the cutting room mirror

Mystic House

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Unused Sounds/Music#

Sounds are located in the folder "RESAUDIO". Each sound file has the file extension WAV and the prefix "E" for low quality and "H" for high quality. All E-files and H-files are binary equal though.

Following sounds are unused:

(E/H)DCLOSE.WAV

(E/H)DOOR1.WAV

(E/H)GEIST01.WAV (English: Ghost01)

(E/H)HOUSE.WAV (This is the background music of the intro video H-TITEL.AVI)

(E/H)KLOSET.WAV

(E/H)SCHRIT.WAV (English: Step)

(E/H)WANNE.WAV (English: Bath tub)

Unused Videos#

Videos are stored in the directory RESVIDEO. The file extension is ANV, but they are actually AVI files. They can be renamed to *.AVI, and the game still accepts them.

To do:
Compare content of the videos.

The file BIBLIO.AVI is unused. Instead, the file BIBLIO2.AVI is used in the game. It seems like the videos have the same content, although the files are not binary equal.

Unused Pictures#

Graphics are located in RESIMAGE. The file extension is IMG, but they are actually Bitmaps. They can be renamed to *.BMP, and the game still accepts them.

Unused Closeups / Possible Items#

* referenced by HOUSE.GAD, but actually never shown in the game

Nearly Equal Pictures#

To do:
Upload images and make a subpage.

There are images which are nearly equal. Most of them seem to be forgotten files during the development process. Also, nearly all files "0016" and "0000" have the same content. This is because the 360° angle equals the 0° angle, and the game only uses 0° (file 0000). The shading of the pictures are slightly different. Due to the huge amount, only a few example pictures are uploaded here.

On the left side: unused graphic name, on the right side: comment and the existing file which has the equal content.

B-0000 --> B-0016  (0000 has more dithered colors)
G1-0000 --> G1-0016
G2-0000 --> G2-0016
G3-0000 --> G3-0016

G2X-0000 --> G2-0011 (the hammer is not visible anyway, so the pictures are equal)
G2X-0001 --> G2-0012 (the hammer is not visible anyway, so the pictures are equal)
G2X-0002 --> G2-0013 (the hammer is not visible anyway, so the pictures are equal)
G2X-0003 --> G2-0014 (the hammer is not visible anyway, so the pictures are equal)
G2X-0004 --> G2-0015 (the hammer is not visible anyway, so the pictures are equal)

G3X-0000 --> G3-0009 lower half (without hammer)
G3X-0001 --> G3-0010 lower half (without hammer)
G3X-0002 --> G3-0011 lower half (without hammer)
G3X-0003 --> G3-0012 lower half (without hammer)
G3X-0004 --> G3-0013
G3X-0005 --> G3-0014

HA3-0000 --> HA3-0016

K2-0000 --> KID0005 lower half (without ladder)
K2-0001 --> KID0006 lower half (without ladder)
K2-0002 --> KID0007 lower half (without ladder)
K2-0003 --> KID0008 lower half (without ladder)
K2-0004 --> KID0009 lower half (without ladder)

KID0000 --> KID0016

LEIT0000 --> X-0016 lower half (with ladder)
X2-0000 --> X-0016 upper half (without ladder)
X2-0016 --> X-0016 upper half (without ladder)

LEIT0001 --> X-0001 lower half (with ladder)
X2-0001 --> X-0001 upper half (without ladder)

LEIT0002 --> X-0002 lower half (with ladder)
X2-0002 --> X-0002 upper half (without ladder)

LEIT0003 --> X-0003 lower half (with ladder)
X2-0003 --> X-0003 upper half (without ladder)

X2-0004 --> X-0004

X2-0005 --> X-0005

X2-0006 --> X-0006

X2-0007 --> X-0007

X2-0008 --> X-0008 lower half (without book on floor)

X2-0009 --> X-0009 lower half (without book on floor and without glass bulb)
X2-0010 --> X-0010 lower half (without book on floor and without glass bulb)
X2-0011 --> X-0011 lower half (without book on floor and without glass bulb)

X2-0012 --> X-0012 lower half (without glass bulb)

X2-0013 --> X-0013
X2-0014 --> X-0014
X2-0015 (no book beside chair) --> X-0015 (book beside chair)

M-0000 --> M-0016 (big shading difference)

MSGTXT --> MSGTEXT (is referenced by the EXE, not the GAD)

O-LUK --> O_LUK

S1-0000 --> S1-0016
T --> S1-0016

S2-0000 --> S2-0016
S3-0000 --> S3-0016
S4-0000 --> S4-0016
S5-0000 --> S5-0016

U-0000 --> U-0016
U2-0000 --> U-0000
U2-0001 --> U-0001
U2-0002 --> U-0002
U2-0003 --> U-0003 lower half (without book and candles)
U2-0004 --> U-0004 lower half (without book and candles)
U2-0005 --> U-0005 lower half (without book and candles)
U2-0006 --> U-0006
U2-0007 --> U-0007
U2-0008 --> U-0008
U2-0009 --> U-0009
U2-0010 --> U-0010
U2-0011 --> U-0011
U2-0012 --> U-0012 (U2 without glass bowl, U with glass bowl)
U2-0013 --> U-0013 (U2 without glass bowl, U with glass bowl)
U2-0014 --> U-0014 (U2 without glass bowl, U with glass bowl)
U2-0015 --> U-0015 (U2 without glass bowl, U with glass bowl)
U2-0016 --> U-0016

W-0000 --> W2-0000 (W2-0016)
W-0001 --> W2-0001
W-0002 --> W2-0002
W-0003 --> W2-0003
W-0004 --> W2-0004
W-0005 --> W2-0005
W-0006 --> W2-0006
W-0007 --> W2-0007
W-0008 --> W2-0008
W-0009 --> W2-0009
W-0010 --> W2-0010
W-0011 --> W2-0011
W-0012 --> W2-0012
W-0013 --> W2-0013
W-0014 --> W2-0014
W-0015 --> W2-0015
W-0016 --> W2-0000

W2-0000 --> W2-0016

Y-0000 --> Y-0016 (very different shading)
Y2-0000 --> Y2-0016
Y3-0000 --> Y3-0016