the cutting room mirror

Regional Differences

This is a sub-page of Pokémon FireRed and LeafGreen.

Title Screen#

Other than the logo graphics being altered (resulting in Charizard/Venusaur being moved down), the Japanese versions have "PUSH START BUTTON" at the top while the English ones use "PRESS START" in the lower-middle-left side.

The Japanese versions format Game Freak's name as "GAMEFREAK inc.", which is occasionally used by the company. The international releases instead use the regular "GAME FREAK inc." formatting of the name.

Name Entry Screen#

The Japanese versions' name entry screen allows for five-character names with hiragana, katakana, and alphabet tables. The English versions allow for seven-character names with uppercase, lowercase, and symbol tables.

Japanese

English

Bedroom#

The player's bedroom has a Famicom in the Japanese version, but a front-loader NES in the international versions. The text displayed when pressing A in front of it was also changed in order to reflect this.

Japanese

International

Battles#

The Japanese versions use a font for the "Lv." text and numbers which are very similar to those of Red and Green. The localizations change these to the same font as everything else and move the "Lv." to the right edge of the box due to the longer Western words.

The "♂" and "♀" symbols were also changed slightly.

Japanese

International

Text#

Japanese

International

The Japanese version only uses blue or pink text on the title screen menu for the player's progress entry, depending on whether they are playing as the male protagonist Red or the female Leaf. The international versions use this too, but it is still interesting due to a version difference described below.

Japanese

International

The Japanese versions use black text when talking to people. The fonts used are slightly different between male and female NPC dialogue: for male NPCs a cleaner, computer-ish look is used, while female NPCs use a slightly more wiggly, handwriting-esque font. For example, compare the か and の characters in the sample screenshots.

The international versions use blue or red text when talking to male and female NPCs, respectively, running contrary to the Continue screen's use of pink for Leaf. This was also seen in some pre-release media of the Japanese version. As it is also a Japanese superstition not to write people's names in red ink (due to its association with red-marked gravestones), this may have also been changed to avoid such associations. It is unknown why the international versions continued to use red for female NPCs rather than changing to pink for consistency.

Poké Mart and Pokémon Center Signs#

Japanese

English

French/Spanish

German/Italian

Trainer Tower#

In the Japanese version, Trainer Tower was used to fight trainers downloaded from Pokémon Battle-e FireRed & LeafGreen cards. These cards were not released outside of Japan, and so the e-Reader compatibility was stripped from the US and European versions. Instead, Trainer Tower became an area similar to the Battle Tower in Ruby and Sapphire, with the majority of the trainers from the e-Cards integrated into the game itself.

Nugget Bridge Rocket Grunt Glitch#

The Rocket Grunt at the end of Nugget Bridge gives the player a Nugget before the start of the fight.

In both versions 1.0 and 1.1 of the Japanese and English releases of FireRed and LeafGreen, each time the player loses against the grunt, his script is repeated, thus the player receives another Nugget and battles the grunt again. This suggests that the event flag indicating that the Nugget has been given is not being properly set before the battle.

In European localizations, this was fixed to set the event flag properly, matching the behavior in Red and Blue.

Clear Save Data Areas screen#

Pressing Up + Select + B on the title screen opens a prompt to clear the game's flash memory (or as the game words it, "clear all save data areas"). In the Japanese version, this prompt had a different background color between FireRed and LeafGreen. All the other releases use another background color that is the same for both games.

Japan (FireRed)

Japan (LeafGreen)

All the other releases

Localization differences#

Censorship of references to death/religious concepts (ES)#

The Spanish localization of FireRed and LeafGreen rephrased dialogues that mentioned death, killing or religious concepts (praying, cemeteries, etc.). This is despite the fact that the Spanish release of Red and Blue kept these references intact from the English text (note that, at the time, Pokémon games were translated into European languages from English, not from Japanese). In some cases, the English text already had no direct references to death to begin with.

ID (FRLG)

JA (RB/FRLG)

EN (FRLG)

ES (RB)

ES (FRLG)

Comment

frlg.script.LavenderTown_
House1.LavenderTown_​House1_
Text_​RocketsKilledCubonesMother

わたし…!
ロケットだんを ゆるさないわ!
あそこに いる カラカラの
おかあさんが…
ロケットだんに つかまって
にげる とちゅう
ころされ ちゃったの

Those horrible ROCKETS!
They deserve no mercy!
That poor CUBONE's mother…
It was killed trying to escape from
TEAM ROCKET.

¡Odio a esos
horribles ROCKET!
La pobre madre
de CUBONE...
¡Murió mientras
intentaba escapar
del TEAM ROCKET!

¡Odio a esos horribles ROCKET!
La pobre madre de CUBONE...
¡Intentó escapar del TEAM ROCKET,
pero no lo consiguió!...

