the cutting room mirror

Ken's Labyrinth

Cheating#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Look closer into how cheating works in Version 1.x

In Version 1.x, the player would have the command line statement lab3d.exe zslzéà| (For the last three characters, enter Alt + 130, Alt + 133, Alt + 124.)

In Version 2.x, enter the command line statement ken.exe snausty instead.

Graphical Differences#

Version 1.x#

v1.0

v1.1

Tile 0 was slightly shifted to the right.

v1.0

v1.1

Tile 10 became more colorful.

v1.0

v1.1

These electric shocks were refined to have more colorful outlines.

v1.0

v1.1

I'm not sure what Ken was thinking when he got the local DnD group to be a part of his maze.

It appears the Ken monsters all gained more muscle, grew beards, got themselves some knives, and bloodied their hands. Don't forget the bandoliers for extra intimidation.

v1.0

v1.1

The Andy monsters had similar changes, but the pants are recolored red and there's a bluejay on their shoulders now. These older designs would eventually reprise in Version 2.x.

v1.0

v1.1

It's A Man!

This applies to this portrait too. Also, the frame's background is darker and the panel surrounding the image is brown.

Version 2.x#

v2.0

v2.1

The episode selection buttons got rounded corners in 2.1. Also, the third episode had its background slightly darkened.

v2.0

v2.1

Wait, no. It's bricks.

The brick patterns were simplified for Tiles 0-4.

v2.0

v2.1

Oh, it's a wall.

Tile 49 was redrawn to better match Tile 50.

v2.0

v2.1

One of the hit animation frames for the boss in E1M10 was redrawn.

v2.0

v2.1

Funny how you can't see Earth from here...

The rainbow tiles have a stone tiling in the back.

Miscellaneous#

Version 1.x uses "MESTINXBADLY" as a placeholder entry in the high score tables. This does not show up in the game normally.