the cutting room mirror

Unused Animations

This is a sub-page of Kirby's Return to Dream Land.

To do:
There's a lot more than just these.

Model Animations#

Both Kirby and Bandana Waddle Dee have a weird animation included in their model files. These animations make Kirby and Bandana Waddle Dee rapidly cycle through their face expressions. Strangely, Bandana Waddle Dee's lasts significantly longer than Kirby's, even if he has less expressions overall. Both of the animations are named "Model" and are also stored in the characters' base folder rather than their motion files.

Playable Characters#

Normal Kirby#

Kirby has a ton of unused animations in the motion files. Some of which were used in later games such as the "StandReady" animations. Balance and its few other variations all go unused as well. Kirby's "Slope" animations don't have start animations unlike the slope aniamtions of the enemies, which said animations also go unused for the enemies. Kirby also has a bunch of animations beginning with "Have". all of which except for "HaveTwoHand" go unused.

Beam#

Beam also has a lot of unused animations as well for moves that are not in RtDL or any other game. These might be earlier verisons of moves or GCN animations. Deafult20 seems to be a complete version of another unused set of animations called "BeamPutOut" While BeamAttackAir seems to another GCN animation or an early version of Revolution Beam.

Sleep#

Sleep only has one unused animation named AbilityGet, where Kirby briefly yawns when getting the ability. Since Kirby's expression doesn't change, this animation seems to appear to have been left unfinished.

Stone#

Stone, like Sleep, also only has one unused animation which is also named AbilityGet. Kirby also disappears in the animation, which is most likely due to transforming.

Meta Knight#

Meta Knight's animation files contain an early version of one of his idle animations called Wait5OLD.

Meta Knight also has 5 other animations called SodoryAttackAir, SodoryAttackAirEnd, SodoryAttackAirStart SodoryAttackEnd and SodoryAttackStart. These animations have him performing really strange motions, such as doing Galacta Knight's "freed" animation repeatedly, or not moving for absurdly long times until repeating Galacta Knight's animation once again. These animations have extremely long durations, with one even lasting a whopping 1283 frames. It's also worth noting that Sodory is a sword-like enemy in the game, but it's unknown why these animations all have Sodory in their names.

King Dedede#

The king himself has 2 unused animations. The first animation is called WheelHammerSwing and it consists of him doing an Underwater Wheel attack that is otherwise impossible to perform in the final game due to him simply attacking by swinging his hammer in front of him. The second one is named TopL and it's a modified copy of his animation when riding Landia, but with extra frames of doing absolutely nothing!

Enemies#

Blade Knight#

Blade Knight has jumping animations which go unused because he doesn't jump in this game, and an animation for him walking backwards, which is never used because he instead does his "Retreat" animation.

Como#

Como has a few unused animations, which being an attacking animation and an animation with a single frame, named "Reset" where it detaches from its spinnerets.

Dubior Jr.#

Inside Dubior Jr.'s files, there is another damage animation named "Damage" that, due to Dubior Jr. immediately perishing when attacked, goes unused. Only "DamageEtc" out of their 2 damage animations is used in-game.

Kabu#

Kabu has animations for warping, which it doesn't do in this game, but does do in some other games.

Needlous#

Needlous has an idle animation which goes unused in-game. This is because Needlous is always in nonstop motion, which therefore results in the animation being unused.

Noddy#

Noddy has a walking animation found in their files that goes unused as Noddy doesn’t walk in-game at all. The last time they have walked was in Kirby Super Star Ultra before this.

Sir Kibble#

Sir Kibble also has a walking animation found in his files that goes unused in-game as he doesn’t walk in this game at all.

Scarfy#

Strangely, Scarfy has unused jumping and falling animations in its files, but it's unknown why they exist since those animations would be redundant for obvious reasons.

Tick#

Tick has a moving animation, which, along with the expression used for it, all go unused as Tick doesn't move in this game. He does, however, in games like Kirby's Dream Land 3 and Kirby 64: The Crystal Shards.

Totenga#

Totenga has an attacking antimation, which goes unused as this is something it doesn't do at all in-game.

Walky#

Walky has an unused jumping animation, which, funny enough, has the misspelt name of "Jamp".

Bosses#

Traitor Magolor#

Magolor's first form as a boss, officially known as Traitor Magolor, has 2 animations for a tackle attack, which go unused as said tackle attack doesn't appear in-game.