Spanish RB uses “she died” instead
of “it was killed”. Spanish FRLG avoids
mentioning killing/death.

frlg.script.LavenderTown_
PokemonCenter_​1F.LavenderTown_​PokemonCenter_​1F_
Text_​CubonesMotherKilledByRockets

カラカラの おかあさんが
ロケットだんから にげる ところ
わたしも みたわ…
にげる とちゅうで ころされたわ

I saw CUBONE's mother trying to
escape from TEAM ROCKET.
She was killed trying to get away…

¡Vi como moría la
madre de CUBONE
al intentar huir
del TEAM ROCKET!

¡Vi a la madre de CUBONE
intentando huir del TEAM ROCKET!
La pobre no lo consiguió...

Spanish RB uses “she died” instead
of “it was killed”. Spanish FRLG avoids
mentioning killing/death.

frlg.script.LavenderTown.LavenderTown_
Text_​TownKnownAsMonGraveSite

ここは ポケモンの おはかで
ゆうめいな タウンだ…
かっていた ポケモンが しんだとき
ポケモン タワーに もっていって
めいふくを いのるのさ…

This town is known as the grave
site of POKéMON.
Memorial services are held in
POKéMON TOWER.

Este pueblo es
llamado el
cementerio de
los POKéMON.
Los funerales se
celebran en la
TORRE POKéMON.

A este pueblo se lo conoce como
el lugar de reposo de los POKéMON.
Los homenajes se celebran en la
TORRE POKéMON.

Spanish FRLG replaces “cemetery”
with “resting place”,
and “funerals” with “homages”.

frlg.script.LavenderTown.LavenderTown_
Text_​GhostsAppearedInTower

さいきん ポケモン タワーに
ゆうれいが でる らしいんだ…
どうも ロケットだんに ころされた
ポケモンの ゆうれい らしい…

Ghosts appeared in POKéMON TOWER.
I think they're the spirits of
POKéMON that the ROCKETS killed.

Los GHOST
aparecieron en la
TORRE POKéMON.
Creo que son
espíritus de
POKéMON
asesinados por
los ROCKET.

Los GHOST aparecieron en la TORRE
POKéMON.
Creo que son espíritus de POKéMON
debilitados por los ROCKET.

Spanish FRLG replaces
“murdered” with “fainted”.

frlg.script.PokemonTower_
1F.PokemonTower_​1F_
Text_​CameToPrayForDepartedClefairy

しんだ ピッピの コトが
わすれられん…!
…イカン!
なみだが でて きおった…

I came to pray for my dearly
departed CLEFAIRY.
Sniff!
I'm awash in tears…

Vine a rezar
por mi CLEFAIRY.
¡Sniff! No puedo
dejar de llorar...

Vine a rendir homenaje
a mi CLEFAIRY.
¡Sniff!
No puedo dejar de llorar...

Japanese RB/FRLG explicitly mentions death.
Spanish FRLG replaces
“praying” with “honoring”.

frlg.script.PokemonTower_
1F.PokemonTower_​1F_
Text_​GrowlitheWhyDidYouDie

ああ わたしの ガーディ…
どうして しんで しまったの…

My GROWLITHE…
Why did you die?

Mi GROWLITHE...
¿Por qué has
tenido que morir?

Mi GROWLITHE... ¿Por qué
has tenido que debilitarte?

Spanish FRLG replaces
“dying” with “fainting”.

frlg.script.PokemonTower_
1F.PokemonTower_​1F_
Text_​ErectedInMemoryOfDeadMons

ポケモン タワーは
しんだ ポケモンを なぐさめるため
たてられた とう です

POKéMON TOWER was erected in the
memory of POKéMON that died.

La TORRE POKéMON
fue erigida en
memoria de los
POKéMON que
han muerto.

La TORRE POKéMON fue erigida
en memoria de los POKéMON
que se han debilitado.

Spanish FRLG replaces
“dying” with “fainting”.

frlg.script.PokemonTower_
2F.PokemonTower_​2F_
Text_​RivalIntro

[RIVAL]『おう! [PLAYER]!
こんな ところへ
なにしに きたんだよ?
おまえの ポケモン しんだのか?
……あほか! いきてる じゃん
だったら せめて
せんとう ふのうに してやるか!
かかって こいよ!

[RIVAL]: Hey, [PLAYER]!
What brings you here?
Is your POKéMON dead?
Hey! It's alive!
I can at least make them faint!
Let's go!

: ¡Oye,
! ¿Qué
haces por aquí?
¡Tus POKéMON no
pueden morir!
¡Al menos puedo
debilitarlos!
¡Vamos chico!

[RIVAL]: ¡Oye, [PLAYER]!
¿Qué haces por aquí?
¿Están tus POKéMON debilitados?
¡Menos mal!
¡Pero yo puedo conseguir que
se debiliten! ¡Vamos!

