This is a sub-page of Shaw's Nightmare.
Information has been taken from the README.TXT from each game version.
v1.0#
The original release.
v1.2#
- Enemies respawn on Super Nightmare after being killed.
- Savegames are made smaller.
- A bug involving the Flamer being able to be picked up despite the player possessing it was fixed.
v1.4#
- The game now displays a warning if the player attempts to run it with low memory.
- Sometimes when enemies died they remain standing. This has been fixed.
v1.5#
- Setup now has a menu which starts the game at a specific level.
- Shaw is now drawn in the second map mode.
- It is no longer possible to save the game when dead.
v1.6#
- The game now corrects the angle when the player exits the level.
- Weapon cheats no longer give the Super Doberwand from the sequel.
- A bug fix which caused Setup to incorrectly set the resolution for VESA mode.
v1.66#
- The player can now adjust mouse sensitivity.
- The player can toggle between mouse aiming and regular mouse movement.
- Demos from older versions are ignored.
- Savegames from older versions are ignored.
- Various tweaks to the level design.
- It was impossible to save in slot 5, due to an error in the menu code.
v1.8#
- An command line to use an alternative art file was added.
v1.9#
- MMSONG was tweaked to work on the first game. Previously it only worked on Shaw's Nightmare II.