the cutting room mirror

Source Code

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This is a sub-page of LEGO Island 2: The Brickster's Revenge (PlayStation).

Some source files found inside PSXFILE, some of which appear to have been automatically generated for the waypoint system. Files are listed here with their directory within the PSXFILE so as to lend context to what each file is for.

Some files reference waypoints for characters that were scrapped for this port, such as the Football players.

(Source: Mumboking's PSXDIR & PSXFILE Extractor)

\DATA\CUTSCENE\ADVE#

AW_CSM_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
};


#endif

AW_OTH.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
    WPT_PATH_OSD_JTHN01 = 0,
    WPT_PATH_OSD_JTHN02 = 4,
    WPT_PATH_OSD_PEPP02 = 5,
    WPT_PATH_OSD_JTHN03 = 6,
    WPT_PATH_OSD_MPRD04 = 12,
    WPT_PATH_OSD_MPRD01 = 13,
    WPT_PATH_OSD_MPRD02 = 17,
    WPT_PATH_OSD_MPRD03 = 18,
    WPT_PATH_OSD_JTHN04 = 26,
    WPT_PATH_OSD_DRKL04 = 27,
    WPT_PATH_PYA_MPRD01 = 29,
    WPT_PATH_PYA_JTHN01 = 30,
    WPT_PATH_PYA_DRKL01 = 31,
    WPT_PATH_PYA_DRKL02 = 34,
    WPT_PATH_PYA_DRKL03 = 35,
    WPT_PATH_PYA_SPEED = 36,
    WPT_PATH_PYA_JTHN02 = 40,
    WPT_PATH_PYA_JTHN03 = 42,
    WPT_PATH_PYA_MPRD02 = 46,
    WPT_PATH_PYA_START_WAS = 47,
    WPT_PATH_PYA_HOLO = 48,
    WPT_PATH_PYA_MPRD03 = 50,
    WPT_PATH_PYA_START_MMP = 51,
    WPT_PATH_PYA_PEPP01 = 52,
    WPT_PATH_OSD_PEPP01 = 53,
    WPT_PATH_DIP_BIPL = 54,
    WPT_PATH_DIP_JTHN01 = 55,
    WPT_PATH_DIP_MPRD01 = 56,
    WPT_PATH_DIP_DRKL01 = 57,
    WPT_PATH_DIP_MPRD02 = 58,
    WPT_PATH_DIP_JTHN02 = 60,
    WPT_PATH_DIP_DRKL02 = 61,
    WPT_PATH_DIP_TREX = 62,
    WPT_PATH_DIP_PEPP02 = 63,
    WPT_PATH_DIP_DANCE01 = 66,
    WPT_PATH_DIP_DANCE04 = 67,
    WPT_PATH_DIP_DANCE03 = 68,
    WPT_PATH_DIP_DANCE02 = 69,
    WPT_PATH_DIP_PEPP01 = 72,
    WPT_PATH_PYA_PEPP02 = 73,
    WPT_PATH_PYA_SCORP = 74,
    WPT_PATH_OSD_SPED = 75,
    WPT_PATH_DIP_HELI = 76,
    WPT_PATH_HELIPAD = 77,
    WPT_PATH_DIPSTART = 78,
};


#endif

AW_ROAD_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
};


#endif

\DATA\CUTSCENE\CAST#

AW_CSM_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
    WPT_CSM_ARR_CAM03 = 0,
    WPT_CSM_ARR_CAM04 = 1,
    WPT_CSM_ARR_CAM01 = 2,
    WPT_CSM_HCAM10 = 3,
    WPT_CSM_HCAM09 = 4,
    WPT_CSM_HCAM08 = 5,
    WPT_CSM_HCAM07 = 6,
    WPT_CSM_HCAM06 = 7,
    WPT_CSM_HCAM05 = 8,
    WPT_CSM_HCAM03 = 9,
    WPT_CSM_HCAM02 = 10,
    WPT_CSM_CEL_CAM02 = 12,
    WPT_CSM_CEL_CAM01 = 13,
    WPT_CSM_CD_CAM01 = 14,
    WPT_CSM_CD_CAM02 = 15,
    WPT_CSM_CATA_CAM02 = 16,
};


#endif

AW_OTH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
    WPT_PATH_BK = 1,
    WPT_PATH_BQ = 2,
    WPT_PATH_BCAS = 3,
    WPT_PATH_PSTS2 = 8,
    WPT_PATH_DKSTRT = 12,
    WPT_PATH_LBG1S3 = 13,
    WPT_PATH_BSD1S3 = 15,
    WPT_PATH_PSTS3 = 16,
    WPT_PATH_LSD2S3 = 17,
    WPT_PATH_BSTRT01 = 18,
    WPT_PATH_BSTRT02 = 19,
    WPT_PATH_BSTRT03 = 20,
    WPT_PATH_BSTRT04 = 21,
    WPT_PATH_BSTRT07 = 22,
    WPT_PATH_BSTRT06 = 23,
    WPT_PATH_BSD2S3 = 24,
    WPT_PATH_BSTRT10 = 26,
    WPT_PATH_BSTRT11 = 27,
    WPT_PATH_BSTRT05 = 28,
    WPT_PATH_LSD2S2 = 29,
    WPT_PATH_LAR2S2 = 31,
    WPT_PATH_LAR1S2 = 32,
    WPT_PATH_CHALLENGE = 33,
    WPT_PATH_CAVS1 = 37,
    WPT_PATH_LCAVS2 = 39,
    WPT_PATH_LQSTRT = 41,
    WPT_PATH_LKSTRT = 42,
    WPT_PATH_LA2S1 = 46,
    WPT_PATH_LAR8S2 = 66,
    WPT_PATH_LCAS = 67,
    WPT_PATH_BSD3S3 = 69,
    WPT_PATH_LARS1S2 = 70,
    WPT_PATH_LSD4S2 = 71,
    WPT_PATH_LSD3S2 = 72,
    WPT_PATH_LBG2S2 = 73,
    WPT_PATH_LSTRT12 = 76,
    WPT_PATH_PEPPSTRT = 77,
    WPT_PATH_LSTRT01 = 78,
    WPT_PATH_LSTRT02 = 79,
    WPT_PATH_LSTRT03 = 80,
    WPT_PATH_LSTRT05 = 81,
    WPT_PATH_LSTRT04 = 82,
    WPT_PATH_LSTRT06 = 83,
    WPT_PATH_LSTRT07 = 84,
    WPT_PATH_LSTRT08 = 85,
    WPT_PATH_LSTRT09 = 86,
    WPT_PATH_LSTRT10 = 87,
    WPT_PATH_LSTRT11 = 88,
    WPT_PATH_LAR4S2 = 89,
    WPT_PATH_LAR3S2 = 91,
    WPT_PATH_LBG1S2 = 92,
    WPT_PATH_OUTBOAT = 93,
    WPT_PATH_GUARD = 94,
    WPT_PATH_START = 95,
    WPT_PATH_JKIT_CHANGE = 96,
    WPT_PATH_CD_LIONSW01 = 104,
    WPT_PATH_CD_ARCHER02 = 105,
    WPT_PATH_CD_BULLSW01 = 106,
    WPT_PATH_CD_KINGSTD = 107,
    WPT_PATH_CD_QUEENSTD = 108,
    WPT_PATH_CD_PEPSTD = 109,
    WPT_PATH_CD_BULLSW02 = 110,
    WPT_PATH_CD_DARK01 = 111,
    WPT_PATH_CD_ARCHER01 = 112,
    WPT_PATH_CD_PEPST = 113,
    WPT_PATH_CEL_BULLA01 = 114,
    WPT_PATH_CEL_LIONA01 = 115,
    WPT_PATH_CEL_PEP = 116,
    WPT_PATH_SI_HOLO = 117,
    WPT_PATH_CELE1 = 118,
    WPT_PATH_CELE2 = 119,
    WPT_PATH_CELE3 = 120,
};