Spanish FRLG replaces
“dying” with “fainting”.
Given previous replacements, the rival
seems to imply he will kill your Pokémon.

frlg.script.PokemonTower_
3F.PokemonTower_​3F_
Text_​CarlyPostBattle

すまぬ! あくりょうが
のりうつって あばれてるのじゃ!

Sorry!
I was possessed!

¡Perdona!
¡Estaba poseído!

¡Perdona!
¡Estaba fuera de mí!

Spanish FRLG replaces
“possessed” with “out of my mind”.

frlg.script.PokemonTower_
3F.PokemonTower_​3F_
Text_​PatriciaIntro

ええい あくりょうめ!
…うわっ! ヘゲ…ケケーッ!

Be gone!
Malevolent spirit!

¡Fuera, espíritu
infernal!

¡Fuera, espíritu malvado!

Spanish FRLG replaces
“hellish” with “malevolent”.

frlg.script.PokemonTower_
4F.PokemonTower_​4F_
Text_​LaurelIntro

イッ… ショ… ニ…
… ノロ…ワレ!

Be cursed with me!
Kwaaah!

¡Maldito seas!
¡Guaaah!

¡Te vas a enterar!
¡Guaaah!

Spanish FRLG replaces
the curse with a regular threat.

frlg.script.PokemonTower_
4F.PokemonTower_​4F_
Text_​JodyPostBattle

ふう! ポケモンの
さまよえる れいよ やすらかに…

May the departed POKéMON rest in
peace…

¡Que las difuntas
almas de los
POKéMON
descansen en paz!

¡Que descansen los POKéMON
debilitados!

Spanish FRLG replaces “deceased”
with “fainted”, and omits “in peace”.

frlg.script.PokemonTower_
5F.PokemonTower_​5F_
Text_​RestHereInPurifiedSpace

さあ こっちへ きなさい!
ここには けっかいを はってある
やすんで いくが よい!

Come, child!
I have purified this space.
You can rest here.

¡Ven aquí niño!
¡Sellé este lugar
con magia blanca!
¡Aquí puedes
descansar!

¡Ven, ven! ¡Sellé este lugar
con magia blanca!
¡Aquí puedes descansar!

Japanese text refers to a barrier,
but localizations refer to a
purified space or white magic.

frlg.script.PokemonTower_
5F.PokemonTower_​5F_
Text_​TammyIntro

… タマ… シ… イ
… ヨ… コセッ!

Give…me…
your…all…

Dame...
tu... alma...

Dame...
tu... esencia...

Spanish FRLG replaces
“soul” with “essence”.

frlg.script.PokemonTower_
6F.PokemonTower_​6F_
Text_​AngelicaIntro

… チ… ニ… ウエッ!
… テ… ルッ…!

Give…me…
blood…

Da... me...
sangre...

Da... me...
tu... ser...

Spanish FRLG replaces
“blood” with “being”.

frlg.script.PokemonTower_
7F.PokemonTower_​7F_
Text_​Grunt2Intro

この じいさん
ロケットだん アジトに くるなり
ポケモンを いじめたり
ころしたり するなって うるさくて
ここで おとなの はなし あいを
してた ところだ!

This old guy marched right up to
our HIDEOUT.
Then, he starts ranting about how
TEAM ROCKET's abusing POKéMON.
So, we're just talking it over as
adults.

Este viejo hombre
vino quejándose
de que estábamos
haciendo daño a
débiles POKéMON.
¡Estamos hablando
de esto como
adultos!

El tipo, que ya tiene unos años,
se plantó en nuestra GUARIDA.
Y empezó a decir que estábamos
haciendo daño a los POKéMON.
¡La cosa es más que seria!

Japanese text explicitly mentions killing.

frlg.script.VermilionCity_
Mart.VermilionCity_​Mart_
Text_​TeamRocketAreWickedPeople

よのなか には ポケモンで
わるだくみを する やつらも いる
ポケモンを たかく うりさばいたり
ときには にんきがない とか
やくに たたない という りゆうで
ころして しまったり
そういう わるい こと ばかりする
あつまりが ロケットだんさ

There are wicked people who will
use POKéMON for criminal acts.
TEAM ROCKET traffics in rare
POKéMON, for example.
They also abandon POKéMON that
they consider unpopular or useless.
That's the sort of horrid people
they are, TEAM ROCKET.

Hay gente mala
que utiliza a
los POKéMON
para cometer sus
actos criminales.
El TEAM ROCKET
trafica con raros
POKéMON.
Y prescinde de
aquellos POKéMON
que no sean muy
populares o
útiles.

Hay gente mala que utiliza a los
POKéMON para cometer sus actos
delictivos.
El TEAM ROCKET trafica con
POKéMON raros.
Y prescinde de aquellos POKéMON
que no son muy populares o útiles.

Japanese text explicitly mentions killing.