the cutting room mirror

Unused and Unseen Animations

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This is a sub-page of Luigi's Mansion (GameCube).

To do:

  • Add these unused portrait ghost animations:

https://www.youtube.com/watch?v=QHu3Jj00BMY

  • Add Luigi's scrapped lookheat.key animation

luige and bmario Unused Animations#

Watch on YouTube

luige and bmario have a bunch of animations in the model folder. Many of them are early animations that Luigi used in the prerelease versions of the game. All animations labeled "turi" (fishing) are seemingly intended for ghost catching sequences.

act_01

biku_02

cow1wait

Luigi looking around

Luigi jumping up in fear and running.
Similar to the animation used in the Spaceworld 2000 FMV.

Luigi sitting on the ground

k_squ_ed

k_squ_lp

k_squ_st

Luigi pointing the Poltergust's nozzle straight ahead

Transition from standing to crouching

Transition from crouching to standing

squ_end

squ_grol

squ_gror

Transition from crouching to standing

Luigi rolling left

Luigi rolling right

squ_rot

squ_strt

squ_wait

Luigi rotating while squatting

Transition from standing to crouching

Luigi's squatting idle animation

squ_walk

turi05

turi09_1

Walking while squatting

Using the Poltergust starting from a lower position

Luigi sitting and shaking his head

turi09_2

turi09_3

turi11

Luigi struggling, then sitting up (probably transitions into turi09_1)

Luigi struggling, then falling back

Transition from sitting to standing, with Poltergust

turi12

wait1

walk1

Luigi shaking while holding the Poltergust nozzle

Luigi shaking and looking around

Luigi shaking and tip-toeing

walk2

yusei (oil)

Luigi shaking and taking large steps

Luigi presumably walking on a slippery surface while using the Poltergust

Other animations

  • b_kam_wt.key
  • bibi_kam.key
  • bibi_set.key
  • cart_kam.key
  • k_squ_rt.key
  • lookheat.key
  • turi_kam.key
  • wait2.key
  • yuse_kam.key

(Source: TheHappyFaceKing)

Deleted Player Animations#

Within the internal coding of the game, text strings for every animation regarding Luigi are present. Some presumably unused text strings can be found below, if these strings are truly unused is currently unknown.

  • RearSadness
  • SquatLookUp

(Source: LMFinish)

Lydia#

Found in model\mother.szp\key.
Lydia has one unused animation labelled "poze1.key" which could be seen in the E3 2001 demo of the game, and as her silver framed portrait pose. In the E3 2001 demo, to attack Lydia you had to wait for her to turn around using this animation before her heart would become vulnerable. In the final game, you must open a curtain to attack her, leaving this animation unused. LM-Burassing.gif

(Source: Inkstar)

Uncle Grimmly#

Found in model\denwa.szp\key.
Uncle Grimmly has an unused sneaking animation called "stealup.key". This animation nearly doubles his model size. LM-stealup.gif

(Source: Inkstar)

Gold Ghost#

f the original gifs, no need for new filenames}} Found in model\obake01.szp\key\XX.key.
The Gold Ghost has quite a few unused animations, some of which are similar to the scrapped "Scare Ghost's" animation seen in the E3 2001 demo; a similar scare mechanic is leftover in the final game, labelled "EnFrighten".

appear

futtobi (blown away)

fuyu (float)

Unused spawning animation from the EnFrighten attack.

Possibly an animation used when a Gold Ghost escaped the vacuum stream.

This animation is used but unseen when a Gold Ghost is invisible.

kiryu

odokasu2 (scare2)

sippai (failure)

Likely used when the "Scare Ghost" was caught in Luigi's flashlight.

Likely the animation used by the "Scare Ghost" when it scared Luigi.

Used by the EnFrighten attack when the ghost failed to scare Luigi.

(Source: Inkstar])

Puncher#

Found in model\obake02.szp\key\XX.key.
The Puncher ghost has almost the exact same animation set as the Gold Ghost's, including its own version of the "Scare Ghost's" scare, and "Enfrighten" attack animations.

appear

futtobi (blown away)

fuyu (float)

Unused spawning animation from the EnFrighten attack.

Possibly for when a Puncher escaped the vacuum stream.

This animation is used but unseen when the Puncher is invisible.

kiryu (air current)

odokasu2 (scare2)

sippai (failure)

Likely the Puncher's version of the "Scare Ghost" being caught in Luigi's flashlight.

Likely the Puncher's version of the "Scare Ghost" scaring Luigi.

Used by the EnFrighten attack when the ghost failed to scare Luigi.

