This is a sub-page of Quake III Arena (Windows, Mac OS Classic).
base_button.shader#
textures/base_light/btactmach0
{
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/btactmach0.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/btactmach0.blend.tga
rgbGen wave sin 0.5 0.5 0 .2
blendFunc GL_ONE GL_ONE
}
}
gfx.shader#
//===================================================
gfx/2d/menuinfo
{
nopicmip
{
map gfx/2d/menuinfo.tga
}
}
gfx/2d/menuinfo2
{
nopicmip
{
map gfx/2d/menuinfo2.tga
}
}
gfx/2d/quit
{
nopicmip
nomipmaps
{
map gfx/2d/quit.tga
}
}
gfx/2d/cursor
{
nopicmip
nomipmaps
{
map gfx/2d/cursor.tga
}
}
Q3TEST prototype leftovers.
// this is an example of a crossfaded animation cycle
textures/animationTest
{
qer_editorimage textures/liquids/bloodwater1.tga
{
animMap 0.5 textures/liquids/bloodwater1.tga textures/liquids/pool.tga textures/liquids/slime7.tga
}
{
animMap 0.5 textures/liquids/pool.tga textures/liquids/slime7.tga textures/liquids/bloodwater1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen wave sawtooth 0 1 0 0.5
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
A test shader that fades in between multiple textures, some that do not exist. Only slime7.tga exists.
gfx/2d/crosshairk
{
nopicmip
{
map gfx/2d/crosshairk.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
}
}
There is no 'k' crosshair texture.
gfx/2d/assault1d
{
nopicmip
{
map gfx/2d/assault1d.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
gfx/2d/armor1h
{
nopicmip
{
map gfx/2d/armor1h.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
gfx/2d/health
{
nopicmip
{
map gfx/2d/health.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
gfx/2d/blank
{
nopicmip
{
map gfx/2d/blank.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
Very early icons for the assault rifle, armor, and player's health. No files exist in the final or the prototypes. Three of these icons can be seen in some pre-release images.
lightningExplosion
{
cull disable
{
animmap 5 models/weaphits/ring02_1.tga models/weaphits/ring02_3.tga models/weaphits/ring02_3.tga gfx/colors/black.tga
rgbGen wave inversesawtooth 0 1 0 5
blendfunc add
}
{
animmap 5 models/weaphits/ring02_2.tga models/weaphits/ring02_3.tga gfx/colors/black.tga gfx/colors/black.tga
rgbGen wave sawtooth 0 1 0 5
blendfunc add
}
}
Unused in the final as the effect was replaced with a spinning crackle model. This shader is used in the prototypes. The texture used does not blend properly as it has been replaced by a smoke effect for the railgun impact.
Completely#
It's quite possible that the textures have since been sorted to the other base_wall/gothic_wall/etc directories instead.
base.shader#
textures/base/q1met_redpad
{
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base/q1met_redpad.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base/q1met_redpad.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .2
}
}
textures/base/bluegoal
{
{
map textures/base/bluegoal.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.05
}
}
textures/base/redgoal
{
{
map textures/base/redgoal.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.05
}
}
textures/base/comp_panel
{
surfaceparm trans
light 1
q3map_surfacelight 500
{
map textures/base/comp_panel.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map textures/base/comp_panel.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base/ceil1_8
{
light 1
q3map_surfacelight 500
{
map $lightmap
rgbGen identity
}
{
map textures/base/ceil1_8.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/base/ceil1_3
{
light 1
q3map_surfacelight 5000
{
map $lightmap
rgbGen identity
}
{
map textures/base/ceil1_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/base/ceil1_4
{
light 1
q3map_surfacelight 5000
{
map $lightmap
rgbGen identity
}
{
map textures/base/ceil1_4.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/base/border11light
{
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base/border11light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base/border11light.blend.tga
rgbGen wave sin 0.5 0.5 0 .2
blendfunc GL_ONE GL_ONE
}
}
textures/base/electricwall
{
light 1
q3map_surfacelight 400
{
map $lightmap
rgbGen identity
}
{
map textures/organics/wire02a_f.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/organics/wire02a_f.blend.tga
blendFunc GL_ONE GL_ONE
}
{
map textures/base/electric.blend.tga
tcMod scroll 1 1 10 20
rgbGen wave sin 1 2 0 1
blendfunc GL_ONE GL_ONE
}
}
No textures exist.
