the cutting room mirror

Project Nomads

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Dig deeper into the game in general. There are several dummy files present for one.

Project Nomads is equal parts ambitious and awkward, and takes an entire hand to count all of the genres it uses mechanics and ideas from. A perfect recipe to make a game that defines what it means to be obscure.

Unused Graphics#

In the game's locale directory is pretty much every menu graphic in the game, which is simply a bunch of BMP files.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if the debug menu can still be accessed somehow.

if_debug

A graphic for the debug menu.

if_thxforplaying

A demo leftover.

if_volume_ambient, if_volume_sound, and if_volume_speech

ProjectNomads-if_volume_ambient.png ProjectNomads-if_volume_sound.png ProjectNomads-if_volume_speech.png

Graphics related to controlling the volume of "sounds", music, and voices...in the final product, there is a single master volume slider and no way to control individual audio types.