ = RightWall (blocks only things coming from the right)
# = Elevator (tube that reverses gravity)
$ = Tunnel (can be fallen through, but not escaped from inside)
()= Victory squares (must be next to each other; key figure on the left)
This text doesn't mention a few types of tiles that are actually used in the game, namely "%" (vertical teleporter), "/" (fake entrance portal, only used on level 25), and "^&" (text crediting Jim Burton, only used on level 49).