Duplicate Animation#

Strangely, the laughing animation 'tyakasu' (make fun) that occurs after the Puncher successfully attacks Luigi is duplicated under the name 'warau' (laugh).

(Source: Inkstar)

Twirler#

Found in model\obake03.szp\key\XX.key.
The Twirler ghost also shares nearly the same animation set as the Gold Ghost's, containing its own version of the "Scare Ghost's" scare, and "Enfrighten" attack animations.

appear

futtobi (blown away)

fuyu (float)

Unused spawning animation from the EnFrighten attack.

Possibly an animation that was used when a Twirler escaped the vacuum stream.

This animation is used but unseen when a Twirler is invisible.

kamae2 (posture2)

kiryu (air current)

kogeki (attack)

An unused punch wind-up, much like the Puncher's punch wind-up animation.

Likely the Twirler's version of the Scare Ghost being caught in Luigi's flashlight.

An unused punching animation, much like the Puncher's punching animation.

odokasu2 (scare2)

press

sippai (failure)

Likely the Twirler's version of the "Scare Ghost" scaring Luigi.

An early version of the Twirler's ground-pound animation which could be seen in the E3 2001 demo of the game.

Used by the EnFrighten attack when the ghost failed to scare Luigi.

(Source: Inkstar)

Grabbing Ghost#

Found in model\topoo.szp\key\XX.key.
The Grabbing Ghost has quite a few animations, with only three unused, each from the scrapped "EnFrighten" attack.

appear

odokasu (scare)

sippai (fail)

Unused spawning animation from the EnFrighten attack.

Unused scaring animation from the EnFrighten attack.

Unused failed scare animation from the EnFrighten attack.

(Source: Inkstar)

Bowling Ghost#

Found in model\obake04.szp\key\XX.key.
The Bowling Ghost has a few unused animations which indicate that it was originally going to move.

kinko (capture)

ou (chase)

LM-Bowling kinko Blender.gif LM-Bowling ou Blender.gif

Since the Bowling Ghost has 0HP, this animation does not play when vaccumed.

The Bowling Ghost does not move, rendering this animation unused.

(Source: Inkstar)

Garbage Can Ghost#

Found in model\banaoba.szp\key.
The Garbage Can Ghost only has a single unused animation which is an idling animation called "fuyu.key". This animation goes unused since the Garbage Can Ghost only appears to eat a banana, toss the peel, then leave.

(Source: Inkstar)

Ceiling Ghosts#

Found in model\tenjyo.szp\key\XX.key.
These animations could have belonged to either the Purple Bomber, Ceiling Surprise, or both ghosts as they share the same model and animations. Ceiling Ghosts only use three animations- scare, laugh, and vanish, rendering these other five unused!

kieru (vanish)

kinko (capture)

kuyasi (frustrated)

An unused vanishing animation from the ghost escaping the vacuum stream. Since Ceiling Ghosts have 0HP, this is never seen.

Ceiling Ghosts have 0HP, rendering this capturing animation unused.

Unused failed scare animation from the EnFrighten attack.

suikomi (inhale)

wait

*This animation is viewed from a top-down perspective. The name and ghost's pose indicate this was likely the ghost readying for an attack, however this is probably an unfinished animation as it's only the one frame.

An unused idling animation. Ceiling Ghosts scare Luigi and leave, they have no time to hang around.

(Source: Inkstar)

Boo#

Found in model\telesa.szp\key\XX.key.
There are three types of Boos, each containing nearly the exact same animations. However, some Boo types don't use certain animations that others do, leaving those animations unused for the said Boo type.

appear

biribiri

Unused appearing animation.

A laughing animation only used by King Boo.

(Source: Inkstar)

King Boo#

Found in model\ltelesa.szp\key\XX.key.
King Boo uses most of his animations, with only one unused, and one unseen.

await

tere (ashamed) / tuibi (following)

While not unused, this animation is unseen while King Boo waits at the spade door invisible.

Duplicated as both 'tere.key' and 'tuibi.key'; these animations are only used by regular Boos.

(Source: Inkstar)

Boolossus#

Found in model\telesa2.szp\key\XX.key.
Boolossus has and uses nearly the same animations as the regular Boo, leaving few unused. Some unused animations are leftover from when Boolossus' model was used for the mini Boos at E3 2001.

appear

biribiri (shocked)

tuibi (follow)

This animation goes unused since Boolossus appears by falling from the sky.

A laughing animation only used by King Boo.

A following animation only used by regular Boos.

mukumuku (billowing)

tere (ashamed)

This animation is only visible for a few frames within the smoke when Boolossus reforms.

This animation is only used by the other Boos.

(Source: Inkstar)