the cutting room mirror

O.N.G.E.K.I. bright MEMORY

please suggest an unused sprite with a clock or something

This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

O.N.G.E.K.I. is an arcade rhythm game released by SEGA.

Leftover Developer Text#

MU3Text#

Original Text

Translation

シーケンスを説明するテキストを挿入してください\n

Insert text describing the sequence\n

ああああああああああああああああああああ\nあああああああああああああああああああ

AAAAAAAAAAAAAAAAAAAA\nAAAAAAAAAAAAAAAAAAAA

スケジュールから逃げちゃだめだ…逃げちゃだめだ…逃げちゃだめだ...

Don't run away from the schedule... don't run away... don't run away...

おめぇ、バトル初めて?\nああああああああああああ\nあああああああああああああ\nあああああああああああああ\nあああああああああああああ

Hey, this your first battle?\nAAAAAAAAAAAA\nAAAAAAAAAAAAA\nAAAAAAAAAAAAA\nAAAAAAAAAAAA

音ゲ音ゲ音ゲ 音ゲ

OtogeOtogeOtoge Otoge

決定後に次のシーケンスに遷移するまでの時間。マイナスの場合はアニメーションが終了したら遷移する

Transition to the next sequence after a decision is made. If minus, the transition is made when the animation ends.

キャンセル後に次のシーケンスに遷移するまでの時間。マイナスの場合はアニメーションが終了したら遷移する

Transition to the next sequence after cancellation. If minus, the transition is made when the animation ends.

Debug Mode Text#

Battle Test Mode#

Guide

↑ L1\r / BS\n← L2 L3 →\r\n↓ R1\r / Enter

Original Text

LR壁 / Ctrl+←→ R2R3 / Shift+←→ L2L3 / ←→ LMenu / Shift+Enter RMenu / Ctrl+Enter

ストーリー再生(デバッグモード) カーソル上移動:L2 or ←\r\nカーソル下移動:L3 or →\r\n決定(再生開始):R1 or Enter\r\n終了:L1 or D

Leftover Graphics#

Dummy Images#

Unused Audio#

vo_game_start_vs

se_game_victory

se_game_wave_boss

se_notes_bell_critical

se_options_enter; se_system_not_use

se_shoot_destroy