the cutting room mirror

Unused Objects

This is a sub-page of Kirby's Adventure.

While there are no true unused objects in terms of graphics, there are many object variants that aren't used. Object IDs in bold are unused: object IDs not in bold are shown for comparison purposes.

Poppy Bros. Jr. (Riding Maxim Tomato)#

KirbyPoppyTomato.png
Object 17: Slow speed -- Moves at 0.50 pixels per frame
Object 18: Medium speed -- Moves at 0.75 pixels per frame
Object 19: Fast speed -- Moves at 1 pixel per frame.

Flamer#

KirbyFlamer.png
Object 41: Slow speed -- Moves at 0.80 pixels per frame
Object 42: Medium speed -- Moves at 1 pixel per frame
Object 43: Fast speed -- Moves at 2 pixels per frame.

Squishy#

KirbySquishy.png
Object 4D: Floating slowly -- Moves at 0.50 pixels per frame
Object 4E: Floating fast -- Moves at 0.75 pixels per frame

Bronto Burt#

KirbyBrontoBurt.png
Object 52: Flying slowly, adjusting Y position to match Kirby's -- Moves at 0.75 pixels per frame
Object 53: Flying quickly, adjusting Y position to match Kirby's -- Moves at 1 pixel per frame

Starman#

KirbyStarman.png
Object 62: Walking slowly -- Moves at 1 pixel per frame
Object 63: Walking quickly -- Moves at 1.25 pixels per frame
...
Object 65: Flying slowly -- Moves at .75 pixels per frame
Object 66: Flying quickly -- Moves at 1 pixel per frame

Meta Knight Battles#

KirbyMetaKnightBattle.png
Object 81: Unused battle setup #1 -- Used for room layout 013F.
...
Object 86: Unused battle setup #2 -- Used for ??? (layout may no longer exist)
Object 87: Unused battle setup #3 -- Used for room layout 0141.
...
Object 8B: Unimplemented Meta Knight battle -- Summons Shotzo at 0,0.
Objects 8C-8E: Unimplemented Meta Knight battle -- No object data

Twizzy#

KirbyTwizzy.png
Object A0: Drops down, flies slow -- Moves at .75 pixels per frame
Object A1: Drops down, flies fast -- Moves at 1 pixel per frame
Object A2: Flying slow diagonally -- Moves at .75 pixels per frame
Object A3: Flying fast diagonally -- Moves at 1 pixel per frame
...
Object A9: Hops on ground, then flies slow and homes in -- Moves at 1 pixel per frame
Object AA: Hops on ground, then flies fast and homes in -- Moves at 1.5 pixels per frame

Museum Enemies#

Enemies in blue are used in unimplemented museum rooms.

KirbyMuseumSparky.gif Object E0: Museum Sparky

...
KirbyMuseumFlamer.gif Object E3: Museum Flamer

...
KirbyMuseumSirKibble.gif Object E8: Museum Sir Kibble

...
Object EB: Museum ??? (Gives Hammer ability - Only thing that can give this is Bonkers and Heavy Mole's drill enemies. Loading the sprites of Meta Knight's soldiers with this object on the room reveals that Mace Knight had a working animation for this object.)
KirbysAdventure-HammerMaceKnight.gif
...
KirbyMuseumSpiny.gif Object ED: Museum Spiny KirbyMuseumPengi.gif Object EE: Museum Pengi KirbyMuseumChilly.gif Object EF: Museum Chilly

Star Switch#

KirbyCeilingSwitch.png
Object FE: Floor Switch
Object FF: Ceiling Switch

(Source: Original TCRF research)