the cutting room mirror

Kendo Rage

Kendo Rage, known in Japan as Makeruna! Makendou, is an action platformer that fuses magical girl with kendo, where you must get to school in time while battling yōkai and all sorts of enemies on the way.

It get a sequel under the name of Makeruna! Makendou 2: Kimero Youkai Souri in 1995 which is instead a fighting game, with an OVA by OLM (a studio most famous for the Pokémon anime) releasing shortly after. Lastly, we got a third game titled Makeruna! Makendou Z in 1998 which is instead an RPG, for the PC-FX of all things, not long after it was discontinued.

Debug Menu#

KendoRageDebugMain.png
Use the Game Genie codes 1AB6-6588 + 6DB6-65E8 and select Configuration to access a fairly detailed debug menu.

Selecting "MODE 7 TEST PROGRAM" fades out, then fades right back into the debug menu, so it might have been removed. "JOY PAD INPUT TEST" and "MONITER TEST" bring up the same tests that appear in the normal Configuration menu.

Pressing the B Button will exit the menu.

PPU Version Check#

KendoRageDebugPPU.png
Displays information on the SNES' picture processing unit.

Object Convert#

KendoRageDebugObject.png
This is a basic object viewer.

Controls
Up/Down: Change Style value by 1.
Left/Right: Change Style value by 16.
X Button: Increment Color value.
B Button: Decrement Color value.
L/R Buttons: Change currently loaded object tiles.
A Button: Exit.

CG Add Sub Test#

KendoRageDebugCG.png
Press the B Button to toggle the selected bit.

BGMODE: The SNES' current graphics mode.
MAIN: Toggles the 5 available layers (4 BG + Object layer).
SUB: Presumably toggles the sub-screen layers.
CGADSB: Related to the color addition register?

(Source: Original TCRF research)

Stage Select#

KendoRageStageSelect.png
On the title screen menu, press X, Y, A, B, X, Y, A, B and start the game to access a stage select. You'll go to that stage after the intro cutscene.

(Source: GameFAQs (Xeno Gigas))

Regional Differences#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Go over the removed voice clips (the title screen, Jo transforming at the beginning of a stage, etc.).

KendoRageJPDatam.png
Makeruna! Makendou has an animated intro screen for Datam Polystar, the game's publisher in Japan.

Title Screen#

Japan

US

Naturally, the title logo received a complete overhaul, and the copyright info was edited to reflect the change in publishers and Nintendo of America's approval. The game's Japanese title roughly translates to "Don't Give In! Magic Kendo".

Introduction#

Japan

US

Due to Nintendo of America's content policies regarding depictions of tobacco and drug use, Mr. Doro's cigar was replaced with a coffee cup when he was localized into Osaki Yoritomo... a.k.a. Bob.

Player Character#

Japan

US

Jo (known as Mai in the Japanese version) had her legs recolored from flesh-colored to red for the US version, effectively giving her tights and making her outfit slightly more modest in the process.