#endif

AW_ROAD_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
};


#endif

\DATA\CUTSCENE\HAT#

AW_CSM_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
};


#endif

AW_OTH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
    WPT_PATH_HATES01 = 0,
    WPT_PATH_PTERA01 = 1,
};


#endif

AW_ROAD_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
};


#endif

\DATA\CUTSCENE\LEGO#

AW_CSM_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
    WPT_CSM_CAM_PIZZERIA1 = 0,
    WPT_CSM_CAM_PIZZERIA2 = 1,
    WPT_CSM_CAM_PIZZERIA3 = 2,
    WPT_CSM_CAM_PIZZERIA4 = 3,
    WPT_CSM_CSM_SKPK01 = 4,
    WPT_CSM_CAM_RESQ1 = 5,
    WPT_CSM_CAM_RESQ_TGT = 6,
    WPT_CSM_CAM_RESQ2 = 7,
    WPT_CSM_INFO_RESQ1 = 8,
    WPT_CSM_CSM_INFO17 = 9,
    WPT_CSM_CAM_RESQ3 = 10,
    WPT_CSM_CAM_RESQ4 = 11,
    WPT_CSM_RESQ_BOATCAM = 12,
    WPT_CSM_CSM_RADIO02 = 13,
    WPT_CSM_CSM_RADIO01 = 14,
    WPT_CSM_CSM_PEPPHOUSE03 = 15,
    WPT_CSM_CSM_PEPPHOUSE02 = 16,
    WPT_CSM_CSM_PEPPHOUSE01 = 17,
    WPT_CSM_CSM_SPACEPORT01 = 18,
    WPT_CSM_CSM_SPACEPORT02 = 19,
    WPT_CSM_CSM_POLICE02 = 20,
    WPT_CSM_CSM_POLICE03 = 21,
    WPT_CSM_CSM_POLICE01 = 22,
    WPT_CSM_CSM_INFO04 = 23,
    WPT_CSM_CSM_INFO03 = 24,
    WPT_CSM_CSM_JAIL01 = 25,
    WPT_CSM_CSM_JAIL02 = 26,
    WPT_CSM_CSM_JAIL03 = 27,
    WPT_CSM_INFO_MS1 = 28,
    WPT_CSM_CSM_INFO06 = 29,
    WPT_CSM_CSM_INFO07 = 30,
    WPT_CSM_CSM_BBCRASH2 = 31,
    WPT_CSM_CSM_INFO01 = 32,
    WPT_CSM_CSM_INFO25 = 33,
    WPT_CSM_INFOPAN1 = 34,
    WPT_CSM_CSM_RESQBUILT01 = 36,
    WPT_CSM_CSM_INFOBUILT01 = 37,
    WPT_CSM_CSM_HOUSEONE01 = 38,
    WPT_CSM_RICHCAM3A = 39,
    WPT_CSM_RICHCAM3B = 40,
    WPT_CSM_RICHCAM3D = 41,
    WPT_CSM_RICHCAM3C = 42,
    WPT_CSM_HELIPATH1 = 43,
    WPT_CSM_HELIPATH2 = 44,
    WPT_CSM_HELIPATH3 = 45,
    WPT_CSM_HELIPATH4 = 46,
    WPT_CSM_HELIPATH5 = 47,
    WPT_CSM_HELIPATH6 = 48,
    WPT_CSM_CSM_INFO07C = 49,
    WPT_CSM_JCAMT01 = 50,
    WPT_CSM_BPARK_REC01 = 51,
    WPT_CSM_GRG_REC01 = 52,
    WPT_CSM_HOSP_REC01 = 53,
    WPT_CSM_HSE2_REC01 = 54,
    WPT_CSM_HSE3_REC01 = 55,
    WPT_CSM_SHP1_REC01 = 56,
    WPT_CSM_SHP2_REC01 = 57,
    WPT_CSM_CAMTEST01 = 58,
    WPT_CSM_HELICAM1 = 59,
    WPT_CSM_HELICAM2 = 60,
    WPT_CSM_HELICAM3 = 62,
    WPT_CSM_HELICAM4 = 63,
    WPT_CSM_SHUTTLE1 = 64,
    WPT_CSM_SHUTTLE2 = 65,
    WPT_CSM_COCKPIT = 66,
    WPT_CSM_SHUTCAM1 = 67,
    WPT_CSM_CSM_SHUT1 = 68,
    WPT_CSM_CSM_SHUT2 = 69,
    WPT_CSM_SI_CAM1 = 70,
    WPT_CSM_PAGD5 = 71,
    WPT_CSM_PAGC5 = 72,
    WPT_CSM_PAGB5 = 73,
    WPT_CSM_PAGA5 = 74,
    WPT_CSM_PAGB4 = 75,
    WPT_CSM_PAGA4 = 76,
};