eerie.shader#
textures/eerie/floor3_3dark
{
surfaceparm metalsteps
}
textures/eerie/xblocks11be
{
qer_editorimage textures/eerie/blocks11b.tga
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/blocks11b.tga
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/eerie/electricgrade3.tga
rgbGen wave sin .25 .25 0.25 .25
tcMod turb .2 .2 .1 1
tcMod scale .25 .25
tcMod scroll -.5 -1.2
blendfunc GL_DST_COLOR GL_ONE
}
}
textures/eerie/blackness
{
surfaceparm nolightmap
surfaceparm noimpact
{
map gfx/colors/black.tga
}
}
textures/eerie/surface6jumppad
{
{
rgbGen identity
map $lightmap
}
{
rgbGen identity
map textures/eerie/surface6.tga
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/eerie/surface6jumppad.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .2
// blendFunc GL_ONE GL_ONE
// rgbGen wave sin 0.75 0.25 0 .2
// tcMod stretch sin 0.80 0.20 0 1
}
}
textures/eerie/xgoopjumpypad
{
q3map_surfacelight 100
q3map_lightimage textures/eerie/surface6jumppad.blend.tga
{
rgbGen identity
map $lightmap
}
{
rgbGen identity
map textures/eerie/xgoopq1metal.tga
blendFunc GL_DST_COLOR GL_ZERO
}
{
clampmap textures/eerie/surface6jumppad.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.75 0.25 0 .2
// tcMod stretch sin 0.80 0.20 0 1
}
}
textures/eerie/xgoopy_pentagram
{
// qer_editorimage textures/eerie/xgoopy_pentagram.tga
q3map_surfacelight 250
// q3map_lightimage textures/eerie/pentagramfloor.red.blend.tga
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/xgoopq1metal.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
clampmap textures/eerie/pentagramfloor.red.blend.tga
blendFunc GL_ONE GL_ONE
// rgbGen wave sin 0.5 0.5 0.3 .5
tcMod rotate -60
// blendFunc GL_ONE GL_ONE
// rgbGen wave sin 0.5 0.5 0 .5
// rgbGen wave sin 0.75 0.25 0 .2
// tcMod stretch sin 0.80 0.20 0 1
}
}
textures/eerie/gkcspine
{
deformVertexes wave 100 sin 2 3 0 0.4
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/gkcspine.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/eerie/lavafogshader
{
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
fogonly
}
textures/eerie/lavahell
{
qer_editorimage textures/eerie/lavahell.tga
qer_nocarve
surfaceparm noimpact
surfaceparm lava
surfaceparm nonsolid
surfaceparm nolightmap
q3map_surfacelight 500
tesssize 256
cull disable
deformVertexes wave 100 sin 5 5 .5 0.02
fogparms 0.8519142 0.309723 0.0 128 128
{
map textures/eerie/lavahell.tga
tcMod turb .25 0.4 0 0.09
}
}
textures/eerie/lavahell2
{
qer_editorimage textures/eerie/lavahell.tga
qer_nocarve
surfaceparm noimpact
surfaceparm lava
surfaceparm nolightmap
q3map_surfacelight 3000
tesssize 256
cull disable
deformVertexes wave 100 sin 5 5 .5 0.02
fogparms 0.8519142 0.309723 0.0 128 128
{
map textures/eerie/lavahell.tga
tcMod turb .25 0.2 1 0.02
tcMod scroll 0.1 0.1
}
}
textures/eerie/lavahell_goddamnbright
{
qer_editorimage textures/eerie/lavahell.tga
qer_nocarve
surfaceparm noimpact
surfaceparm lava
surfaceparm nolightmap
q3map_surfacelight 7000
tesssize 256
cull disable
deformVertexes wave 100 sin 5 5 .5 0.02
fogparms 0.8519142 0.309723 0.0 128 128
{
map textures/eerie/lavahell.tga
tcMod turb .25 0.2 1 0.02
tcMod scroll 0.1 0.1
}
}
textures/eerie/uberiron
{
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/uberiron.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/firewall_light.tga
blendfunc gl_dst_color gl_zero
tcMod scroll 5 15
tcMod scale 0.25 0.25
tcMod turb .2 .2 .1 1
}
}
textures/eerie/iron01_e_flicker
{
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/iron01_e_flicker.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/firewalla.tga
blendfunc gl_dst_color gl_zero
tcMod scale 0.25 0.25
tcMod turb .2 .2 .1 1
tcMod scroll -15 -5
}
{
map textures/eerie/firewallb.tga
blendFunc GL_dst_color gl_src_alpha
tcMod scale 0.1 0.1
tcMod turb .2 .1 .1 1
tcMod scroll -10 0
}
}
textures/eerie/q1metal7_98d_flicker
{
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/q1metal7_98d.tga
rgbGen identity
blendfunc gl_dst_color gl_zero
}
{
map textures/eerie/firewalla.tga
blendfunc gl_dst_color gl_zero
tcMod scroll -15 -5
tcMod scale 0.25 0.25
tcMod turb .2 .2 .1 1
