In My Hero: Firefighter, you play as, you guessed it, a firefighter.
Development Text#
Makefile#
A leftover of the game’s Makefile can be found in root/data/patterns/.
#! make -f
#----------------------------------------------------------------------------
# Project: NitroSDK - demos - PRC
# File: Makefile
#
# Copyright 2005 Nintendo. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Log: Makefile,v $
# Revision 1.2 10/04/2005 03:55:14 seiki_masashi
# Revised the file name in which patterns.c is included.
#
# Revision 1.1 10/04/2005 02:55:39 seiki_masashi
# new additions
#
# $NoKeywords: $
#----------------------------------------------------------------------------
SUBDIRS =
#----------------------------------------------------------------------------
SRCS =
PATTERN_SOURCE = src/patterns.c
PATTERN_HEADER = include/patterns.h
PATTERN_TARGETS = $(PATTERN_SOURCE) $(PATTERN_HEADER)
PATTERNS = data/patterns.txt
LNEWDIRS = ./src ./include
#LDIRT_CLEAN = $(LNEWDIRS)
NITRO_FORCE_BUILD = 1
#----------------------------------------------------------------------------
include $(NITROSDK_ROOT)/build/buildtools/commondefs
do-build: $(PATTERN_TARGETS)
pattern: $(PATTERN_TARGETS)
$(PATTERN_SOURCE): $(PATTERNS)
$(PERL) $(NITROSDK_ROOT)/tools/bin/pdic2c.pl -c -C $@ -H $(PATTERN_HEADER) 64 $<
$(PATTERN_HEADER): $(PATTERNS)
$(PERL) $(NITROSDK_ROOT)/tools/bin/pdic2c.pl -h -H $@ 64 $<
include $(NITROSDK_ROOT)/build/buildtools/modulerules
#===== End of Makefile =====
Sound Script#
File script.txt in /root/data/Sound/ has a small resource file about song sets.
# quality level
-q2
# songset 1
-xallister.bin
ingame5.xm
endgame.xm
# songset 2
-xnecros.bin
realize.xm
# sfxset 1
-wsfx1.bin
angels.wav
pop.wav
# sfxset 2
-wsfx2.bin
upper.wav
sfx1.wav
Regional Differences#
Title Screen#
The title screen differs visually between the American and European releases, and also differs for each language.
American |
European English |
Spanish |
Italian |
French |
German |
|---|---|---|---|---|---|
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In the American version, there is a Credits option, whereas the European version features an Options menu instead. Selecting this brings up a screen with options for Credits and Languages.


