the cutting room mirror

My Hero: Firefighter

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In My Hero: Firefighter, you play as, you guessed it, a firefighter.

Development Text#

Makefile#

A leftover of the game’s Makefile can be found in root/data/patterns/.

#! make -f
#----------------------------------------------------------------------------
# Project:  NitroSDK - demos - PRC
# File:     Makefile
#
# Copyright 2005 Nintendo.  All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law.  They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Log: Makefile,v $
# Revision 1.2  10/04/2005 03:55:14  seiki_masashi
# Revised the file name in which patterns.c is included.
#
# Revision 1.1  10/04/2005 02:55:39  seiki_masashi
# new additions
#
# $NoKeywords: $
#----------------------------------------------------------------------------

SUBDIRS     =

#----------------------------------------------------------------------------

SRCS        =
PATTERN_SOURCE = src/patterns.c
PATTERN_HEADER = include/patterns.h
PATTERN_TARGETS = $(PATTERN_SOURCE) $(PATTERN_HEADER)
PATTERNS    = data/patterns.txt
LNEWDIRS    = ./src ./include
#LDIRT_CLEAN    = $(LNEWDIRS)
NITRO_FORCE_BUILD = 1

#----------------------------------------------------------------------------
include $(NITROSDK_ROOT)/build/buildtools/commondefs

do-build:       $(PATTERN_TARGETS)

pattern:        $(PATTERN_TARGETS)

$(PATTERN_SOURCE): $(PATTERNS)
    $(PERL) $(NITROSDK_ROOT)/tools/bin/pdic2c.pl -c -C $@ -H $(PATTERN_HEADER) 64 $<

$(PATTERN_HEADER): $(PATTERNS)
    $(PERL) $(NITROSDK_ROOT)/tools/bin/pdic2c.pl -h -H $@ 64 $<

include $(NITROSDK_ROOT)/build/buildtools/modulerules

#===== End of Makefile =====

Sound Script#

File script.txt in /root/data/Sound/ has a small resource file about song sets.

# quality level
-q2

# songset 1
-xallister.bin
ingame5.xm
endgame.xm

# songset 2
-xnecros.bin
realize.xm

# sfxset 1
-wsfx1.bin
angels.wav
pop.wav

# sfxset 2
-wsfx2.bin
upper.wav
sfx1.wav

Regional Differences#

Title Screen#

The title screen differs visually between the American and European releases, and also differs for each language.

American

European English

Spanish

Italian

French

German

In the American version, there is a Credits option, whereas the European version features an Options menu instead. Selecting this brings up a screen with options for Credits and Languages.