the cutting room mirror

Ruin Arm

A Zelda clone with extra RPG elements and a focus on janky 2-player co-op.

Anti-Piracy#

Like many of TOSE's developed SNES games, this game contains an SRAM integrity check. On bootup, the game runs two checks to detect if it is a pirated version: not having exactly 8KB of SRAM, or being played on a PAL console. If any of these two checks passes, the game endlessly loops on the intro sequence, preventing the player from being able to reach the title screen and play the game.

(Source: Original TCRF research)

References#


  1. GDRI↩︎