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Disabled Passwords#
The game's passwords are stored in plaintext in the ROM starting at x37608. Like the Genesis version, a password exists for every level of the game. However, for unknown reasons, the majority of the passwords were disabled by changing the first character in them to a 0, which isn't enterable. The below patch re-enables all passwords, which are identical to the Genesis version's.
Download S.S. Lucifer Man Overboard Game Gear Password Hack.zip File: S.S. Lucifer Man Overboard GG Password Hack.zip (564 B) (info) |
(Source: Mezmorize)
Uncompiled Source Code#
Unusually for a Game Gear game, there are chunks of code spread throughout the ROM. They can be found at the addresses below.
0x44:
s40 DW &2c4,belt138
DW &2d6,be
0x7A:
140
DW &36,belt141
DW -1
; ------------- FOOD -----------
s41 DW &268,trap1
DW &270,trap2
DW &1f0,trap3
DW &170,trap4
0x3DD2:
RD"
TEXT "MOTHER"
TEXT "SUNHAT"
TEXT "NICKEL"
TEXT "LITTLE"
TEXT "TREATY"
TEXT "LISTER"
TEXT "SHARKS"
TEXT "PLURAL"
TEXT "RUNNER"
TEXT "STRIPE"
TEXT "GUITAR"
TEXT "COYOTE"
TEXT "LONDON"
TEXT "FOREST"
TEXT "APOLLO"
TEXT "BORDER"
TEXT "CARPET"
TEXT "ENERGY"
TEXT "ENGINE"
TEXT "DOCTOR"
TEXT "ACROSS"
TEXT "FLOWER"
TEXT "SYSTEM"
TEXT "INSIDE"
TEXT "CINEMA"
TEXT "KEYPAD"
TEXT "SISTER"
TEXT "CAMERA"
TEXT "SPIDER"
TEXT "ORCHID"
TEXT "SATURN"
TEXT "AMAZON"
TEXT "PEOPLE"
TEXT "AROUND"
TEXT "H
0x7AB5:
man inside box by more than 1 pixel?
OR A
JR Z,$NO_DIE2
JP QUIT_LIFE ;yes ...oh shit ....BANG!
;
$NO_DIE2 LD A,(SXPOS) ;else stop last x movement
LD (XPOS),A
;
$LEAVELR LD A,(JUMPING) ;if on floor leave
OR A
RET Z
LD A,(VELOC+1) ;if going up in a jmp leave
BIT 7,A
RET NZ
;
LD DE,#0010 ;else stick to top of box
LD L,(IX+1) ;box ypos
LD H,(IX+2)
OR A
SBC HL,DE
PUSH HL
;
LD DE,(YPOS) ;check if new ypos is more than 7 pix from old
EX HL,DE ;ypos if is then dont do it
OR A
SBC HL,DE
JR C,$END
LD A,L
CP A,#07
JR NC,$END
POP HL
LD (YPOS),HL
;
LD HL,#0000 ;stop fall
LD (VELOC),HL
XOR A
LD (JUMPING),A
LD A,#01
LD (RESTDEL),A
RET
;
$END POP HL
RET
COLIS_X LD A,(UWATER)
OR A
RET NZ
;
LD A,(JUMPING)
OR A
JR Z,$JUSTMID ;if jumping chk both blks
;
LD A,(COLNUMBB) ;below bot blk
CP A,15
JR Z,$HITX ;only for big door cols
;
LD A,(COLNUMB) ;bot blk
CP A,#04
JR Z,$HITX
CP A,15 ;new big door collsion!
JR Z,$HITX
;
$JUSTMID LD A,(COLNUMM) ;mid blk
CP A,15 ;new big door collision!
JR Z,$HITX
CP A,#04
RET NZ
$HITX LD A,(SXPOS)
LD (XPOS),A
LD A,#01
LD (HITXLAST),A
(Source: SMS Power)