the cutting room mirror

'94 to Mega

This is a sub-page of Mega Bomberman.

To do:

  • There are quite a few more differences to add.
  • Regional differences.

Bomberman '94 was ported to the Mega Drive/Genesis by Westone (of Wonder Boy fame) and released in the US and Europe. This Mega version of the game was not released in Japan since it was probably intended to be a localization of Bomberman '94 originally released for the PC Engine. The western counterpart, the TurboGrafx-16, struggled in the US and was discontinued 5 months after '94 was released in Japan.

General Differences#

  • The Genesis hardware is capable of displaying far fewer simultaneous colors than the PC Engine (61 versus 482). As a result, many of the game's graphics had to be downgraded somewhat.
  • Mega Bomberman generally has more slowdown than its PC Engine counterpart, likely due to sloppy or inefficient coding on Westone's part.
  • The maximum number of players allowed in the "Battle Game" mode was reduced from five to four, despite the fact that Sega's Team Player adapter supports up to five players (and even eight when used alongside a second unit). As a result, the blue Bomberman was unceremoniously excised from this version.

Bomberman '94

Mega Bomberman

Bomberman '94
  • The title logo was (obviously) changed.
  • The green Louie was changed to a blue color.
  • The green Bomberman was slightly redrawn and moved into the spot originally occupied by the blue Bomberman.
  • "Push Run Button!" was changed to "Press Start Button" (since the PC Engine's "Start" button is called "Run" instead).
  • The copyright text is colored differently.
  • "PASS WORD" became "PASSWORD".

Normal Game Differences#

Bomberman '94

Mega Bomberman

It's rude to point
I didn't mean it. Come back!

The Bombermen on the world map screen are missing in Mega Bomberman.

Area Names#

Area

'94

Mega

1

モリモリの森 (Morimori no Mori) (Energetic Forest)

Jammin' Jungle

2

アチアチ山 (Achiachi Yama) (Scorching Mountain)

Vexin' Volcano

3

ブクブクの海 (Bukubuku no Umi) (Bubbly Sea)

Slammin' Sea

4

クラクラ城 (Kurakura Jou) (Dizzy Castle)

Crankin' Castle

5

ユキユキランド (Yukiyuki Land) (Snowy Land)

Thrashin' Tundra

The Japanese wordplay was replaced with English alliteration.

Area 1: Jammin' Jungle#

Bomberman '94

Mega Bomberman

The stage palette in Jammin' Jungle was made significantly darker and the pattern on the floor was removed, possibly to improve the visibility of enemies and obstacles.

Battle Game Differences#

Bomberman '94

Mega Bomberman

Bomberman '94 defaults to 1 round per match, while Mega Bomberman defaults to 3.

Bomberman '94

Mega Bomberman

The character mugshots were heavily altered to use a much smaller color palette, which also led to an unfortunate loss of detail. Most notably, the Kamikaze Bomber now sports a plain white mohawk.

Bomberman '94

Mega Bomberman

Only one stage can be seen on the stage select screen at a time in Mega Bomberman, likely due to palette limitations.

Music#

Two tracks of music were replaced entirely in Mega Bomberman. All other tracks have been rearranged to fit the Genesis, but their original compositions were left intact.

Area 1: Jammin' Jungle#

Bomberman '94

Mega Bomberman

Curiously, the Staff Roll medley, Password Entry and Game Over tracks in Mega Bomberman still use the composition or leitmotif from the Bomberman '94 version of this track.

Area 2: Vexin' Volcano#

Bomberman '94

Mega Bomberman

As with the previous track, the Staff Roll medley in Mega Bomberman still uses the composition from Bomberman '94.