}
}
textures/eerie/iron01_d_flicker
{
tesssize 32
surfaceparm nolightmap
{
map textures/eerie/iron01_d_flicker.tga
}
{
map textures/eerie/firewalla.tga
blendfunc gl_dst_color gl_zero
tcMod scroll 5 15
tcMod scale 0.25 0.25
tcMod turb .2 .2 .1 1
}
{
map textures/eerie/firewallb.tga
blendFunc GL_dst_color gl_src_alpha
tcMod scale .1 .1 0 10
tcMod turb .2 .1 .1 1
tcMod scroll 0 10
}
}
textures/eerie/iron01_g_flicker
{
tesssize 32
surfaceparm nolightmap
{
map textures/eerie/iron01_g_flicker.tga
}
{
map textures/eerie/firewalla.tga
blendfunc gl_dst_color gl_zero
tcMod scale 0.25 0.25
tcMod turb .2 .2 .1 1
tcMod scroll 5 15
}
{
map textures/eerie/firewallb.tga
blendFunc GL_dst_color gl_src_alpha
tcMod scale 0.1 0.1
tcMod turb .2 .1 .1 1
tcMod scroll 0 10
}
}
textures/eerie/firewall
{
surfaceparm nonsolid
surfaceparm nolightmap
q3map_surfacelight 6000
tesssize 64
{
map textures/eerie/firewalla.tga
blendfunc gl_one gl_zero
tcMod scale 0.25 0.25
tcMod turb .2 .2 .1 1
tcMod scroll 5 15
}
{
map textures/eerie/firewallb.tga
blendFunc GL_dst_color gl_src_alpha
tcMod scale .1 .1
tcMod turb .2 .1 .1 1
tcMod scroll 0 10
}
{
map textures/eerie/firewall.tga
blendFunc GL_dst_color gl_one
tcMod turb .1 .1 .5 .5
tcMod scroll 10 40
}
}
textures/eerie/xq1metalbig_nojumppad
{
surfaceparm nodamage
{
map $lightmap
rgbGen identity
}
{
rgbGen identity
map textures/eerie/xq1metalbig_nojumppad.tga
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/eerie/xq1metalbig_nojumppad.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .2
}
}
textures/eerie/metal3_3
{
surfaceparm metalsteps
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/metal3_3.tga
rgbGen identity
blendfunc GL_DST_COLOR GL_ZERO
}
}
textures/eerie/teslacoil
{
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/cabletest2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/electricgrade3.tga
rgbGen wave sin .25 .25 0.25 .25
tcMod turb .2 .2 .1 1
tcMod scale .25 .25
tcMod scroll -.5 -1.2
blendfunc GL_ONE GL_ONE
}
{
map textures/eerie/electricslime.tga
tcMod turb .2 .2 .1 1
tcMod scale .25 .25
tcMod scroll .5 1.5
blendfunc GL_DST_COLOR GL_ONE
}
}
textures/eerie/tesla_cable
{
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/tesla_cable.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/electricslime.tga
tcMod turb .2 .2 1 .1
tcMod scroll 0 15
tcMod scale .1 .1
blendfunc GL_DST_COLOR GL_ONE
// map textures/eerie/electricslime.tga
// tcMod turb 1 1 1 .01
// tcMod scroll 1 5
// tcMod scale .5 .5
// blendfunc GL_ONE GL_ONE
}
}
textures/eerie/jesus
{
{
rgbGen identity
map $lightmap
}
{
map textures/eerie/jesus.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/jesus_mask3.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/xq1metalbig_jumppad
{
surfaceparm nodamage
q3map_surfacelight 250
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/q1metal7_98d_256x256.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
clampmap textures/eerie/surface6jumppad.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.75 0.25 0 .2
// tcMod stretch sin 0.80 0.20 0 1
// map textures/eerie/jumppad.tga
// blendFunc GL_ONE GL_ONE
// rgbGen wave sin 0.5 0.5 0 .2
}
}
textures/eerie/blocks15b_jumppad
{
q3map_surfacelight 250
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/blocks15b_jumppad.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/jumppad.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .2
}
}
textures/eerie/blocks11b_jumppad
{
surfaceparm nodamage
q3map_surfacelight 250
{
map $lightmap
rgbGen identity
}
{
map textures/castle/blocks11b.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
clampmap textures/eerie/jumppad.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.75 0.25 0 .2
// tcMod stretch sin 0.80 0.20 0 1
}
}
textures/eerie/blocks11b_jumppad_smaller
{
surfaceparm nodamage
q3map_surfacelight 250
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/blocks11b_jumppad_smaller.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/jumppad_smaller.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .2
}
}
textures/eerie/pentagramfloor
{
// q3map_surfacelight 250
