the cutting room mirror

Rockstar Games Presents Table Tennis

A wholesome and passionate game that accurately simulates the sport of table tennis, Rockstar Games Presents Table Tennis was the first Rockstar game on a seventh-gen console.

It showcased the graphical power and advanced animations that the RAGE engine was capable of providing for future titles, such as Grand Theft Auto IV and V, Midnight Club: Los Angeles, Red Dead Redemption, and more. In the process, it gave us a fun and addicting game with high depth that many likely overlook due to its ostensibly simple nature.

Sub-Page#

Debug Options#

Performance Info#

RGPTT360-FIN_DebugDisplay.png

A debug display that shows the performance of the game.

EUR

USA, ASIA

JPN

Wii

00D002CB 00000001

00CCB74B 00000001

00CCABCB 00000001

X360

BC300A9B 01

BC2EAA9B 01

Wireframe#

RGPTT360-FIN_Wireframe.png

Turns the whole world into a wireframe. This is only present in the Xbox 360 version.

INTL

BC300A9A 01

JPN

BC2EAA9A 01

(Source: Edness)

Unused Sounds#

The Wii version has a TEST.spd sound file of a musical instrument.

Unused Text#

Three string table entries that are replaced with a placeholder message.

String ID

String Label

English, French, German, Italian, Spanish

Japanese

835B890

dialog_30

NOT IN USE - BUG THIS MESSAGE

未使用です: 表示されている場合はバグとして扱ってください

835B891

dialog_31

835B892

dialog_32

Debug Menu Strings#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Using the debug symbols present in the EUR Wii release, this seems to be related to some sort of DemoWorld.

Several strings of what seems to be remnants of a debug menu. The function that uses these still exist in the retail versions, but is seemingly never called normally.

Display Help:     ?
Cycle Stats Page: ?
Cycle Draw Mode:  ?
Reset:            ?
Draw Debug:       ?
Awaken All:       ?
Rotate Left:      ?
Rotate Right:     ?
Rotate Up:        ?
Rotate Down:      ?
Zoom in:          ?
Zoom out:         ?
FPS: %6.2f
clock msec/f: %6.3f
sim msec/f:   %6.3f
timewarp:         %6.3f
Paused
Average Collide Time (from phDemoWorld): %f
Sphere Tests : %d / %d (%f)