the cutting room mirror

Section Z (Arcade)

Learn the alphabet in this fun educational game! Go from Section A to Section Z on your jet pack and defeat the dreaded L-Brain.

Sections CH, Ѳ, and ゑ cut for time.

Unused Graphics#

Copsection Z. That didn't work as well

The text graphics ROM was built over Commando's text graphics ROM.
This copyright graphic isn't used there and it's not used here either.

Like Commando, high score entry letters spin when shot, but the RB character never spins.

A generic spaceship that uses the player's palette. Could have been used in the game's intro.

A simple walking robot. It would walk. Presumably on the ground. Look at it go!

(Source: Original TCRF research)

Commando Leftovers#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get images of leftover graphics.

Some other graphics that were used in Commando are still present in the text graphics ROM.

  • Round count medals.
  • The first two lines of the PGC message.
  • Player and grenade icons (lower half only).

Unused Music#

The track played when the final boss is defeated is never fully heard in the game. Around 10 seconds are heard, but the full song lasts 28 seconds.

(Source: Original TCRF research)

Programmer Message#

A hidden message is on the audio CPU, starting at 0x003E. This is the same message that appears in Ghosts'n Goblins.

Its formatting has been changed for better readability, as the original message has no line breaks.

THIS PROGRAME IS PROGRAMED BY TOSHIO ARIMA , IF YOU NEED SAME INFORMETION 
THEN FONE 0726-74-0943 , OR  2-14,YAWATA MACHI, TAKATSUKI, 569 OSAKA JAPAN 

(Source: Original TCRF research)