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/pentagramfloor.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/pentagramfloor.red.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .5
}
}
textures/eerie/pentagramfloor_rotating
{
qer_editorimage textures/eerie/pentagramfloor.tga
// q3map_surfacelight 250
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/xhugefloor2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
clampmap textures/eerie/pentagramfloor.red.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.75 0.25 0 0.5
tcMod rotate -60
}
}
textures/eerie/q1metal7_98d_pent_256
{
q3map_surfacelight 250
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/q1metal7_98d_pent_256.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/pentagramfloor_256x256.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .5
}
}
textures/eerie/border11light
{
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/border11light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/border11light.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/borderlight_500
{
q3map_surfacelight 500
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/border11light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/border11light.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/darkness
{
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
surfaceparm nodrop
cull back
fogonly
fogparms 0 0 0 128 128
}
textures/eerie/redgoal
{
q3map_surfacelight 200
{
map textures/eerie/redgoal.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.05
}
}
textures/eerie/bluegoal
{
q3map_surfacelight 200
{
map textures/eerie/bluegoal.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.05
}
}
textures/eerie/powerupshit
{
surfaceparm nolightmap
surfaceparm nonsolid
cull twosided
{
map textures/eerie/powerupshit.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5
}
}
textures/eerie/xian_rune11
{
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/xian_rune11.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/xian_rune11.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/xian_rune21
{
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/xian_rune21.tga
//map textures/eerie/xian_rune21.specular.tga
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/eerie/xian_rune21.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/lightcone
{
{
map textures/eerie/lightcone.tga
tcGen environment
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/q1metal7_97b_mirror
{
surfaceparm nolightmap
portal
{
map textures/eerie/q1metal7_97b_mirror.tga
blendfunc GL_ONE GL_SRC_ALPHA
depthWrite
}
}
textures/eerie/cross_1000
{
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/cross_1000.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/cross_1000.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/cross_2500
{
q3map_surfacelight 2500
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/cross_2500.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/cross_2500.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/light1
{
q3map_surfacelight 2000
q3map_lightimage textures/eerie/light1.blend.tga
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/light1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/light1_5000
{
qer_editorimage textures/eerie/light1.tga
q3map_lightimage textures/eerie/light1.blend.tga
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/light1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/light2
{
q3map_surfacelight 4000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/light2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/light2.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/light3_8
{
q3map_surfacelight 4000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/light3_8.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/eerie/light3_8.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/eerie/xian_light3_7
{
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/eerie/xian_light3_7.tga
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/eerie/xian_light3_7.blend.tga
blendfunc GL_ONE GL_ONE
}
}
No textures exist.