#endif

AW_OTH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
    WPT_PATH_INT_PIZZERIA1 = 0,
    WPT_PATH_INT_PIZZERIA2 = 1,
    WPT_PATH_INT_PIZZERIA3 = 2,
    WPT_PATH_INT_PIZZERIA4 = 3,
    WPT_PATH_SKPK_PEPP01 = 4,
    WPT_PATH_SKPK_INFO01 = 5,
    WPT_PATH_INFO_INFO1 = 6,
    WPT_PATH_INFO_PEPP1 = 7,
    WPT_PATH_INT_RESQ_PEPP2 = 8,
    WPT_PATH_INT_RESQ_PEPP1 = 9,
    WPT_PATH_INT_RESQ_INFO1 = 10,
    WPT_PATH_BOOGY01 = 13,
    WPT_PATH_HSE2_DOOR = 14,
    WPT_PATH_BOOGY02 = 15,
    WPT_PATH_S1DJPAT2 = 16,
    WPT_PATH_S1DJPAT1 = 22,
    WPT_PATH_RADIO_PEPQUE01 = 23,
    WPT_PATH_RADIO_DJQUE01 = 24,
    WPT_PATH_SPD2_START = 31,
    WPT_PATH_HSE1_DOOR = 32,
    WPT_PATH_FOOTY1 = 33,
    WPT_PATH_FOOTY2 = 34,
    WPT_PATH_FOOTY3 = 35,
    WPT_PATH_DEHOUSEPOS = 36,
    WPT_PATH_DARREN01 = 37,
    WPT_PATH_FBALL1 = 38,
    WPT_PATH_FBALL2 = 39,
    WPT_PATH_FBALL3 = 40,
    WPT_PATH_HSE3_DOOR = 53,
    WPT_PATH_FLOWER2 = 54,
    WPT_PATH_FLOWER1 = 55,
    WPT_PATH_SLIDE1 = 68,
    WPT_PATH_BOB01 = 70,
    WPT_PATH_SPACETOP = 71,
    WPT_PATH_S1TBPAT1 = 72,
    WPT_PATH_INSIDESPACE = 75,
    WPT_PATH_S1MPPAT2 = 90,
    WPT_PATH_S1MPPAT1 = 94,
    WPT_PATH_NICK01 = 102,
    WPT_PATH_S1VPAT2 = 111,
    WPT_PATH_NICK03 = 112,
    WPT_PATH_NICK02 = 113,
    WPT_PATH_S1NPAT1 = 116,
    WPT_PATH_S1LPAT5 = 123,
    WPT_PATH_S1NPAT3 = 125,
    WPT_PATH_S1LPAT4 = 126,
    WPT_PATH_POLB_DOOR = 127,
    WPT_PATH_S1LPAT3 = 128,
    WPT_PATH_S1LPAT2 = 129,
    WPT_PATH_S1LPAT1 = 130,
    WPT_PATH_JAILLAURA = 135,
    WPT_PATH_CSJAIL00 = 137,
    WPT_PATH_CSJAIL01 = 138,
    WPT_PATH_CSJAIL02 = 139,
    WPT_PATH_CSJAIL04 = 140,
    WPT_PATH_CSJAIL03 = 141,
    WPT_PATH_CSJAIL05 = 142,
    WPT_PATH_SHOP201 = 146,
    WPT_PATH_S1JPAT1 = 147,
    WPT_PATH_S1NPAT2 = 148,
    WPT_PATH_S1NNPAT2 = 149,
    WPT_PATH_S1NNPAT1 = 155,
    WPT_PATH_GRGE_DOOR = 156,
    WPT_PATH_S1JPAT2 = 165,
    WPT_PATH_S1DCPAT2 = 193,
    WPT_PATH_S1DCPAT1 = 194,
    WPT_PATH_AMBU_START = 195,
    WPT_PATH_S1IPAT1 = 199,
    WPT_PATH_INFO_BRIK02 = 200,
    WPT_PATH_INFO_HELP1 = 201,
    WPT_PATH_INFO_HELP2 = 202,
    WPT_PATH_INFO_BRIK04 = 203,
    WPT_PATH_INFO_BRIK03 = 204,
    WPT_PATH_PIZZA01 = 208,
    WPT_PATH_PIZZA02 = 211,
    WPT_PATH_RPHOUSEPOS = 212,
    WPT_PATH_RICH_EAT = 213,
    WPT_PATH_BOOGY04 = 214,
    WPT_PATH_SHP2_DOOR = 215,
    WPT_PATH_NANC_EAT = 216,
    WPT_PATH_S1NNPAT3 = 218,
    WPT_PATH_S1NNPAT4 = 220,
    WPT_PATH_RICHPATH3A = 221,
    WPT_PATH_RICHPATH3B = 222,
    WPT_PATH_RICHPATH3C = 223,
    WPT_PATH_BOAT_OUT = 224,
    WPT_PATH_JAILPEPP = 225,
    WPT_PATH_PADA = 226,
    WPT_PATH_PADB = 227,
    WPT_PATH_JSKI_OUT = 228,
    WPT_PATH_SHP1_DOOR = 229,
    WPT_PATH_PIZB1 = 230,
    WPT_PATH_PIZB2 = 231,
    WPT_PATH_PIZB3 = 232,
    WPT_PATH_PIZB4 = 233,
    WPT_PATH_PIZB5 = 234,
    WPT_PATH_PIZB6 = 235,
    WPT_PATH_SLIDE2 = 236,
    WPT_PATH_SLIDE0 = 237,
    WPT_PATH_BOAT = 239,
    WPT_PATH_PHSE_DOOR = 240,
    WPT_PATH_BBH2 = 241,
    WPT_PATH_BBH1 = 242,
    WPT_PATH_BBH3 = 243,
    WPT_PATH_MAMA_CUT1 = 244,
    WPT_PATH_BRIK_CUT1 = 245,
    WPT_PATH_PAPA_CUT1 = 246,
    WPT_PATH_JSKI = 247,
    WPT_PATH_BBH_PHSE = 248,
    WPT_PATH_PADC = 249,
    WPT_PATH_PADC_OUT = 250,
    WPT_PATH_PADD = 251,
    WPT_PATH_PADD_OUT = 252,
    WPT_PATH_DOCKA = 253,
    WPT_PATH_DOCKA_OUT = 254,
    WPT_PATH_DOCKB = 255,
    WPT_PATH_DOCKB_OUT = 256,
    WPT_PATH_DOCKC = 259,
    WPT_PATH_DOCKC_OUT = 260,
};


