Little Samson is a rather obscure game with mechanics similar to Mega Man, where you play as four characters with different abilities.
It's pretty well regarded and generally considered a hidden gem... However, gems aren't cheap. Thanks to its rarity, it has become notorious for how expensive it (the US version mainly) is nowadays, usually costing thousands, worse so if you want it boxed.
Unused Graphics#
Griffin Statue#
This statue is technically used, as a background decoration, in the second wizard stage. However, because of an oversight, the palette it should be using is entirely black at that point in the stage, turning the proper color shortly after it gets offscreen.
Skull#
A skull sprite loaded among the rest of the wizard's tiles. It vaguely resembles their projectiles and a completely different enemy, but it's never used.
Regional Differences#
Intro Cutscene#
On powerup/reset, the Japanese version immediately jumps to the introduction cutscene. In the international versions, the title screen appears for a moment beforehand.
Font#
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Japan |
International |
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The international versions have the order of the letters altered, dropping the vowels on the end and adding the "?" and "&" symbols. This affects the password screen and the passwords themselves, as they have the same values but use the different font, so the letters shown are different.
Graphical Changes#
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Japan |
International |
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A little bit of cleavage was removed from this boss.
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Japan |
International |
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For some reason, two of the background sparkles got edited.
Staff Roll#
International |
Japan |
Text |
Translation |
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脚本 |
Scenario |
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演出 |
Production |
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技術 |
Programming |
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殺陣 |
Swordfight |
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美術 |
Art |
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音楽 |
Music |
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協力 |
Cooperation |
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美術監督 |
Art Director |
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監督 |
Director |
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N/A |
- The Japanese version has the credits against a black background, while the international version shows Kikira carrying Samson with a mountainscape in the background, which transitions into the four heroes being congratulated by a crowd of soldiers.
- The Japanese version uses 16x16 Japanese characters for the credits text, while the international version uses standard 8x8 text. Also note the "David Boowy" name in the Japanese version is written in cursive.
- Some of the developers use their real names in the Japanese version, and later used aliases in the international version.
- The closing logos were placed differently.
Sound Test#
The password NB50 (KAZU in the Japanese version) brings you to a Music Room. Up and Down change the number, A or B both play the selected track.
The game uses Tsukasa Masuko's (former composer and programmer at Atlus Co., Ltd.) sound driver.