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Mini Yonku Shining Scorpion: Let's & Go!!

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Leftover Code#

This chunk of uncompiled code starts at offset 0x007000 in an unheadered ROM. The code is written in the language used to program menus and dialogue events in the game; the compiled bytecode associated with this snippet is located at offset 0x06AC7A.

Part of the first instruction in this source code is cut off. The full line would read MOV_1 m_breg13,0.

                 13,0  ;セッティング用BG_X座標
    MOV_1       m_breg14,$58    ;セッティング用BG_Y座標
    MOV_1       m_breg21,3  ;セッティング用スプライト1X座標
    MOV_1       m_breg22,$1B    ;セッティング用スプライト1Y座標
    MOV_1       m_breg27,0  ;セッティング用スプライト1向き
    MOV_1       m_reg29,1
    MOV_1       m_breg04,2  ;ポイントメッセージ用フラグ 兼
    GOSUB   SETASIST6
    GOTO    USER090
MATI092
    MOV_1       m_breg12,238
    MOV_1       m_breg13,0  ;セッティング用BG_X座標
    MOV_1       m_breg14,255    ;セッティング用BG_Y座標
    MOV_1       m_breg21,6  ;セッティング用スプライト1X座標
    MOV_1       m_breg22,$34    ;セッティング用スプライト1Y座標
    MOV_1       m_breg27,2  ;セッティング用スプライト1向き
    MOV_1       m_reg29,1
    MOV_1       m_breg04,3  ;ポイントメッセージ用フラグ 兼
    GOSUB   SETASIST6
    GOTO    USER090
MATI093
    MOV_1       m_breg12,238
    MOV_1       m_breg13,$A0    ;セッティング用BG_X座標
    MOV_1       m_breg14,$00    ;セッティング用BG_Y座標
    MOV_1       m_breg21,$24    ;セッティング用スプライト1X座標
    MOV_1       m_breg22,$0A    ;セッティング用スプライト1Y座標
    MOV_1       m_breg27,0  ;セッティング用スプライト1向き
    MOV_1       m_reg29,1
    IF_1        m_breg02,16,EQUAL,MATI094
    IF_1        m_breg02,23,EQUAL,MATI094
    IF_1        m_breg02,27,EQUAL,MATI094
    MOV_1       m_breg04,4  ;ポイントメッセージ用フラグ 兼
MATI094
    GOSUB   SETASIST6
USER090
    GOSUB   SPUMOVE
    IF_1    m_breg04,1,NOT,PTOUT092
    IF_1    m_ch_xx,$10,NOT,PTOUT091
    IF_1    m_ch_mu,4,NOT,PTOUT091
    GOTO    BASU1
PTOUT091
    IF_1    m_ch_xx,$10,SMALL,PTOUT098
    IF_1    m_ch_xx,$28,LARGE,PTOUT098
    IF_1    m_ch_yy,$0148,SMALL,PTOUT098
    IF_1    m_ch_yy,$0158,LARGE,PTOUT098
    GOTO    USER090
PTOUT092
    IF_1    m_breg04,2,NOT,PTOUT096
    IF_1    m_ch_yy,$D8,NOT,PTOUT093
    IF_1    m_ch_mu,2,NOT,PTOUT093
    GOTO    MOKEI3
PTOUT093
    IF_1    m_ch_xx,$18,NOT,PTOUT098
    IF_1    m_ch_yy,$D8,SMALL,PTOUT098
    IF_1    m_ch_yy,$F8,LARGE,PTOUT098
    GOTO    USER090
PTOUT096
    IF_1    m_breg04,4,NOT,POINT090
    IF_1    m_ch_yy,$50,NOT,PTOUT097
    IF_1    m_ch_mu,2,NOT,PTOUT097
    GOTO    YOSEN2
PTOUT097
    IF_1    m_ch_xx,$0118,SMALL,PTOUT098
    IF_1    m_ch_xx,$0120,LARGE,PTOUT098
    IF_1    m_ch_yy,$50,SMALL,PTOUT098
    IF_1    m_ch_yy,$F0,LARGE,PTOUT098
    GO

Bits of the following two text strings also appear throughout the ROM several times each:

MS-DOS Version 7 (C)Copyright 1981-1995 Microsoft Corp
Licensed Material - Property of Microsoft All rights reserved