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Development Text#
Present at 0x65820 in the program ROM.
X = %08x
Y = %08x
Z = %08x
RX = %04x
RY = %04x
RZ = %04x
MODEL = %d
palette set = %2d
DON'T USE THIS MODE!!! (^_^;
GAME MODE
SOUND TEST
COLOR TEST
IO TEST
LANC TEST
SECRET TEST
TEST1
TEST2
SHIMIZ TEST
MODEL CHECK
Present at 0x75EE0 in the program ROM.
C_RY %d X %d
C_RX %d Y %d
Present at 0x8FB50 in the program ROM.
RANDOM=%2d
,ATK TIME=%2d
%s'S ENEMY APPEAR
%s'S ENEMY ERASE
Present at 0x92548 in the program ROM.
trace:%3d
NO EXPL
expls:%3d
get_enemy_bul_count()=%2d.
%2d/dx: %6d.
dy: %6d.
dz: %6d.
d2: %6d.
n(%d) != neshots(%d)
eshot:%2d/%2d
wound:%3d.
%3d,%3d,%3d,%3d.
wp->type=%d
BULET HIT = %03d%%/%03d/%03d/%03d
DIFFICULT=%d, PLAY TIME=%d
GUN MODES
GUN
STICK
1 GUN
2 GUNS
VIB
OFF
ON
[HIT(%2x)%d]
INNER: %d
E_WORK: %x
solds:%2d+%2d=%2d
frogs:%2d+%2d=%2d
SCR=%d, START=%d, END=%d, PAT=%d
START=%d, END=%d, PAT=%d
ENEMY_COUNT = %03d
FSOL_INDEX = %d
ID=%d, CODE=%04x
TX=%08d, TZ=%08d
F_SOLDIER APPEAR
F_SOLDIER ERASE
Present at 0x9DBCC in the program ROM.
DIFFICULTY = %02d / %03d / %03d
APR ENEMY = %05d / %05d / %05d
DIFF=%d, TIME=%d
FAR = %05d, NEAR = %05d
MODEL = %d, BACK = %d
%s, = %d, %d, %d, %d
SCROLL COUNTER=%d, NFRAME=%d
X=%d, Y=%d, Z=%d
RX=%04X, RY=%04X, RZ=%04X
N_X=%d, N_Y=%d, N_Z=%d
N_RX=%04X, N_RY=%04X, N_RZ=%04X
Present at 0xB3C2D in the program ROM.
TEMP
MOTION TEST
BLEND TEST
GUN MODE
EXP TEST
TEXTURE
RAM
NEAR
FIX MATRIX
IROQUOIS
ESHOT
SOLDIER
CAMERA SWAY
SUM23
SUM PROG
HIT RANGE
CHINOOK
ON/OFF
door: %d.
pos: %6d,%6d,%6d.
dir: %3x, %3x, %3x.
view: %08x %08x %08x.
view: %8x %8x %8x.
%03x %03x %03x.
sway: %8x %8x %8x.
pos: %6d.
size: %6dx%6d.
[DISPLAY HERI]
[ENDING DEMO]
[BAD END]
[VRAM TEST]
[TDEMO TEST]
[ADVICE TEST]
[GROUND TEST]
[BAKUHA TEST]
[NE TEST]
(Source: Original TCRF research)