the cutting room mirror

Plants vs. Zombies (NES)

Want to play a single world of Plants vs. Zombies (specifically the mobile port) with horrendously slow gameplay, ugly graphics, and the music from Nice Code's Angry Birds port? No? Well, dang.

Unused Levels#

The game normally ends by returning to the title screen after Level 5, but Levels 6-9 can be played by setting 0x600 to a value from 06 to 09. Beating any of these levels will return the game to the title screen, with the exception of Level 9, which sends the player to another unused level - Level 0, which can also be accessed by setting 0x600 to 00.

Unused Graphics#

As the aforementioned Levels 0 and 6-9 are unused, the corresponding numbers are never displayed normally in-game.

Impressively, Nice Code had rushed this game out so quickly that they forgot to implement a pause feature, something even their terrible port of Angry Birds had, making this graphic unused. Nice Code indeed...

Plants_vs._Zombies_(NES)-walnutdecay.png Plants_vs._Zombies_(NES)-squashanimation.png Plants_vs._Zombies_(NES)-unusedsunframe.png Plants_vs._Zombies_(NES)-unusedsunframe.gif

Due to lazy programming, decay sprites for the Wall-nut, the squashing animation for the Squash, and an extra frame of animation for the sun all go unused.

Despite the game being loosely based on the first five levels of Plants vs. Zombies, there is an unused graphic of what appears to be a Puff-shroom. No palette has been found.

References#


  1. https://retroachievements.org/game/5526↩︎