#endif

AW_ROAD_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
    WPT_ROAD_SPD2_START = 9,
    WPT_ROAD_CAR2A = 11,
    WPT_ROAD_CAR1B = 20,
    WPT_ROAD_CAR1C = 27,
    WPT_ROAD_CAR2B = 38,
    WPT_ROAD_CAR1D = 41,
    WPT_ROAD_CAR1E = 49,
    WPT_ROAD_CAR1A = 57,
    WPT_ROAD_CAR2C = 62,
    WPT_ROAD_CSJAIL00 = 71,
    WPT_ROAD_CSJAIL01 = 72,
    WPT_ROAD_CSJAIL03 = 73,
    WPT_ROAD_AMBU_START = 79,
};


#endif

\DATA\CUTSCENE\OGEL#

AW_CSM_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef CSM__INCLUDE_H

enum {
    WPT_CSM_OGELCAM03 = 0,
    WPT_CSM_CAM01 = 1,
    WPT_CSM_CAM02 = 2,
    WPT_CSM_CAM03 = 3,
    WPT_CSM_CAM04 = 4,
    WPT_CSM_CAM05 = 5,
    WPT_CSM_CAM06 = 6,
    WPT_CSM_CAM08 = 7,
    WPT_CSM_CAMINDOOR = 8,
    WPT_CSM_NEWCAMTARGET = 9,
    WPT_CSM_LANDCAM = 10,
    WPT_CSM_SHUT1 = 11,
    WPT_CSM_SHUT2 = 12,
    WPT_CSM_SHUT3 = 13,
    WPT_CSM_PEPP_FALL1 = 14,
    WPT_CSM_PEPP_FALL2 = 15,
};


#endif

AW_OTH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef OTH__INCLUDE_H

enum {
};


#endif

AW_PATH_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef PATH__INCLUDE_H

enum {
    WPT_PATH_CIT04 = 0,
    WPT_PATH_CIT03 = 1,
    WPT_PATH_CIT02 = 2,
    WPT_PATH_CIT01 = 3,
    WPT_PATH_INFO_PIZZ = 4,
    WPT_PATH_BRIKLOOP = 8,
    WPT_PATH_FISHSHIP = 12,
    WPT_PATH_PIZZERIA = 13,
    WPT_PATH_BRIKGUARD = 14,
    WPT_PATH_PALACEDOOR = 15,
    WPT_PATH_RUNWAY = 16,
    WPT_PATH_MONOLITH = 17,
    WPT_PATH_EMERGENCY1 = 18,
    WPT_PATH_BRIK01 = 19,
    WPT_PATH_EMERGENCY2 = 20,
    WPT_PATH_EMERGENCY3 = 21,
    WPT_PATH_CIT05 = 22,
    WPT_PATH_PEPP_PIZZ = 23,
    WPT_PATH_CAM_TARGET = 24,
    WPT_PATH_PEPSTRT = 25,
};


#endif

AW_ROAD_.H#

//Automatically generated file for waypoint names
//Best not to touch it too much!
#ifndef ROAD__INCLUDE_H

enum {
};


#endif

\DATA\TRACKS\ADVE#

GOBS.H#

#define GOBID_XXX_BIPL  0
#define GOB_XXX_BIPL    Game.pGOBList[0]
#define GOBID_XXX_SCRP  1
#define GOB_XXX_SCRP    Game.pGOBList[1]
#define GOBID_XXX_SPED  2
#define GOB_XXX_SPED    Game.pGOBList[2]
#define GOBID_XXX_PEPP  3
#define GOB_XXX_PEPP    Game.pGOBList[3]
#define GOBID_XXX_JTHN  4
#define GOB_XXX_JTHN    Game.pGOBList[4]
#define GOBID_XXX_MPRD  5
#define GOB_XXX_MPRD    Game.pGOBList[5]
#define GOBID_XXX_DRKL  6
#define GOB_XXX_DRKL    Game.pGOBList[6]
#define GOBID_XXX_FSHM  7
#define GOB_XXX_FSHM    Game.pGOBList[7]
#define GOBID_XXX_FISH  8
#define GOB_XXX_FISH    Game.pGOBList[8]
#define GOBID_XXX_CGOG  9
#define GOB_XXX_CGOG    Game.pGOBList[9]
#define GOBID_XXX_TRI1  10
#define GOB_XXX_TRI1    Game.pGOBList[10]
#define GOBID_XXX_TRI2  11
#define GOB_XXX_TRI2    Game.pGOBList[11]
#define GOBID_XXX_TRI3  12
#define GOB_XXX_TRI3    Game.pGOBList[12]
#define GOBID_XXX_HATE  13
#define GOB_XXX_HATE    Game.pGOBList[13]
#define GOBID_XXX_SPHX  14
#define GOB_XXX_SPHX    Game.pGOBList[14]
#define GOBID_XXX_LAND  15
#define GOB_XXX_LAND    Game.pGOBList[15]
#define GOBID_XXX_PORA  16
#define GOB_XXX_PORA    Game.pGOBList[16]
#define GOBID_XXX_TREX  17
#define GOB_XXX_TREX    Game.pGOBList[17]
#define GOBID_XXX_STE1  18
#define GOB_XXX_STE1    Game.pGOBList[18]
#define GOBID_XXX_REX1  19
#define GOB_XXX_REX1    Game.pGOBList[19]
#define GOBID_XXX_TRIC  20
#define GOB_XXX_TRIC    Game.pGOBList[20]
#define GOBID_XXX_GEM0  21
#define GOB_XXX_GEM0    Game.pGOBList[21]
#define GOBID_XXX_GEM1  22
#define GOB_XXX_GEM1    Game.pGOBList[22]
#define GOBID_XXX_GEM2  23
#define GOB_XXX_GEM2    Game.pGOBList[23]
#define GOBID_XXX_GEM3  24
#define GOB_XXX_GEM3    Game.pGOBList[24]
#define GOBID_XXX_GEM4  25
#define GOB_XXX_GEM4    Game.pGOBList[25]
#define GOBID_XXX_GEM5  26
#define GOB_XXX_GEM5    Game.pGOBList[26]
#define GOBID_XXX_GEM6  27
#define GOB_XXX_GEM6    Game.pGOBList[27]
#define GOBID_XXX_GEM7  28
#define GOB_XXX_GEM7    Game.pGOBList[28]
#define GOBID_XXX_GEM8  29
#define GOB_XXX_GEM8    Game.pGOBList[29]
#define GOBID_XXX_GEM9  30
#define GOB_XXX_GEM9    Game.pGOBList[30]
#define GOBID_XXX_SKBD  31
#define GOB_XXX_SKBD    Game.pGOBList[31]
#define GOBID_XXX_HOLO  32
#define GOB_XXX_HOLO    Game.pGOBList[32]
#define GOBID_XXX_PHEL  33
#define GOB_XXX_PHEL    Game.pGOBList[33]
#define GOBID_XXX_HELI  34
#define GOB_XXX_HELI    Game.pGOBList[34]
#define GOBID_XXX_SHK1  35
#define GOB_XXX_SHK1    Game.pGOBList[35]
#define GOBID_XXX_SHK2  36
#define GOB_XXX_SHK2    Game.pGOBList[36]
#define GOBID_XXX_SHK3  37
#define GOB_XXX_SHK3    Game.pGOBList[37]
#define GOBID_XXX_SHK4  38
#define GOB_XXX_SHK4    Game.pGOBList[38]

