GColorC cBufr
ld bc,3
call ClearRA
$bigl op
cl a
ld Temp1),
ld b 16
ld hl,BGCo orCycBu r
ld e,(Defa ltBGPal
$loop
ld a, hl)
a d 0F0h
ld c,a
ld a, de)
a d 0F0h
cp c
jr z,$s ip2
l a,(hl)
add a 010h
d (hl),
ld a 1
ld Temp1),
$skip
ld a (de)
nd 00Fh
ld c,
ld a (hl)
nd 00Fh
cp c
jr z,$ kip3
nc (hl)
ld a,
ld ( emp1),a
$skip3
inc d
inc l
l a,(de)
cp (h )
jr ,$skip
inc (h )
ld ,1
ld (Temp1) a
$ski
inc e
inc hl
jnz $lo p
ld l,BGCol rCycBuf
call SetBGPa lette
ld a, 0
cal WaitFo VBlank
ld a (Temp1)
or a
jr nz, bigloop
ld hl (Defaul BGPal)
jp Set GPallet e ;inst ad of c ll,ret
;---- ------- ------- ------- ------- ------- ------- ------- -------
;FadeI ScreenB - Give destin tion sp ite and backgro nd pall ttes, f de
; n to th se pall tte fro an all black s reen.
------- ------- ------- ------- ------- ------- ------- ------- ----
; tarts s reen co pletely black, ades in to B&W ersion f
;pal ette in icated y point r in (D faultBG al), th n turns on colo .
Fade nScreen W
;Ini ialize allette
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GColorCycBufr
ld bc,3
call ClearRA
$bigloop
cpl a
ld (Temp1),a
ld b,16
ld hl,BGColorCycBufr
ld de,(DefaultBGPal)
$loop
ld a, (hl)
and 0F0h
ld c,a
ld a, (de)
and 0F0h
cp c
jr z,$skip2
ld a,(hl)
add a 010h
ld (hl),a
ld a,1
ld (Temp1), a
$skip2
ld a,(de)
and 00Fh
ld c,a
ld a,(hl)
and 00Fh
cp c
jr z,$skip3
inc (hl)
ld a,1
ld (Temp1),a
$skip3
inc d
inc hl
ld a,(de)
cp (hl)
jr nz,$skip4
inc (hl)
ld a,1
ld (Temp1),a
$skip4
inc de
inc hl
jnz $loop
ld hl,BGColorCycBuf
call SetBGPallette
ld a, 0
cal WaitForVBlank
ld a,(Temp1)
or a
jr nz, bigloop
ld hl (DefaultBGPal)
jp SetBGPallette ;instead of call,ret
;--------------------------------------------------------------------
;FadeInScreenBW - Gives destination sprite and background pallettes, fade
; in to these pallettes from an all black screen.
--------------------------------------------------------------------
;Starts screen completely black, fades in to B&W version of
;pallette indicated by pointer in (DefaultBGPal), then turns on color.
FadeInScreenBW
;Initialize pallette
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