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Master of the Monster Lair

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Debug Menu (JP)#

To do:

  • How do we enter the debug scene on boot?
  • Investigate the files, there are a few called debug
  • Confirm if the menu exists on other regions and create cheat codes for those versions.

020B44D4 00000001
220B44B5 00000000

Open up MelonDS, enter the above code into cheats, and then make sure it's disabled. When in the main menu enable cheats, you will see the menu. Disable cheats again.

Pressing Select switches the color of the menu.

  • usec = how many usec the frame tool
  • free = how much memory is available to allocate

Battle#

Starts a battle.

  • E0,E1,E2,EF - The enemy ID
  • B - The model of the battleground. Note that the game will crash if this is set to 0.
  • M - Unknown

While in the battle you can press Y to return to the debug screen.

Zukan#

Sends you to the Bestiary.

Dungeon#

Spawns you into the dungeon with a debug save file.

Select#

If you are selecting se then plays the specified sound ID. If you are selecting bgm then sets the background music to the specified ID.

Title#

Reboots the game.

Story#

Starts a new game.

Load#

Sends you to the file select screen.

Regional Differences#

Logos#

Japan

US

Europe

Dungeon Maker Mahou no Shovel to Chiisana Yuusha DS Logos.png Master of the Monster Lair DS Logos.png Dungeon Maker DS Logos.png

Title Screen#

Japan

US

Europe

Dungeon Maker Mahou no Shovel to Chiisana Yuusha DS Title Screen.png Master of the Monster Lair DS Title Screen.png Dungeon Maker DS Title Screen.png

References#


  1. https://gamefaqs.gamespot.com/ds/942414-master-of-the-monster-lair/data↩︎