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Debug Menu#
Use the following code, after that start the game to display a debug menu.
8000A000 FFE0
8000A002 27BD
8000A004 0008
8000A006 AFBF
8000A008 0300
8000A00A 2404
8000A00C CBA4
8000A00E 0C01
8000A010 0100
8000A012 2405
8000A014 0005
8000A016 2404
8000A018 0014
8000A01A 2405
8000A01C 0140
8000A01E 2406
8000A020 0014
8000A022 2407
8000A024 0010
8000A026 AFA0
8000A028 CBCD
8000A02A 0C01
8000A02C 0014
8000A02E AFA6
8000A030 0008
8000A032 8FBF
8000A034 0008
8000A036 03E0
8000A038 0020
8000A03A 27BD
80051D30 463D
80051D32 0C01
80070484 0000
80070486 0000
8007048C 2800
8007048E 0C00
80070490 0000
80070492 0000
80070494 0000
80070496 0000
80070498 0000
8007049C 0000
800704A0 0000
800704A2 0000
800704A4 0000
800704A6 0000
(Source: Original TCRF research)
DBG MODE#
Doesn't work.
NETA#
Doesn't work.
PLACE#
Changes the place.
BACK#
Change the background.
BGM#
Music test.
SE#
Sound effect test.
VOICE#
Voice test.
EVENT#
Load the event.
EVENT ALL#
Load the event.
TERM#
Unknown.
DAYCOUNT#
Set the day.
TIME#
Set the time.
DIVERGE#
Set the diverge flag.
LCHR, RCHR#
Character portrait test.
Text |
Notes |
|---|---|
POSE |
Select the pose. |
FUKU |
Select the clothes. |
EFFECT |
Emotion test. |
IN KOUKAN |
Unknown. |
OUT KOUKAN |
Unknoun. |
EXIT |
Exit the character portrait test. |
POSITIVE#
Set the positive flag.
FLAG#
Flag check.
MEM CLR#
Memory clear.
EXIT#
Exit the menu.