the cutting room mirror

Magic Jewelry II

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Don't get too excited - it's just Magic Jewelry with new (stolen) graphics, a two player mode, and a fancy frontend.

Hidden Screens#

To do:
Document the wacky controller routines on the Notes page.

The game contains three identification screens hidden behind obfuscated controller routines, presumably so that Hwang Shinwei and/or RCM could prove that the game was theirs in case another pirate outfit removed the copyrights.

Programmer Credit#

Hold A + Select + Up while powering on the game. The text can be translated as "A Huang Xinwei production" (the name of the programmer).

(Source: Rachel Mae (discovery), FieryIce (translation))

RCM Logos#

After choosing your game options, a secondary title screen (identical to the one in the first game) will appear. On this screen, hold Up + Select + B + A and press Start to display the logo of RCM, the game's publisher. Note that the Chinese text actually translates to (the rather awesome-sounding) "Rainbow Sword International Co., Ltd." How they got "RamCo Man" out of that is anyone's guess.

(Source: Rachel Mae (discovery), FieryIce (translation))

This one is also activated at the secondary title screen, but the code can be entered either during the main demo loop or after choosing your options. Hold Left + Down + A and press Select to display a simpler RCM logo.

(Source: CaH4e3)

Revisional Differences#

A cut-down version of Magic Jewelry II is glanced at the 1992 蓋世 190-in-1 劃面選關 multicart, which has a menu themed around this game. This version was modified to run in NROM with CHR-RAM, and cuts out the original title screen and help screen, the Magic Jewelry title screen and all of the extra graphics besides the default "Jewelry" graphic in order to fit in the 32K ROM space. The Player Select option is moved to the main menu as a result of no longer having a separate title screen and the graphic select option.