the cutting room mirror

Revisional Differences

This is a sub-page of Shaw's Nightmare.

Information has been taken from the README.TXT from each game version.

v1.0#

The original release.

v1.2#

  • Enemies respawn on Super Nightmare after being killed.
  • Savegames are made smaller.
  • A bug involving the Flamer being able to be picked up despite the player possessing it was fixed.

v1.4#

  • The game now displays a warning if the player attempts to run it with low memory.
  • Sometimes when enemies died they remain standing. This has been fixed.

v1.5#

  • Setup now has a menu which starts the game at a specific level.
  • Shaw is now drawn in the second map mode.
  • It is no longer possible to save the game when dead.

v1.6#

  • The game now corrects the angle when the player exits the level.
  • Weapon cheats no longer give the Super Doberwand from the sequel.
  • A bug fix which caused Setup to incorrectly set the resolution for VESA mode.

v1.66#

  • The player can now adjust mouse sensitivity.
  • The player can toggle between mouse aiming and regular mouse movement.
  • Demos from older versions are ignored.
  • Savegames from older versions are ignored.
  • Various tweaks to the level design.
  • It was impossible to save in slot 5, due to an error in the menu code.

v1.8#

  • An command line to use an alternative art file was added.

v1.9#

  • MMSONG was tweaked to work on the first game. Previously it only worked on Shaw's Nightmare II.