\DATA\TRACKS\CAST#

GOBS.H#

#define GOBID_XXX_LCAS  0
#define GOB_XXX_LCAS    Game.pGOBList[0]
#define GOBID_XXX_BCAS  1
#define GOB_XXX_BCAS    Game.pGOBList[1]
#define GOBID_XXX_PEPP  2
#define GOB_XXX_PEPP    Game.pGOBList[2]
#define GOBID_XXX_LAND  3
#define GOB_XXX_LAND    Game.pGOBList[3]
#define GOBID_XXX_BRGE  4
#define GOB_XXX_BRGE    Game.pGOBList[4]
#define GOBID_XXX_SBRD  5
#define GOB_XXX_SBRD    Game.pGOBList[5]
#define GOBID_XXX_CEDR  6
#define GOB_XXX_CEDR    Game.pGOBList[6]
#define GOBID_XXX_LSD1  7
#define GOB_XXX_LSD1    Game.pGOBList[7]
#define GOBID_XXX_LSD2  8
#define GOB_XXX_LSD2    Game.pGOBList[8]
#define GOBID_XXX_LAR1  9
#define GOB_XXX_LAR1    Game.pGOBList[9]
#define GOBID_XXX_LAR2  10
#define GOB_XXX_LAR2    Game.pGOBList[10]
#define GOBID_XXX_CAVL  11
#define GOB_XXX_CAVL    Game.pGOBList[11]
#define GOBID_XXX_LKNG  12
#define GOB_XXX_LKNG    Game.pGOBList[12]
#define GOBID_XXX_LQUN  13
#define GOB_XXX_LQUN    Game.pGOBList[13]
#define GOBID_XXX_BSD1  14
#define GOB_XXX_BSD1    Game.pGOBList[14]
#define GOBID_XXX_BSD2  15
#define GOB_XXX_BSD2    Game.pGOBList[15]
#define GOBID_XXX_BAR1  16
#define GOB_XXX_BAR1    Game.pGOBList[16]
#define GOBID_XXX_BAR2  17
#define GOB_XXX_BAR2    Game.pGOBList[17]
#define GOBID_XXX_BKNG  18
#define GOB_XXX_BKNG    Game.pGOBList[18]
#define GOBID_XXX_BQUN  19
#define GOB_XXX_BQUN    Game.pGOBList[19]
#define GOBID_XXX_DRKK  20
#define GOB_XXX_DRKK    Game.pGOBList[20]
#define GOBID_XXX_HORS  21
#define GOB_XXX_HORS    Game.pGOBList[21]
#define GOBID_XXX_SPBT  22
#define GOB_XXX_SPBT    Game.pGOBList[22]
#define GOBID_XXX_PORS  23
#define GOB_XXX_PORS    Game.pGOBList[23]
#define GOBID_XXX_JKIT  24
#define GOB_XXX_JKIT    Game.pGOBList[24]
#define GOBID_XXX_HOLO  25
#define GOB_XXX_HOLO    Game.pGOBList[25]
#define GOBID_XXX_PFLG  26
#define GOB_XXX_PFLG    Game.pGOBList[26]
#define GOBID_XXX_BBFP  27
#define GOB_XXX_BBFP    Game.pGOBList[27]
#define GOBID_XXX_BBFG  28
#define GOB_XXX_BBFG    Game.pGOBList[28]
#define GOBID_XXX_BRD1  29
#define GOB_XXX_BRD1    Game.pGOBList[29]
#define GOBID_XXX_PARR  30
#define GOB_XXX_PARR    Game.pGOBList[30]
#define GOBID_XXX_JSKI  31
#define GOB_XXX_JSKI    Game.pGOBList[31]
#define GOBID_XXX_GOB0  32
#define GOB_XXX_GOB0    Game.pGOBList[32]
#define GOBID_XXX_GOB1  33
#define GOB_XXX_GOB1    Game.pGOBList[33]
#define GOBID_XXX_GOB2  34
#define GOB_XXX_GOB2    Game.pGOBList[34]
#define GOBID_XXX_GOB3  35
#define GOB_XXX_GOB3    Game.pGOBList[35]
#define GOBID_XXX_GOB4  36
#define GOB_XXX_GOB4    Game.pGOBList[36]
#define GOBID_XXX_GOB5  37
#define GOB_XXX_GOB5    Game.pGOBList[37]
#define GOBID_XXX_GOB6  38
#define GOB_XXX_GOB6    Game.pGOBList[38]
#define GOBID_XXX_GOB7  39
#define GOB_XXX_GOB7    Game.pGOBList[39]
#define GOBID_XXX_GOB8  40
#define GOB_XXX_GOB8    Game.pGOBList[40]
#define GOBID_XXX_GOB9  41
#define GOB_XXX_GOB9    Game.pGOBList[41]

\DATA\TRACKS\FRONTEND#

GOBS.H#

#define GOBID_XXX_PHSE  17
#define GOBID_XXX_RESQ  18
#define GOBID_XXX_POLB  19
#define GOBID_XXX_INFC  20
#define GOBID_XXX_JAIL  22
#define GOBID_XXX_PIZB  23
#define GOBID_XXX_HSE1  31
#define GOBID_XXX_PAG4  32
#define GOBID_XXX_PAG3  33
#define GOBID_XXX_PAG2  34
#define GOBID_XXX_PAG1  35
#define GOBID_XXX_HSE2  43
#define GOBID_XXX_HSE3  44
#define GOBID_XXX_SHP2  45
#define GOBID_XXX_SHP1  46
#define GOBID_XXX_SKTP  62
#define GOBID_XXX_HOSP  63
#define GOBID_XXX_RADI  64
#define GOBID_XXX_GRGE  65

