the cutting room mirror

Jimmy Johnson's VR Football '98

This page contains no introduction.
What makes this game notable or what is it about? Are you a bad enough dude to save this article?

To do:

  • Anything of interest in the source code? Any differences from the final game after re-compiling said code?
  • More debug texts.

Source Code#

Download SRDATA.DAT

File: JimmyJohnsonsVRFB98-STUFF.zip (info)

Contained in the STADIUM folder is a file named SRDATA.DAT, which is actually a zip file with a password. To open it, use the password 464f4f54, which not-so-coincidentally happens to be the word "FOOT" in hexadecimal ASCII encoding. There will be another ZIP inside named STUFF.ZIP, which is also opened with the same password.

This will allow one to access an old source code archive of the game, dating back to May 1, 1997.

(Source: Haus)

Debug Text#

Starting at 0xB58 in SLUS_005.00 is text for a debug monitor:

%x  %s:
SP=%x GP=%x SR=%x
ptr = %X
%s %s #%d
Debug Monitor -- A=Chris B=Nigel C=Tom
 Monitor Done
Replay Mem: %d frame:%d
Sim Game PSX 
Done: %d - %d = %d  %d sec


Tap: %02X %02X 

Data

Tap: %5d %5d 

Pause %d

Sec %7d  Timeout %d
Anim States:
Anim %x %x 
Referee Anims:%X
TIMs:%X
Model:%X
Pad: %d %d | 
Edited: %d %d

References#


  1. MobyGames↩︎