It's Space Seeker! Join plucky space captain Chet Seeker in this genre-shifting, space-shooting action game, as he deletes temporary internet files and half-finished anime torrents from the hard drive of Taitooine!
Unused Graphics#
Graphics for this odd winged enemy are loaded in the cockpit shooter sections, but it never appears anywhere.
This thing is loaded too, whatever it is. This is its only frame of animation.
(Source: Original TCRF research)
Filler Text#
Some uncompiled code appears as filler text. Unusually for an arcade game, the text is found in the graphics ROM! Code starts at 2580, and appears to be an early version of what appears at main CPU ROM address 202F (which makes fewer function calls):
' IN MARU
CALL DSP
CALL PLAYER
CALL PFL
CALL FOX
CALL FOX2
CALL JACAL
CALL JACAL2
CALL WOLF
CALL WOLF2
CALL FLY
CALL FLY2
CALL FLY3
CALL RADAR
CALL BASE
CALL CBA
CALL DBA
CALL BSCOT
CALL SPLY
CALL BSPC
CALL HIT
CALL EARIA
CALL TSOUND
NOP
NOP
NOP
POP Y
POP X
POP H
POP D
POP B
POP PSW
EI
RET
OS:
;********************************
;* OS: *
;* 0(Y):COIN
|
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This needs some investigation. |
Note: this code snippet does not use Zilog assembler syntax, but the CPU is still a Z80. The POP instructions are all 16-bit pops, and PSW corresponds to af; in effect, the end of the code is, in Zilog syntax,
pop iy
pop ix
pop hl
pop de
pop bc
pop af
ei
ret
(Andlabs: Original TCRF research)