\DATA\TRACKS\HAT#

GOBS.H#

#define GOBID_XXX_GOOO  6
#define GOBID_XXX_GOOO_1    7
#define GOBID_XXX_GOOO_2    8
#define GOBID_XXX_GOOO_3    9
#define GOBID_XXX_GOOO_4    10
#define GOBID_XXX_GOOO_5    11
#define GOBID_XXX_BRON  0
#define GOB_XXX_BRON    Game.pGOBList[0]
#define GOBID_XXX_LAND  1
#define GOB_XXX_LAND    Game.pGOBList[1]
#define GOBID_XXX_FRB1  2
#define GOB_XXX_FRB1    Game.pGOBList[2]
#define GOBID_XXX_FRB2  3
#define GOB_XXX_FRB2    Game.pGOBList[3]
#define GOBID_XXX_FRB3  4
#define GOB_XXX_FRB3    Game.pGOBList[4]
#define GOBID_XXX_SHAD  5
#define GOB_XXX_SHAD    Game.pGOBList[5]
#define GOBID_XXX_PEPP  6
#define GOB_XXX_PEPP    Game.pGOBList[6]
#define GOBID_XXX_HATE  7
#define GOB_XXX_HATE    Game.pGOBList[7]
#define GOBID_XXX_PTER  8
#define GOB_XXX_PTER    Game.pGOBList[8]
#define GOBID_XXX_HOTB  9
#define GOB_XXX_HOTB    Game.pGOBList[9]
#define GOBID_XXX_REX1  10
#define GOB_XXX_REX1    Game.pGOBList[10]
#define GOBID_XXX_REX2  11
#define GOB_XXX_REX2    Game.pGOBList[11]
#define GOBID_XXX_REX3  12
#define GOB_XXX_REX3    Game.pGOBList[12]
#define GOBID_XXX_REX4  13
#define GOB_XXX_REX4    Game.pGOBList[13]
#define GOBID_XXX_REX5  14
#define GOB_XXX_REX5    Game.pGOBList[14]
#define GOBID_XXX_WNCH  15
#define GOB_XXX_WNCH    Game.pGOBList[15]
#define GOBID_XXX_STE1  16
#define GOB_XXX_STE1    Game.pGOBList[16]
#define GOBID_XXX_TRI2  17
#define GOB_XXX_TRI2    Game.pGOBList[17]
#define GOBID_XXX_STE3  18
#define GOB_XXX_STE3    Game.pGOBList[18]
#define GOBID_XXX_STE2  19
#define GOB_XXX_STE2    Game.pGOBList[19]
#define GOBID_XXX_TRI1  20
#define GOB_XXX_TRI1    Game.pGOBList[20]
#define GOBID_XXX_SDB1  21
#define GOB_XXX_SDB1    Game.pGOBList[21]
#define GOBID_XXX_SDB2  22
#define GOB_XXX_SDB2    Game.pGOBList[22]
#define GOBID_XXX_SDB3  23
#define GOB_XXX_SDB3    Game.pGOBList[23]
#define GOBID_XXX_TREX  24
#define GOB_XXX_TREX    Game.pGOBList[24]
#define GOBID_XXX_ELEC  25
#define GOB_XXX_ELEC    Game.pGOBList[25]
#define GOBID_XXX_DROP  26
#define GOB_XXX_DROP    Game.pGOBList[26]

\DATA\TRACKS\JST#

GOBS.H#

#define GOBID_XXX_LCAS  0
#define GOB_XXX_LCAS    Game.pGOBList[0]
#define GOBID_XXX_BCAS  1
#define GOB_XXX_BCAS    Game.pGOBList[1]
#define GOBID_XXX_PEPP  2
#define GOB_XXX_PEPP    Game.pGOBList[2]
#define GOBID_XXX_LAND  3
#define GOB_XXX_LAND    Game.pGOBList[3]
#define GOBID_XXX_BRGE  4
#define GOB_XXX_BRGE    Game.pGOBList[4]
#define GOBID_XXX_SBRD  5
#define GOB_XXX_SBRD    Game.pGOBList[5]
#define GOBID_XXX_CEDR  6
#define GOB_XXX_CEDR    Game.pGOBList[6]
#define GOBID_XXX_LSD1  7
#define GOB_XXX_LSD1    Game.pGOBList[7]
#define GOBID_XXX_LSD2  8
#define GOB_XXX_LSD2    Game.pGOBList[8]
#define GOBID_XXX_LAR1  9
#define GOB_XXX_LAR1    Game.pGOBList[9]
#define GOBID_XXX_LAR2  10
#define GOB_XXX_LAR2    Game.pGOBList[10]
#define GOBID_XXX_CAVL  11
#define GOB_XXX_CAVL    Game.pGOBList[11]
#define GOBID_XXX_LKNG  12
#define GOB_XXX_LKNG    Game.pGOBList[12]
#define GOBID_XXX_LQUN  13
#define GOB_XXX_LQUN    Game.pGOBList[13]
#define GOBID_XXX_BSD1  14
#define GOB_XXX_BSD1    Game.pGOBList[14]
#define GOBID_XXX_BSD2  15
#define GOB_XXX_BSD2    Game.pGOBList[15]
#define GOBID_XXX_BAR1  16
#define GOB_XXX_BAR1    Game.pGOBList[16]
#define GOBID_XXX_BAR2  17
#define GOB_XXX_BAR2    Game.pGOBList[17]
#define GOBID_XXX_BKNG  18
#define GOB_XXX_BKNG    Game.pGOBList[18]
#define GOBID_XXX_BQUN  19
#define GOB_XXX_BQUN    Game.pGOBList[19]
#define GOBID_XXX_DRKK  20
#define GOB_XXX_DRKK    Game.pGOBList[20]
#define GOBID_XXX_HORS  21
#define GOB_XXX_HORS    Game.pGOBList[21]
#define GOBID_XXX_DRKH  22
#define GOB_XXX_DRKH    Game.pGOBList[22]
#define GOBID_XXX_BUG1  23
#define GOB_XXX_BUG1    Game.pGOBList[23]
#define GOBID_XXX_BUG2  24
#define GOB_XXX_BUG2    Game.pGOBList[24]

