the cutting room mirror

Solomon's Key (NES, Famicom Disk System)

Solomon's Key brings Tecmo's Lode Runner inspired magic puzzle platformer to Nintendo's Famicom and NES... and later the Famicom Disk System for some reason.

Unused Demo#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This didn't happen when I played the game; the demo played out as normal. The demo does seem to sometimes desync if you press Start during it, but on a fresh boot Dana always got past the fireballs for me.

For whatever reason, the game has a rather short demo of Dana using a fireball, building a block to climb up on top of it, clearing three blocks to go ahead, and then dying to fireballs spinning on a block.

However, if you enable an invincibility cheat using Game Genie, it appears that the demo attempts to navigate to and through the lower-right room, however the demo is out of sync by a block and Dana fails to break through the top-right floor properly.

Regional Differences#

Title Screen#

Japan (Famicom)

Japan (FDS)

US

Europe

Solomon's_Key_(JPN_Title).png‎
Solomon's_Key_(FDS_Title).png‎
Solomon's_Key_(US_Title).png‎
Solomon's_Key.png