the cutting room mirror

Unused StartPoints

This article has a talk page!
view on tcrf.net

This is a sub-page of Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2).

StartPoints are triggers placed around a map at which the player can spawn, typically a Zoe is placed next to them. Most of the levels feature unused StartPoints, either used for testing purposes, or which had their dedicated Zoe removed some time during development.
As with basically everything else in the game, StartPoints use 4-byte Hashcodes as a way to uniquely identify them. The StartPoint Hashcodes always start with 0x4A, and they are not global (meaning they get reused a lot between maps).
It's likely the StartPoints with Hashcode 0x4A000000 were often the first ones to be added to a map, leading to them either being unused once proper checkpoints were implemented, or moved to serve that purpose themselves. StartPoints with Hashcodes above 0x4A000100 were likely made for testing purposes, given high Hashcode numbers to not interfere with the other StartPoints, though there are a few cases where these are actually used in the game.

In the following example images, the player has been placed in the same position and angle as the StartPoint trigger itself (whenever possible).

Dragon Village#

Hashcode

Screenshot

Description

0x4A000003

Located in the small house with a light gem near Sgt. Byrd.

0x4A00000C

Located very close to the used StartPoint next to Tomas.

0x4A00000D

Located in the area right after the first Dragon Egg.

0x4A000101

Located right next to Ember, hovering slightly above the ground.

0x4A000102

Located in the middle of the area with Sgt. Byrd.

0x4A000103

Located in the middle of the area with the Ball Gadget.

0x4A000104

Located next to the river in the area with the Ball Gadget.

Crocovile Swamp#

Hashcode

Screenshot

Description

0x4A000101

Located close to the tunnel with the lilipads.

0x4A000102

Located very close to the "Forgotten Temple" shop pad.

0x4A000103

Located very close to the used StartPoint in the area before Magnus' tree house.

0x4A000104

Located on the slope in front of Magnus' tree house.

Dragonfly Falls#

Hashcode

Screenshot

Description

0x4A000000

Located close to the ball gadget station at the beginning of the level.

0x4A000013

Located right next to Hunter, the cutscene will trigger immediately when spawning at this StartPoint.

Gnasty's Cave#

Hashcode

Screenshot

Description

0x4A000000

Located on the bridge.

Coastal Remains#

Hashcode

Screenshot

Description

0x4A000004

Located on the light gem platform next to Otto.

0x4A000005

Located on the platform with the light gem next to the windmills.

0x4A00000E

Located close to the StartPoint near the Sunken Ruins elevator.

0x4A000010

Located in the middle of the ocean on the southern side of the map. Upon spawning you immediately fall into the water and die.

0x4A000102

Located in the area with the electric platforms to the blue dragon egg.

0x4A000103

Located in the middle of the secret area.

Sunken Ruins#

Hashcode

Screenshot

Description

0x4A000000

Located near the very start, very close to the used StartPoint at the elevator.

Cloudy Domain#

Hashcode

Screenshot

Description

0x4A000000

Located on the elevator top.

Cloudy Domain (Ball Gadget Section)#

Hashcode

Screenshot

Description

0x4A000001

Located along the track and often underground. It's possible it was meant to have checkpoints at some point in development.

0x4A000002

0x4A000011

0x4A00001B

Watery Tomb#

Hashcode

Screenshot

Description

0x4A000000

Located inside the room right before the arena, facing opposite directions.

0x4A000002

Frostbite Village#

Hashcode

Screenshot

Description

0x4A00000C

Located close to the used StartPoint in the area with the dark gem that lowers the orbiting platforms.

0x4A00000D

Located on the supercharge pad on the way from Ice Citadel.

0x4A00000E

Located in the secret area right next to the Eskimole hut.

0x4A000101

Located in the middle of the area right before the Mammoth cutscene, hovering slightly above the ground.

0x4A000102

Located in the area right before the Mammoth cutscene right before the tunnel.

0x4A000103

Located in the beginning of the secret area.

0x4A000104

Located in the tunnel to the area with the giant falling icicles.

Gloomy Glacier#

Hashcode

Screenshot

Description

0x4A000000

Located slightly before the actual first StartPoint in the level next to Bentley.

0x4A00001D

Located right at the trigger for ending the level, cutscene starts immediately upon spawning.

0x4A00001E

Located on the bridge with the barrel-rolling Yeti.

Ice Citadel#

Hashcode

Screenshot

Description

0x4A00000C

Located in front of the initially locked door near the main courtyard.

0x4A00000D

Located in the enemy-filled boiler room before the royal chamber.

0x4A000101

Located in the doorway to the area with the Ice Elemental.

0x4A000102

Located behind the walkbridge to the cannon.

0x4A000104

Located close to the used StartPoint next to supercharge.

Red's Chamber#

Hashcode

Screenshot

Description

0x4A000000

Located very close to the StartPoint used at the beginning of the fight.

0x4A000038

Located very close to the StartPoint used right after the fight.

Molten Mount#

Hashcode

Screenshot

Description

0x4A000000

Located at the very start of the level.

Magma Falls Top#

Hashcode

Screenshot

Description

0x4A000000

Located close to the used StartPoint at the bottom of the elevator.

Magma Falls (Ball Gadget Section)#

Hashcode

Screenshot

Description

0x4A000011

Located where the player would be teleported after beating the section. This isn't the right map for this StartPoint, so it just spawns you in a void.

Magma Falls Bottom#

Hashcode

Screenshot

Description

0x4A000006

Located next to the Sparx minigame.

Dark Mine#

Hashcode

Screenshot

Description

0x4A00000C

Located in the room right after the big elevator, spawns you right on top of an enemy.

0x4A00000F

Located in front of the pillar with the dark gem locked in a cage.

0x4A000010

Located in the hallway after the timed puzzle with tilting platforms. Sandwitches you between two enemies, how fair!

0x4A000101

Located right before the toxic water room, spawning here gets you sniped in the butt by an enemy.

0x4A000102

Located right before the area with the water jets.

0x4A000103

Located right after the room with the crusher mining robots.

0x4A000104

Located right before the room with the crumbling floor.

Hashcode

Screenshot

Description

0x4A000000

Located in the first hallway slightly above the ground.

Red's Laboratory#

Hashcode

Screenshot

Description

0x4A00000C

Located behind the door to the room with the 4 switches.

0x4A00000D

Located right behind the starting door to the orrery.

0x4A00000E

Located next to the control panel for the pit with the crushing pistons.

0x4A000101

Located at the start of the south-east passage.

0x4A000103

Located close to the used StartPoint at the start of the laser platforming room.

Red's Lair#

Hashcode

Screenshot

Description

0x4A000000

Located in the room where the final boss introduction cutscene happens, which cannot normally be explored.