\DATA\TRACKS\LEGO#

GOBS.H#

#define GOBID_XXX_PHSE  0
#define GOB_XXX_PHSE    Game.pGOBList[0]
#define GOBID_XXX_RESQ  1
#define GOB_XXX_RESQ    Game.pGOBList[1]
#define GOBID_XXX_POLB  2
#define GOB_XXX_POLB    Game.pGOBList[2]
#define GOBID_XXX_INFC  3
#define GOB_XXX_INFC    Game.pGOBList[3]
#define GOBID_XXX_JAIL  4
#define GOB_XXX_JAIL    Game.pGOBList[4]
#define GOBID_XXX_PIZB  5
#define GOB_XXX_PIZB    Game.pGOBList[5]
#define GOBID_XXX_HSE1  6
#define GOB_XXX_HSE1    Game.pGOBList[6]
#define GOBID_XXX_PARR  7
#define GOB_XXX_PARR    Game.pGOBList[7]
#define GOBID_XXX_HOLO  8
#define GOB_XXX_HOLO    Game.pGOBList[8]
#define GOBID_XXX_GHET  9
#define GOB_XXX_GHET    Game.pGOBList[9]
#define GOBID_XXX_TOWE  10
#define GOB_XXX_TOWE    Game.pGOBList[10]
#define GOBID_XXX_SHUT  11
#define GOB_XXX_SHUT    Game.pGOBList[11]
#define GOBID_XXX_PORA  12
#define GOB_XXX_PORA    Game.pGOBList[12]
#define GOBID_XXX_PORS  13
#define GOB_XXX_PORS    Game.pGOBList[13]
#define GOBID_XXX_SPBT  14
#define GOB_XXX_SPBT    Game.pGOBList[14]
#define GOBID_XXX_HSE2  15
#define GOB_XXX_HSE2    Game.pGOBList[15]
#define GOBID_XXX_HSE3  16
#define GOB_XXX_HSE3    Game.pGOBList[16]
#define GOBID_XXX_SHP2  17
#define GOB_XXX_SHP2    Game.pGOBList[17]
#define GOBID_XXX_SHP1  18
#define GOB_XXX_SHP1    Game.pGOBList[18]
#define GOBID_XXX_SKTP  19
#define GOB_XXX_SKTP    Game.pGOBList[19]
#define GOBID_XXX_HOSP  20
#define GOB_XXX_HOSP    Game.pGOBList[20]
#define GOBID_XXX_RADI  21
#define GOB_XXX_RADI    Game.pGOBList[21]
#define GOBID_XXX_GRGE  22
#define GOB_XXX_GRGE    Game.pGOBList[22]
#define GOBID_XXX_PIZ0  23
#define GOB_XXX_PIZ0    Game.pGOBList[23]
#define GOBID_XXX_PIZ1  24
#define GOB_XXX_PIZ1    Game.pGOBList[24]
#define GOBID_XXX_PIZ2  25
#define GOB_XXX_PIZ2    Game.pGOBList[25]
#define GOBID_XXX_PIZ3  26
#define GOB_XXX_PIZ3    Game.pGOBList[26]
#define GOBID_XXX_PIZ4  27
#define GOB_XXX_PIZ4    Game.pGOBList[27]
#define GOBID_XXX_PEPP  28
#define GOB_XXX_PEPP    Game.pGOBList[28]
#define GOBID_XXX_DJAB  29
#define GOB_XXX_DJAB    Game.pGOBList[29]
#define GOBID_XXX_TBOB  30
#define GOB_XXX_TBOB    Game.pGOBList[30]
#define GOBID_XXX_CLIK  31
#define GOB_XXX_CLIK    Game.pGOBList[31]
#define GOBID_XXX_INFO  32
#define GOB_XXX_INFO    Game.pGOBList[32]
#define GOBID_XXX_VALS  33
#define GOB_XXX_VALS    Game.pGOBList[33]
#define GOBID_XXX_MAMA  34
#define GOB_XXX_MAMA    Game.pGOBList[34]
#define GOBID_XXX_PAPA  35
#define GOB_XXX_PAPA    Game.pGOBList[35]
#define GOBID_XXX_BILL  36
#define GOB_XXX_BILL    Game.pGOBList[36]
#define GOBID_XXX_NICK  37
#define GOB_XXX_NICK    Game.pGOBList[37]
#define GOBID_XXX_LICK  38
#define GOB_XXX_LICK    Game.pGOBList[38]
#define GOBID_XXX_NANC  39
#define GOB_XXX_NANC    Game.pGOBList[39]
#define GOBID_XXX_RICH  40
#define GOB_XXX_RICH    Game.pGOBList[40]
#define GOBID_XXX_JACK  41
#define GOB_XXX_JACK    Game.pGOBList[41]
#define GOBID_XXX_HOGG  42
#define GOB_XXX_HOGG    Game.pGOBList[42]
#define GOBID_XXX_DARR  43
#define GOB_XXX_DARR    Game.pGOBList[43]
#define GOBID_XXX_POST  44
#define GOB_XXX_POST    Game.pGOBList[44]
#define GOBID_XXX_SBRD  45
#define GOB_XXX_SBRD    Game.pGOBList[45]
#define GOBID_XXX_BRIK  46
#define GOB_XXX_BRIK    Game.pGOBList[46]
#define GOBID_XXX_BBT0  47
#define GOB_XXX_BBT0    Game.pGOBList[47]
#define GOBID_XXX_BBT1  48
#define GOB_XXX_BBT1    Game.pGOBList[48]
#define GOBID_XXX_BBR0  49
#define GOB_XXX_BBR0    Game.pGOBList[49]
#define GOBID_XXX_BBG0  50
#define GOB_XXX_BBG0    Game.pGOBList[50]
#define GOBID_XXX_BBB0  51
#define GOB_XXX_BBB0    Game.pGOBList[51]
#define GOBID_XXX_BBY0  52
#define GOB_XXX_BBY0    Game.pGOBList[52]
#define GOBID_XXX_CTRL  53
#define GOB_XXX_CTRL    Game.pGOBList[53]
#define GOBID_XXX_PAG1  54
#define GOB_XXX_PAG1    Game.pGOBList[54]
#define GOBID_XXX_PAG2  55
#define GOB_XXX_PAG2    Game.pGOBList[55]
#define GOBID_XXX_PAG3  56
#define GOB_XXX_PAG3    Game.pGOBList[56]
#define GOBID_XXX_PAG4  57
#define GOB_XXX_PAG4    Game.pGOBList[57]
#define GOBID_XXX_AMBU  58
#define GOB_XXX_AMBU    Game.pGOBList[58]
#define GOBID_XXX_SPD1  59
#define GOB_XXX_SPD1    Game.pGOBList[59]
#define GOBID_XXX_PCAR  60
#define GOB_XXX_PCAR    Game.pGOBList[60]
#define GOBID_XXX_PHEL  61
#define GOB_XXX_PHEL    Game.pGOBList[61]
#define GOBID_XXX_HELI  62
#define GOB_XXX_HELI    Game.pGOBList[62]
#define GOBID_XXX_JSKI  63
#define GOB_XXX_JSKI    Game.pGOBList[63]

