Lucienne's Quest is a rare example of a JRPG on the 3DO, following the adventures of the titular sorceress. It was given a rushed update in Japan for the Sega Saturn.
Debug Menu#
File "SS" contains the main game logic. While ingame, function 0x8760 checks for an input sequence defined at 0x46758. Pressing Up, Down, Left, Right, Right, Left, Down, Up (short presses so that only one button at a time is registered) opens this debug menu.
(Source: Original TCRF research)
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This needs some investigation. |
- All Magic
- Battle
- HP&MP
- Debug: Modifies some input actions when ON, and also switches the debug menu input sequence to 0x4677c, which consists of only pressing Select;
- Music
- All Item
- Level Control: Level up / down party members;
- Full Gold: Max-out gold to 99999;
- Full Member: Unlocks all party members;
After setting Debug = ON, holding down A will show some map variables, including the player's X/Y coordinates.
Debug Log#
On some actions, the game logs messages to the 3DO's debug output port (software interrupt 0x1000e), which is read by some emulators, e.g. Opera.
Opening the debug menu:
AREA STATUS
AREA 0 ... Now(393072)/Max(566272)
AREA 1 ... Now(12)/Max(229376)
AREA 2 ... Now(97056)/Max(101376)
AREA 3 ... Now(49960)/Max(65536)
AREA 4 ... Now(22392)/Max(245760)
AREA 5 ... Now(10116)/Max(11264)
AREA 6 ... Now(17300)/Max(17408)
AREA 7 ... Now(36900)/Max(71680)
Pressing B:
Break Power = (3)
Judge Object (0)
Judge Character (-1)
Break Power - Kyoudo = (3)
Interacting with an object:
Break Power = (3)
Judge Object (26)
Climbing stairs:
MAP CHANGE G(1) L(0) SYMBOL(MC04)