Mini racing without an impressive Super Game Boy border CHR title screen.
Debug Menu#
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Please elaborate. |
Use the Game Genie code 07B-0DB-F7E to replace the "START" option and the title screen with this complex debug menu. There are two pages switchable by selecting a particular menu options.
- Page 1
- デバッグモード OFF [ON] - "Debug Mode OFF ON"
- SRAMしょきか - "SRAM Initialize"
- ルーチンのデバッグ - "Routine Debug", options are:
- [スタッフロール] - "Staff Roll"
- [パーツのきょうか] - "Parts Library"
- [そうびがめん] - "Personal Desk"
[モーターSEのチェック] - "Motor SE Check"
[パラメータへんこう] - "Parameters Change"
- [パーツのデータ] - "Parts Data"
- [じたくのそうこ] - "Home storage", not working
- [パソコンつうしん] - "Personal Computer link"
- イベントのフラグのせってい - "Event Flags Settings" (1-14 selectable)
- 2ページめへ - "To Page 2"
- Page 2
パーツのフォームチェック - "Parts Form Check"
BGMのチェック - "BGM Check"
SEのチェック - "SE Check"
- ボックスとそうことマシンせってい - "Box/Storage/Machine Configuration"
- BBけんセット - "BB Right (to use) Set" (Note: BB stands for "Back Blader", only available from "Corocoro comic" magazine's campaign)
- 1ページめへ - "To Page 1"
Hidden Credit#
Located at 0x07C010 is development-credit text at the Sound Engine ROM bank. Toshiyuki Ueno is the music composer.
DSEQLITE
CRTS(C) mcmxcvi by Toshiyuki Ueno
toshi-u@tau.bekkoame.or.jp
(Source: nensondubois)
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The Let's and Go!! series | |
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Game Boy |
Mini-Yonku GB: Let's & Go!! • Mini-Yonku GB: Let's & Go!! All-Star Battle MAX |
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SNES |
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PlayStation |
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