hell.shader#
textures/hell/ironcrosslt1_5000
{
qer_editorimage textures/hell/ironcrosslt1.tga
q3map_lightimage textures/hell/ironcrosslt1.blend.tga
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/hell/ironcrosslt1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/hell/ironcrosslt1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/hell/skin7_teeth2
{
deformVertexes wave 100 sin 2 3 0 0.4
{
map $lightmapt
rgbGen identity
}
{
map textures/hell/skin7_teeth2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/hell/hellredclouds
{
surfaceparm noimpact
surfaceparm nolightmap
q3map_surfacelight 280
cloudparms 512 full
lightning
{
map env/redclouds.tga
tcMod scroll 0.02 0
tcMod scale 2 2
}
{
map textures/dont_use/lightningsky8_kc.tga
blendfunc GL_ONE GL_ONE
tcMod scale 10 10
tcMod scroll .2 .2
}
{
map env/redcloudsa.tga
blendFunc GL_ONE GL_ONE
tcMod scale 3 3
tcMod scroll 0.02 0.01
}
}
textures/hell/hellbutt01
{
{
map $lightmap
rgbGen identity
}
{
map textures/hell/hellbutt01.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/hell/hellbutt01.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 0.2
}
}
textures/hell/xfiretest1
{
qer_editorimage textures/hell/firetestb.tga
//surfaceparm trans
surfaceparm noimpact
//surfaceparm nonsolid
surfaceparm nolightmap
q3map_surfacelight 1000
tesssize 64
{
map textures/hell/firetestb.tga
blendfunc gl_one gl_zero
tcMod turb .2 .2 .1 1
tcMod scale .25 .25
tcMod scroll .5 1.5
}
{
map textures/hell/firetest.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
tcMod turb .2 .1 .1 1
tcMod scale .1 .1
tcMod scroll 0 1.0
}
{
map textures/hell/firetest2.tga
blendFunc GL_DST_COLOR GL_ONE
tcMod turb .1 .1 .5 .5
tcMod scroll 1 5.0
}
// END
}
textures/hell/xfiretest2
{
qer_editorimage textures/hell/firetestb.tga
//surfaceparm trans
surfaceparm noimpact
//surfaceparm nonsolid
surfaceparm nolightmap
q3map_surfacelight 1000
tesssize 64
{
map textures/hell/firetest2.tga
blendfunc gl_one gl_zero
tcMod turb .2 .2 .1 1
tcMod scale .25 .25
tcMod scroll .5 1.5
}
{
map textures/hell/firetest.tga
// blendFunc GL_DST_COLOR GL_ONE
blendFunc GL_DST_COLOR GL_SRC_ALPHA
tcMod turb .2 .1 .1 1
tcMod scale .1 .1
tcMod scroll 0 1.0
}
{
map textures/hell/firetestb.tga
blendFunc GL_DST_COLOR GL_ONE
// blendFunc GL_DST_COLOR GL_SRC_ALPHA
tcMod turb .1 .1 .5 .5
tcMod scroll 1 5.0
}
// END
}
textures/hell/metal2_2
{
cull twosided
surfaceparm trans
{
map textures/hell/metal2_2.tga
rgbGen identity
alphaFunc GE128
//blendFunc GL_ONE GL_ZERO
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/hell/ironcrosslt1
{
q3map_surfacelight 7000
//light 1
{
map $lightmap
rgbGen identity
}
{
map textures/hell/ironcrosslt1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/hell/killblock_b
{
q3map_surfacelight 50
{
map $lightmap
rgbGen identity
}
{
map textures/hell/killblock_b.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/hell/killblock_b.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/hell/killblock_c
{
q3map_surfacelight 50
{
map $lightmap
rgbGen identity
}
{
map textures/hell/killblock_c.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/hell/killblock_c.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.1 0 0.2
}
}
textures/hell/bluepad
{
q3map_surfacelight 2000
{
map $lightmap
rgbGen identity
}
{
map textures/hell/bluepad.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/hell/bluepad.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .2
}
}
textures/hell/light1dark
{
q3map_surfacelight 6000
//light 1
{
map $lightmap
rgbGen identity
}
{
map textures/hell/light1dark.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/hell/light1dark.tga
blendFunc GL_ONE GL_ONE
// rgbGen wave sin 0.5 0.1 0 .2
}
}
textures/hell/light1red
{
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/hell/light1red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/hell/light1red.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.1 0 .2
}
}
textures/hell/light1blue
{
q3map_surfacelight 3250
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/hell/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/hell/light1blue.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.1 0 .2
}
}
textures/hell/lava2z
{
surfaceparm nonsolid
surfaceparm lava
surfaceparm nolightmap
q3map_surfacelight 150
}
textures/hell/darkness
{
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
cull back
fogonly
fogparms 0 0 0 400 256
}
No textures exist.
shrine.shader#
textures/shrine/stained15d
{
surfaceparm trans
{
map textures/shrine/stained15d.blend.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/shrine/ceil1_6
{
q3map_surfacelight 5000
}
textures/shrine/reflt3_9
{
q3map_surfacelight 6000
}
textures/shrine/core1_1
{
q3map_surfacelight 1000
}
textures/shrine/reflt3_10
{
q3map_surfacelight 6000
}
textures/shrine/reflt3_5
{
q3map_surfacelight 3000
}
textures/shrine/rlight1_2
{
q3map_surfacelight 150
}
No textures exist.