\DATA\TRACKS\OGEL#

GOBS.H#

#define GOBID_XXX_PZ00  0
#define GOB_XXX_PZ00    Game.pGOBList[0]
#define GOBID_XXX_PEPP  1
#define GOB_XXX_PEPP    Game.pGOBList[1]
#define GOBID_XXX_KRS9  2
#define GOB_XXX_KRS9    Game.pGOBList[2]
#define GOBID_XXX_KRS8  3
#define GOB_XXX_KRS8    Game.pGOBList[3]
#define GOBID_XXX_KRS7  4
#define GOB_XXX_KRS7    Game.pGOBList[4]
#define GOBID_XXX_KRS6  5
#define GOB_XXX_KRS6    Game.pGOBList[5]
#define GOBID_XXX_KRS5  6
#define GOB_XXX_KRS5    Game.pGOBList[6]
#define GOBID_XXX_KRS4  7
#define GOB_XXX_KRS4    Game.pGOBList[7]
#define GOBID_XXX_KRS3  8
#define GOB_XXX_KRS3    Game.pGOBList[8]
#define GOBID_XXX_KRS2  9
#define GOB_XXX_KRS2    Game.pGOBList[9]
#define GOBID_XXX_KRS1  10
#define GOB_XXX_KRS1    Game.pGOBList[10]
#define GOBID_XXX_KRS0  11
#define GOB_XXX_KRS0    Game.pGOBList[11]
#define GOBID_XXX_PLNT  12
#define GOB_XXX_PLNT    Game.pGOBList[12]
#define GOBID_XXX_HVBD  13
#define GOB_XXX_HVBD    Game.pGOBList[13]
#define GOBID_XXX_HOLO  14
#define GOB_XXX_HOLO    Game.pGOBList[14]
#define GOBID_XXX_CIT1  15
#define GOB_XXX_CIT1    Game.pGOBList[15]
#define GOBID_XXX_CIT2  16
#define GOB_XXX_CIT2    Game.pGOBList[16]
#define GOBID_XXX_CIT3  17
#define GOB_XXX_CIT3    Game.pGOBList[17]
#define GOBID_XXX_CIT4  18
#define GOB_XXX_CIT4    Game.pGOBList[18]
#define GOBID_XXX_CIT5  19
#define GOB_XXX_CIT5    Game.pGOBList[19]
#define GOBID_XXX_BRIK  20
#define GOB_XXX_BRIK    Game.pGOBList[20]
#define GOBID_XXX_SHUT  21
#define GOB_XXX_SHUT    Game.pGOBList[21]

\DATA\TRACKS\RGB#

GOBS.H#

#define GOBID_XXX_LCAS  0
#define GOB_XXX_LCAS    Game.pGOBList[0]
#define GOBID_XXX_BCAS  1
#define GOB_XXX_BCAS    Game.pGOBList[1]
#define GOBID_XXX_PEPP  2
#define GOB_XXX_PEPP    Game.pGOBList[2]
#define GOBID_XXX_LAND  3
#define GOB_XXX_LAND    Game.pGOBList[3]
#define GOBID_XXX_BRGE  4
#define GOB_XXX_BRGE    Game.pGOBList[4]
#define GOBID_XXX_SBRD  5
#define GOB_XXX_SBRD    Game.pGOBList[5]
#define GOBID_XXX_CEDR  6
#define GOB_XXX_CEDR    Game.pGOBList[6]
#define GOBID_XXX_CC04  7
#define GOB_XXX_CC04    Game.pGOBList[7]
#define GOBID_XXX_CC06  8
#define GOB_XXX_CC06    Game.pGOBList[8]
#define GOBID_XXX_CC05  9
#define GOB_XXX_CC05    Game.pGOBList[9]
#define GOBID_XXX_CC07  10
#define GOB_XXX_CC07    Game.pGOBList[10]
#define GOBID_XXX_CC08  11
#define GOB_XXX_CC08    Game.pGOBList[11]
#define GOBID_XXX_CC03  12
#define GOB_XXX_CC03    Game.pGOBList[12]
#define GOBID_XXX_CC02  13
#define GOB_XXX_CC02    Game.pGOBList[13]
#define GOBID_XXX_CC00  14
#define GOB_XXX_CC00    Game.pGOBList[14]
#define GOBID_XXX_CC01  15
#define GOB_XXX_CC01    Game.pGOBList[15]
#define GOBID_XXX_CP01  16
#define GOB_XXX_CP01    Game.pGOBList[16]
#define GOBID_XXX_CP03  17
#define GOB_XXX_CP03    Game.pGOBList[17]
#define GOBID_XXX_CP00  18
#define GOB_XXX_CP00    Game.pGOBList[18]
#define GOBID_XXX_CP02  19
#define GOB_XXX_CP02    Game.pGOBList[19]
#define GOBID_XXX_CSHD  20
#define GOB_XXX_CSHD    Game.pGOBList[20]
#define GOBID_XXX_CB00  21
#define GOB_XXX_CB00    Game.pGOBList[21]
#define GOBID_XXX_CB01  22
#define GOB_XXX_CB01    Game.pGOBList[22]
#define GOBID_XXX_CB02  23
#define GOB_XXX_CB02    Game.pGOBList[23]
#define GOBID_XXX_CB03  24
#define GOB_XXX_CB03    Game.pGOBList[24]
#define GOBID_XXX_CB04  25
#define GOB_XXX_CB04    Game.pGOBList[25]
#define GOBID_XXX_CB05  26
#define GOB_XXX_CB05    Game.pGOBList[26]
#define GOBID_XXX_CB06  27
#define GOB_XXX_CB06    Game.pGOBList[27]
#define GOBID_XXX_CB07  28
#define GOB_XXX_CB07    Game.pGOBList[28]
#define GOBID_XXX_CB08  29
#define GOB_XXX_CB08    Game.pGOBList[29]
#define GOBID_XXX_CB09  30
#define GOB_XXX_CB09    Game.pGOBList[30]