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Mouse Trap Hotel

Mouse Trap Hotel is an obscure, low-quality platformer in which you must navigate a mouse through a hotel full of noodle-people to reunite him with his girlfriend.

Developer Credit#

At 0x60, there's a credit for game designer and programmer Mark D. Klein, and a build date... which reveals the game languished unreleased for quite a while.

(c) 1990 Milton Bradley by Mark D. Klein 06-11-90

Unused Graphics#

These two things are always loaded into the tiles but are never used.

Floor Select#

Hold Up + Right and power on or reset the console. A floor select screen will appear after the license screen, allowing any floor except the top one to be selected.

Debug Modes#

To do:
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Two Debug Modes, both similar to the ones in Bart Simpson's Escape from Camp Deadly, can be accessed by pressing Select during gameplay and entering one of the codes below:

Simple Debug Mode#

Press Up, Down, Right, Up, Down, Left, B, Up, B, Down. Press Up/Down to switch between modes (a number in the top-left corner). Press A to activate a corresponding option.

  • 0 - Toggles invincibility. Every time it turns ON, adds one life.
  • 1 - Gives 80 lives at once, also set one of weapon/power variables to max.
  • 2 - Increase up to 2 another weapon/power variable.
  • 3 - Floor Select with activated Floor 5.

Full Debug Mode#

Press Up, Down, Right, Start, Up, Down, Left, B, Up, B, Down. Same as previous with much more options.

  • 4 - Enable debug keys during the game, toggles the various BG/WND/CHR data frames.
    • A + Start
    • B + Start
    • A + Select
    • B + Select
  • 5 - Faster speed.
  • 6 -
  • 7 - Display debug numbers at the bottom of HUD.
  • 8 -
  • 9 -
  • A -
  • B -
  • C, D, E, F - shift current screen center position to the Left, Right, Up and Down accordingly.
  • G -
  • H -
  • I -
  • J -

(Source: cah4e3)