the cutting room mirror

Marksman Shooting & Trap Shooting

To do:
COLOR RAM and ASCII CODE viewers.

A two-games-in-one package that requires the Sega Light Phaser.

Source Definitions#

Starting at 7314 are some definitions for the game's variables.

                                                ; Player Bullite Sprite (1)
        EN1SPWK EQU BULSPWK+SPRWIDE*1   ; Enemy Action (6)
         SPRWKE EQU EN1SPWK+SPRWIDE*6

;
;
         KYFLAG EQU 0DC00H

         RAMEND EQU 0DFFFH
            ENE EQU HAETWK+2    ;   " "   Scene Counter
     SCRZ10 EQU HASCENE+1
     HAQSCR EQU SCRZ10+1    ; (3)
     HAQCNT EQU HAQSCR+3
;
    STSDFLG EQU HAQCNT+1    ; Start B.G.M Flag 
    STSDTIM EQU STSDFLG+1   ; Start B.G.M Time (2)
    STSCDAT EQU STSDTIM+2   ; Sco
          CHKWK EQU STSCDAT+2   ; (10)
     GCHKCT EQU GCHKWK+10   ; (1)


    STWORKE EQU 0C2FFH


;*******************************************************;
;       SPRITE WORK             ;
;-------------------------------------------------------;
    ETSPWK  EQU

           ---------------------------------------------;
    SPRWKST EQU 0C400H
    VHNWORK EQU SPRWKST
    VWORK   EQU VHNWORK
    HNWORK  EQU VWORK+040H
;-------------------------------------------------------;
    SPRWK   EQU 0C500H          ; Sp

Regional Differences#

The European version includes Safari Hunt, which also never got a standalone release.