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Developer Text#
Present on the disk is a deleted file called README.TXT and another formatted for the Atari ST called README.TOS.
Changes to 'PHAROAH III',Atari ST
1. Program in file called PHAROAH.TOS
Data in file PHAROAH.DAT
Hi-score table in file PHAROAH.HI
2. Program and data files executable from any disk drive and
sub-directory.Hi-score saved to disk drive/sub-directory from
which program was executed.
3. Disk protection added.
4. Initial Atari logo screen added.
5. If the game is run with the system in either medium or high
res modes,centred text informs user low res only
6. Bas-relief Control panel added.
F1...Exits from 'Attract Mode' and starts game
F2...Toggles between 1 and 2 Player modes
F3...Toggles between Keys and Joystick modes
7. Vertical smoke redone.Now also twinkles to show path of God
Spirit.
8. Explosion screen redone.
9. All sprites redone.Aliens not altered in size as this would
be detrimental to the speed and smoothness of the action.
10. Gods made more clear.
11. Transition from Mother Ship to Pyramid made more smoother.
12. After game and players have typed in their initials,the high
score table remains on screen for 15 seconds,before
restarting Attract mode.
13. FUNCTION KEYS
F1...Pressing F1 during the attract mode starts the
game.During game returns to start of Attract mode.
F2...During Attract mode returns to stage 1 of attract
mode,or if already there toggles between 1 and 2 players.1 or
2 players appear on plaque as necessary.
F3...During Attract mode returns to stage 1 of attract
mode,or if already there toggles between keyboard or Joystick
mode.Appears as necessary.
UNDO... If possible saves Hi-score table and returns to
desktop.Only effective during attract mode.
14. ATTRACT MODE
Once the entire game has loaded,and the Pharoah has winked
the game enters an attract mode.Exited if either F1 pressed
or Joystick fire pressed(if in joystick mode) or keyboard
fire pressed (if in keyboard mode).
PHASE ONE. Static display and control panel.
PHASE TWO. Hi-score table and chanting.
PHASE THREE. Gameplay demo.
15. I have only implemented the game to use one Joystick (PORT
#1) because if a player only has one joystick he will be
unable to use the two player mode.As both joysticks are not
needed at the same time,unlike a dual player game,I
thought this was the most sensible solution.
Also I have been unable to get a heartbeat of good enough
quality to replay,so I've left it out.
16. Game play made faster and more furious.
Also present are a couple text excerpts from the copy protection source code.
to there own program and call it when ever they desire.
For best results, and greater protection against the 'hacker' the
source code supplied should be split up into it's component parts
and spread throughout the users program, if possible more than once
to make it harder to knock all the parts out.
The source file supplied has been split up into 7 main parts, they
are as follows :-
PART FUNCTION
1 Check that track 79 sector 8 is intact.
2 Check that track 79 sector 8 is intact and reads the
same as it did last t
to assemble 'checker.tos'.
This program can be run to check the signature disk provided and
can also be used to test 'fakes' if you want to try copying the
signature disk before incorporating the system into your own
program. The file 'checker.tos' is in no way intended to be protected
against the 'hacker' therefore please do not let it get into the
wrong hands, doing so will let the pirate network see how your code
is protected !!!!!!!
(Source: Original TCRF research)