the cutting room mirror

Snap Kids

To do:

  • Some debug menus are in Japanese, and therefore should be translated.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

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Debug Menu#

To do:
Explanation of the rest of the menu.

Enter the CodeBreaker codes 74000130 00FF, 83007FDC 4155, 74000130 00FF, and 83007FDE 0800. Then, press L and R at any point during the game to get access to a debug menu. Card Battle Development is notably misspelled.

(Source: Labmaster)

Across various menus, pressing A changes the BG screen color, cycling through Grey, Red, Green, Blue, Yellow, Cyan, Magenta, and back to black.

OBJ Browser#

This menu looks through the game's Object sprites. For properties;

  • Chara: Sprite set shown
  • AnimNo.: Animation Frame for sprite if it has multiple.
  • PalNo.: Palette ID for sprite. Most only have one.
  • XPos: Position on the X axis in regards to viewer.
  • YPos: Position on the Y axis in regards to viewer.
  • HFlip: Toggle to horizontally flip sprite.
  • VFlip: Toggle to vertically flip sprite.
  • RatioX: Determines affine scale for sprite on X axis. Default is 256 (the ratio is x/256).
  • RatioY: Determines affine scale for sprite on Y axis. Default is 256 (the ratio is y/256).
  • Theta: Determines the u16 affine rotation for sprite, operating clockwise, ranging from 0000-5535.

Monotone

Sepia

  • P-Mode: This enables palette filters; Normal (the default), Greyscale, and Sepia.

Pressing R converts the values for Position/Scale/Rotation from raw values to percentage and hexadecimal

Pressing and holding B Shows a grid behind the sprite with debug text removed. If the arrow keys are also pressed during this, the sprite's X/Y position shifts.

BG Browser#

This menu looks through the game's background tiles. For properties;

  • BGID: The selected Background tilemap set shown
  • AnimNo.: Animation Frame for tilemap if it has multiple.
  • PalNo.: Palette ID for tilemap. Most only have one.
  • XPos: Position on the X axis in regards to viewer, ranging from 0000-5535.
  • YPos: Position on the Y axis in regards to viewer, ranging from 0000-5535.

Pressing and holding B has debug text removed. If the arrow keys are also pressed during this, the BG's X/Y position shifts.

  • SOUND TEST - Plays all the sound effects.

S-JIS TEST#

A tan menu that shows the game's Shift-JIS font used.

  • SATUEI Depelopment - Goes to the game's photograph mode.
  • CARD BATTLE Depelopment - Goes to the game's card battle mode.
  • KOUKAN - Trade.

BATTLE TEST#

This menu features a Battle setting scene. The properties

  • モンスター (Translated as Monster): Monster ID attacking from the right.
  • Name for the Monster ID chosen.
  • わざ (Translated as Move/Technique): Moves ID. Each monster has a limited selection.
  • Name for the Move ID chosen.
  • ぼうぎょ (Translated as Defender): Monster ID of the defender on the left.
  • Name of the defender.

Pressing A plays the scene.

If the R button is pressed, it sets the defender monster ID to be the same as the attacker. When the scene plays with these ID's matching, the defender monster will counterattack with the same move chosen.